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Alien-Nation Chapter 171: Shot Heard Across the Galaxy
2023.06.01 11:23 AlienNationSSB Alien-Nation Chapter 171: Shot Heard Across the Galaxy
All Chapters First Chapter of Alien-Nation Previous Chapter Alien-Nation Discord Buy A Coffee for the Author Chapter Summary:
Shot Heard Across the Galaxy A poor Shil'vati patrol goes looking for that Security Force that just got blasted in the last chapter First Contact: We jump POV, where Elias gives them "pretty much the exact terms" of their invasion and occupation, turning it back on them. Shot Heard Across the Galaxy
The summer had clung on by the tips of its fingernails despite the threatening change in season. The dry morning air heated quickly back to what Serenie had grown accustomed to, as if to deny the inevitable unwelcome encroachment of the biting cold night they'd just endured performing riot control in the center city.
Serenie learned some new insults over her comm as a pursuing Captain Goshen had watched the insurgent 'clear a building in a single bound like a retarded kangaroo with viagra in its tail.'" Serenie had never seen a kangaroo, but Earth's nature had fascinated her, and the loose familiarity caused her alone to laugh uproariously at the Captain’s breathless fury.
There were some other matters the Captain had muttered about, such as ‘lies turning truth’ that seemed to elude Serenie’s grasp. One thing that the Captain made certain Serenie did understand was the concept of punishment duty for her laughter. Double-shifts just seemed to be the order of the day, but being sent far afield with these people could hardly be called anything else. The scenery was occasionally something she’d have called nice, if it wasn’t for her present circumstance.
She was stuck with her new podmate, Zell, who it seemed just could not shut up.
"Look. All I'm saying is, they're hot. Hotter than the Security Forces 'squad' we're looking for. 'Squad.' Such a stupid-sounding word."
Serenie's expansive patrol pod had been shattered apart by casualties in the wake of Emperor's attack on Unification Square. The combat patrol had been dropped over twenty feet onto jagged concrete as the overpass they were sprinting across collapsed underneath them into rubble, courtesy of planted explosives. Serenie was one of the only ones to come out with relatively minor injuries and to make a full recovery. She'd even hobbled to the square on a broken leg, just in time to behold the horrific spectacle of the building’s collapse.
Now those cast off shards of incomplete pods had been shuffled and mixed up to serve with some temporarily deployed Shil'vati forces from out-of-state.
Two whole pods made up of the odd numbers from other units, sent to Delaware on punishment duty of their own came together to compose the new team of six out of the hodgepodge. Once Zell had used all her brain to do the math, she announced excitedly: ‘A grateful human boy for each of their rescuers.’
And so the two pods set off with initial enthusiasm, unburdened by much familiarity with one another. That had been three miles ago, and by now the excitement had given way to bitterness over how they were wasting time on a long walk across open, somewhat bleak bulldozed terrain that nature work crews had yet to reclaim, doing Search and Rescue for a bunch of deserters who didn't want to be found at all, instead of rounding up those 'mysterious hot insurgent guys.'
Serenie reflected that at least the razed structures and tall grasses offered a nice view of the vibrant colors the trees were starting to turn. A 'silver lining,' as the more optimistic locals liked to say. 'Well the square was utterly destroyed and you're led by an idiot from a green zone, but at least you're alive!'
The boys here were always upbeat. Then again, they were paid to take their clients' minds off their troubles. And she had to admit they worked better than the stupid Anarevoca. The deep rest in the arms of the man she'd visited while on mandatory medical and psychological leave had done more for her recovery and in then passing the evaluation than anything else she’d tried. She didn’t regret a moment or credit of the exchange, even if the bribes and fees to slip her out and get her the secret rendezvous did her accounts the same kind of damage as she herself had suffered.
She hoped Azraea hadn’t lowered the score just to get every soldier back on the front lines, and switched her line of thought. It did her no benefit to dwell on such things. ‘At least he let me sleep longer than I paid for’, she reflected, remembering the faintly sweet musk of where his shoulder met his neck, and how gently he’d run his fingernails along the back of her head, through her scalp until she fell asleep.
"The insurgents are not 'hot'," Serenie sputtered. "They're supposedly all too old, too set in their ways to adapt. You know, like, twice your age. You got a father-fucker fetish or something?" Serenie had already had more than an earful of this conversation, and repeating her rent-a-paramour’s comforting words buttressed her conviction. The honeyed sense of validation he’d whispered into her ears was better than dwelling on the possibility that the planet and all the men on it all just outright hated her.
"What, so you got your asses kicked by a bunch of daddies?" At Serenie's stare, her new podmate from New Jersey relented slightly. "Okay, fine. At least admit the idea of them is hot. So hot.” When Serenie didn’t bite, Zell kept going. “Come on- physically active, mysterious, and just need some love and affection before they realize we aren't so bad, and you win 'em over with -"
"-Yeah, alright, you find one, you try it, you tell me how it goes. If you survive and he’s somehow tolerating even someone like you, then I figure I can swipe him off you."
"Fuck no, we'll share, and you'll be grateful I'm so generous. Seriously, share the insurgency, I say. I can charm 'em so good we'll have peace within the day."
Serenie wondered how Zell had served this long and didn't realize human men tended to be fiercely monogamous. Maybe things were different where Zell served, though Serenie doubted it was.
"That's something I actually wanted to ask. I thought maybe you'd know." Serenie wasn’t sure why Zell might know anything, but it was at least in the area of Zell’s obvious obsessions. "How is 'fuck' an insult? Especially when the humans say words that mean 'fuck you,' but they use it as an insult. But even other forms of it mean ‘get fucked,’ or something."
"You sure it's an insult? Sounds like an invitation, if you ask me. Have you tried asking them ‘when’?"
Just one more addition to the ever-growing mountain of evidence that Zell was an idiot.
The new pod's equally new sergeant was little better, but at least when Sergeant Patmorica interrupted this time, it was focused on the mission. Her comm cut through the half-hearted banter as she made her periodic report at the required interval.
"Command, we've got eyes on a pretty good LZ on the crest of this hill, mark for exfiltration if necessary." Sergeant Patmorica pointed a gauntleted finger to the ridge on the far side of the field. Rote procedure; the last one she'd pointed to would be marked as a secondary. "Got a wide open view of that woods near where the patrol of Security Forces went missing- not seeing much out here in the field. Permission to move into the forest and check for them?"
Data Officer Borzun's voice floated back. "Granted. Relief forces will be en route if you find anything, ETA eleven minutes from Command."
The return signal sounded distant, quieter than normal. Something about that troubled her, but Serenie didn't want to draw the attention of a sergeant eager to prove she was capable of leading a couple pods, or feel she had to prove herself to the red zone veteran. Even more disturbing, Zell looked ready to start talking again.
"How are the other leads looking?" Serenie piped up quickly. At least the sergeant might offer something helpful, even if the information was secondhand.
"Not great. A lot of the people who are supposed to be patrolling looking for rebels are responding to the strikes and protests at the prisons, beating up protestors who weren't on any lists, trying to restore some semblance of order," Sergeant Patmorica responded with surprising candor.
"Be a real shame if no one's here. We could be out there helping," Zell picked up the line conversationally as they descended from the crest of the hill near the river, past an old sign that read 'Mister Pasta'. "Instead we're chasing down wayward Security Forces, who probably cut and ran."
"Best lead we've had so far," Patmorica responded.
"Have you heard anything about 'Camp Death'?"
"Just whispers. Nothing solid," Patmorica said, stepping over a half-buried old curb. The work here in leveling the town and returning it to nature had certainly been hurried and half-done. The ridge of the distant trees hadn't expanded outward much at all.
"Supposedly, it's somewhere in the North. We're in the North."
"What, you think Camp Death is actually in the middle of nowhere, somewhere out here? Come on, the town's leveled. There was a bomb that went off literally over there-" Serenie pointed across the rubble of the highway they were walking along. "-Some local shirtless kid pulled a Lieutenant out of the rubble."
"Doesn't seem to have been enough for them to consider saving the neighborhood. Not a chance it's out here; Work crews woulda spotted it."
"Guess the work crews finally got around to really taking the place apart before, you know, 'shit hit the fan.'
Human words were very evocative. Terrible situations lined with precious metals, feces being sprayed about by rapid physical impacts- the mental images they provided, disturbing though they often were, seemed silly enough to bring a smile that had been all too absent on the senior private's face ever since her time in Unification Square.
There used to be some roads here, but all that's been cut off. A bunch of trees, and no structures, no infrastructure, and a bunch of troops? That's just begging for an orbital strike."
"He might have the hostages there. Anywhere might."
The sergeant paused, contemplating something, then jumping into a private comm chat with Serenie, her voice coming through a bit more crisply. "Yeah, alright. Look, I read your file. You had your run-ins. You're still shaken, I understand that, but I need you to not jump at shadows, got that? You get to go on patrol with us, finding some lost boys who forgot how to read a map, and maybe lending your local expertise. But I have to weigh that against what you went through. The absolute last thing I need is you opening fire because one of the Security Forces guys sneezes, and it sets you off. Are we clear? Not everything's an insurgent. Not everything is done by insurgents."
"Ma'am," Serenie responded. "Understood. I'm cleared as ready for action." Idiot or not, Sergeant Patmorica was still her commanding officer for the time being, and she couldn't exactly relate her late night rendezvous in a red zone and say she was 'all better now.' Confessing such a violation was just begging to be written up.
"That's what I like to hear." Something about her answer or stature must have been conveyed while providing the words because they seemed to reassure Patmorica of her readiness. Serenie felt a ray of hope that she was really, well and truly had finally free from the aftereffects.
The rest of the walk along the treeline was blessedly quiet. Five minutes of peaceful walking. No idiots, no stupid orders, no more braggadocia. Even in full kit, Serenie enjoyed nature on earth in all its many mysterious and downright strange aspects. The morning chill felt crisp, and the crunch of dried parched dirt and grasses under her boots felt more alive than the steady beat of boots-on-plate aboard a starship's hull, no matter how large or ambient the white noise supplied.
It was as she reflected on the multitudinal ways the experience was different that she had a realization.
"There's something wrong."
"Is it that we got sent out without a vehicle? 'Cause I think we could have covered all this ground in a few seconds. Honestly, says everything that the Governess shipped us out here, but got tight-fisted with vehicles and equipment."
"No, everyone, be quiet!"
"You be quiet, Serenie!" The soldier in front of Zell snapped back.
"Shut up!" She hissed. Sergeant Patmorica spun on her heel. "Private Serenie. What are you-"
"Please, just- just- would you just listen!" A few seconds passed as everyone stared, either obeying or just shocked at the quiet girl's outburst.
"Listen...for what?" Zell finally broke the silence.
"Exactly. Do you hear anything? Birds? See any deer? Where are all the animals?"
"What's your point?"
"I think that we are not alone in this forest."
"Well, we were sent in to investigate where people disappeared to. Duh. It's a good thing if we aren't."
"But where are the animals?"
"I don't know. They migrate, right? Look." As if on cue, a tight formation of flying Canadian Geese passed overhead, honking. "There's your noisy animals right there."
Zell pointed and quipped. “Look sarge, insurgents!” The hand tracked the geese as they flew overhead.
Serenie felt trapped. How had some stranger from out-of-state been promoted to Sergeant and assigned to lead these pods, despite clearly never leading so much as a patrol in a yellow zone? Worse, Patmorica continued her teasing, likely to try and regain some face after her authority being openly challenged.
"Should we call it in? Tell Command: 'it's quiet' or ‘I saw some parrots’? With everything else going on in the state, do you think they'll laugh, or do you think they'll...?" The sergeant turned back to face the forest whose edge they were weaving in and out of, turning to start walking up the steep hill again, as if transfixed by something. "Hold on. I've got some thermal there and- hey, are you Ladies picking this up? I've got an IFF..."
Serenie dutifully reported her readings, grateful to at least get the topic changed. "I've got one friendly- two now. Security Forces standard."
Sergeant Patmorica pointed up the steep embankment she'd been about to start walking up. "I'm reading them as being straight ahead on my map. Confirm?"
This time someone else spoke up, and with all the fresh voices and full helmets, Serenie wasn't sure she could place them all. She was too busy staring at the collection of dead and dried branches lining the bottom of the hill.
What might leave such a large swath or create a clearing? A bear? She'd seen a video of one rubbing their backs against trees, one of the first to return to the state of Delaware, dubbed ‘DelaBear. These were certainly very large, unfamiliar trees. She’d never seen anything like them before, much as she’d never seen a Bear. To her mind, she might imagine such a large furry beast seeking out a suitably large tree, for some purpose or other. But she did not see any tufts of fur stuck in the grass or to the bark. And didn’t they only do that when shedding off their loose fur in Spring?
"It's two of the missing Security Forces," reported the sergeant somewhat spiritedly, leading the way toward the hill, the pod moving forward in her wake.
She crouched low again, taking a step back, eyes following where a serpentine footpath ascended the bluff. It was hard for her to make out if there were any footprints or animal tracks in the parched dirt, until at last she saw one near her own footprint. Conclusive evidence eluded her, but she thought she could make out a boot print, and searched her memory. Was it the pattern of the Security Forces uniforms? Was she just searching for signs and evidence, the conclusion already obvious in her mind?
Then she turned in place, and saw the many trampled grasses behind them, only noticeable once the patrol had reached where they had all converged. There were far, far too many to be the Security Forces.
"Zell. Zell! Hold here," Serenie whispered, putting her hand out to block her new podmate's progress.
"What?"
"Trust me."
"Privates! Fall in!"
Patmorica's tone was harsh. Serenie motioned like she was going to comply, freezing in place again the moment the sergeant's back was turned to her again. Something about this place seemed wrong. Where were the others of their 'squad'? And why hadn't they reached out to them on the comms yet?
Zell shook her hand free of Serenie's.
"Zell. Zell!"
Zell ignored her.
"Zell, will you stop thinking of fucking your father and turning your family tree into a circle for one depths-damned minute and listen to me!? Something. Is. Wrong."
"What?" Zell hissed, annoyedly. "I'm not getting in trouble just because you have 'a feeling'."
"There's some sort of structure up top. I'm getting metal readings. Way more than just their plate armor. Sensors are reading weird depressions on the way up, too. I'll relay it to your suits' telemetry. Are you receiving this?"
"How do I do that?" Zell asked, tapping her helmet. "Ah to the depths with it. Could it be caves?" Serenie's dimwitted podmate asked, clearly dreading that the answer potentially might be: 'Yes, now we have to go explore them.'
"Didn't you read your briefing? Delaware doesn't have caves." Serenie had read that first upon deployment, and then wondered where all the bats came from.
"Then what is-"
At that point, her comms dropped off completely, replaced with a sharp whine in her ear.
Communications lost. Signal lost.
"Ma'am, Sergeant? Zell? I've got a suit malfunction- I can't hear you." Serenie called out, pressing the button to retract the mouthpiece of her helmet. Her suit's connection to the satellites seemed to have cut out. Most of her HUD blanked out as she stepped forward to be heard, the device no longer receiving data to sync with the other suits and Command. The Friendly IFF signals had winked out as well.
Everyone seemed to be looking amongst each other, slowly coming closer together to be heard, faceplates retracting so they could speak, or touching helmets so the suit would pick up the vibrations.
So it wasn't just her, then, but her podmates, too. All of them were eyeing the hill, now, Serenie's sinking suspicion catching on. Then, everyone was calling out activity at once, some of them pointing in different directions, clumsily sighting down their rifles without the HUD to guide their targeting reticle.
"Everyone fall back. Rifles up- rifles up! Those are not friendlies!"
Movement from the crest of the ridge, figures pointing down at them, including the long barrels of unusual weaponry, the likes of which Serenie had seen glimpses of before, and again in her nightmares. Voices called out over one another, without a comms system to filter or grant priority.
"Motion! I've got motion!"
"It's an ambush!"
"Identify and surrender now! Lay down your weapons!" The sergeant yelled. There was no answer, but neither side opened fire. "Identify yourselves immediately!" Bellowed the sergeant, again, switching her command suit to loudly project her voice in the local tongue. "Surrender immediately!" Serenie was pulling Zell back. They were vastly outnumbered.
Those low, unmistakable, clipped and precise tones of the Emperor of Mankind that her translator didn't need to pick up had her heart thrumming in her ears too loud to even make out the words, no matter how clearly enunciated they were. She knew what they meant well enough, and her steps backward started carrying her out of the woods on instinct.
For what it was worth, her sergeant didn't balk, and renewed her demands.
"Surrender immediately! Lay down your arms!"
The response was as sudden as it was brutal. Where once Sergeant Patmorica had stood, now there was empty air. Something powerful cleaved her in half, a sharp roar of noise following as the hypersonic round split the air in a deafening thunderclap.
She hadn't quite been vaporized, rather jerked clean off her feet by a sudden and terrible impact, boots leaving the ground and her body separated at the middle, halves toppling to the ground and held together by the just as suddenly exposed entrails. The shock of the impact had surely killed her instantly.
Serenie turned on her heel and ran for her life.
"Sur-ren-dar!" The call sounded out from the valley below. One of those few words the Shil'vati knew and uttered almost every time we met, often before we'd even begun fighting.
I grabbed the megaphone, irritated that I'd been kept waiting so long for them to show up. "We don't have enough facilities to take you all prisoner. Please elect your bravest, most stalwart defenders of your way of life, and have them step forward into the line of fire for us to dispose of. The remainder of you will be afforded the same kindness as you have given our civilians. As you're unfamiliar with democracy and the concept of 'voting,' we'll give you a moment to conform to our system of governance and culture, whether you like it or not. You get an unreasonably short amount of time to comply."
I tossed the Megaphone back down to Larry, who stared up at me with wide eyes. The sound of wind through the trees was all endured for now, a shocked silence settling in.
"What?" I asked, hefting the railgun up to my shoulder with a shrug and aiming down the sights at the one who continued to bellow threats. It seemed we had a volunteer. "Turnabout is fair play."
I raised an open hand to all those who had watched, and the stunned silence turned to eager discipline, men sighting irons and readying themselves to unleash hell as I lowered my hand slowly, indicating I was to take the first shot.
"The Emperor has given his orders!" He bellowed into the megaphone. "Hold the line! Hold for the signal!"
I squeezed off the first round, letting the railgun round kick- and this time I was braced for it. The shot took the woman right in the midsection, and tore her apart. Screaming and shouting from below- but no signs of an immediate mass surrender.
"FIRE!"
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2023.06.01 09:43 BirlaArnaaShettigere The Ultimate Residential Haven: Birla Arnaa Shettigere.
| https://preview.redd.it/jou7i0kd2d3b1.jpg?width=4928&format=pjpg&auto=webp&s=b33f080a74f5bb4efc155f1a111ccdd20bb9f47e Are you looking for the ultimate residential haven in Bengaluru? Look no further than Birla Arnaa Shettigere. This luxurious retirement community offers everything you need to enjoy your golden years in comfort and style. From its prime location to top-notch amenities, there's no better place to retire than at Birla Arnaa Shettigere. Let's explore all that this exceptional community has to offer! What is Birla Arnaa Shettigere? Birla Arnaa Shettigere is a premium residential project developed by Birla Estates in Bengaluru. It's a thoughtfully designed community that offers luxurious living for retirees who want to enjoy the best of their lives. The complex covers an expansive area of 40 acres and has more than 500 units, which are available in various configurations. 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How to retire in Birla Arnaa Shettigere Retiring in Birla Arnaa Shettigere is a dream come true for many who are looking for a peaceful and serene place to spend their golden years. But how do you actually retire in this residential haven? Here's the breakdown: Firstly, assess your financial situation. While Birla Arnaa Shettigere offers affordable living options, it's still important to know what you can afford and plan accordingly. Next, research the different types of housing options available at Birla Arnaa Shettigere. From apartments to villas, there are various choices that cater to different preferences and budgets. Once you've decided on your ideal home, connect with the sales team at Birla Arnaa Shettigere who will guide you through the buying process and help answer any questions or concerns. After securing your new home, start planning how you want to spend your retirement days - whether it's joining social clubs or simply enjoying the natural surroundings. Don't forget about healthcare needs! Thankfully, Birla Arnaa Shettigere provides access to medical facilities as well as an emergency response team should anything unexpected happen. Retiring in Birla Arnaa Shettigere is an exciting opportunity that allows one to live out their golden years surrounded by beauty and tranquility. Conclusion Birla Arnaa Shettigere is the ultimate residential haven for retirees seeking comfort, luxury, and a peaceful environment. The location of this residential complex offers easy access to major landmarks in Bengaluru while providing a serene environment that ensures an enjoyable retirement experience. The amenities offered by Birla Arnaa Shettigere are world-class and cater to various interests of its residents. You can enjoy indoor games, fitness sessions at the gymnasium or swimming pool, rejuvenation therapies at the spa center, and much more. If you want to retire in Birla Arnaa Shettigere, it's quite simple. All you need to do is contact their sales team who will guide you through all the necessary steps required to secure your spot as a resident. Birla Arnaa Shettigere has everything that any retiree could ask for- luxurious living spaces equipped with modern amenities set amidst scenic surroundings in Bengaluru. It truly is one of a kind residential complex that will help make your retirement phase comfortable and memorable! submitted by BirlaArnaaShettigere to u/BirlaArnaaShettigere [link] [comments] |
2023.06.01 07:50 Mika95 Is there a place for me?
Hiya, I am a 27 year old gay Home Health aide and writer looking for a change. I want to move to a bigger city, for more opportunities for growth, friends, partners etc. I am from small towns mostly, in Western NY. I am used to the cold, the wet, the windy.
edit- after reading some other posts, I really, really want to get back into working out, so if there are fitness centers nearby any place, i am super down... I found that some apartments have them, so that's cool!
I don't drive, if that is important, and I want to increase my social life. I have a Home Health Aid Certificate four years experience as one, so I can make okay money. I am open to changing my career though, and i am considering going back to college...
Anything you can think of that can help me in this transition, which will hopefully happen next year around April ( once my lease is up and I save money for the transition) is more than welcome. I want to make my life better and I think this could help!
Please, anything you can offer. I want this to work...
I am curious about places to start out, jobs, ideas for fun, dating, etc... anything that makes this path worthy of my time and the effort/fear it is taking to open up.
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2023.06.01 06:40 riser111 22M Looking for roommate(s) in Sunnyvale, CA
Hi guys, I am moving to Sunnyvale in August for work and I am still looking for a place to live. I'm a recent grad who likes sports and working out. I was looking to find a roommate or two to lower the rent price a little bit. My budget right now would be around $1800 but that is flexible. So far I've looked into the Sunnyvale Town Center apartments and a few other places but I'm open to looking at other places. Hmu if you're interested in rooming or have a place that needs an extra roommate
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2023.06.01 03:51 dimensionalvibe My worst nightmare
Once during a lucid dream, I found myself in a town with an old friend. However, things took a dark turn when my friend betrayed me and held me hostage at gunpoint in his apartment. To my horror, two other people had come out from a bedroom, each brandishing their own assault rifles. They began to rap and dance around with their weapons, pointing them at me while I pleaded to know why they were doing this.
I ask who they are one more time. One of the gun-wielding strangers then pointed his weapon at my head and said, "This guy doesn't even know he's me." Then turns around to look at the others as they all laugh together. I was terrified, confused and I paniced. I made a run for it. However, the door had five locks, which I frantically unlocked one by one. But my escape was thwarted when I discovered another locked door on the other side of this door. I was dragged back to the center of the room and suddenly woke up, only to fall back asleep and find myself right back in the same nightmare.
I was welcomed back by my friend he had an assault rifle. Supposedly the other 2 were waiting for us in a car downstairs. He pushed against my back with the barrel of the rifle ushering me to open the door and go outside. As i took a step out he took a sdcond to lock the door i instantrly jump off the balconey landing in the grass. I see the other 2 climbing the stairs as I land.
The only thing I remember is runnung as fast as I can. The last thing I did was look back and saw them about 25-30ft away, chasing me with their guns pointed. When I looked back forward there was a corner I was abke to turn for cover and right after I did that I wokeup.
These dreams are super real there is no waking up. They gave me night terrors for a week. I couldnt sleep which led to nor being able to eat much. I would get anxious at night time because I didnt know what was happening with me.
Here is my other "dream", really I call it an experience but I can never prove it was real besides saying the perception i got was that i was awake until i wokeup for a second time in the same place..
https://www.reddit.com/Experiencers/comments/13w4kto/i_think_i_got_abducted/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button submitted by
dimensionalvibe to
Dreams [link] [comments]
2023.06.01 00:03 SejfTrix Blüdhaven
This is a follow up to my previous Blüdhaven post. This is very much head canon. But I've mapped out every major location in the series to make it make sense. North Blüdhaven: Meadowdale Mall, The Boardwalk and Marcus Casino, BPD District, Tails End (Easterly Direction) alongside Tail's Peninsula and Tails End Bay, China Town,
Middle Blüdhaven: Whale's End (Westerly Direction) and Whale's End Harbor, The Blazin Saddle, Blue Blood Labs and Chemical Transport, SkunkVille Neighborhood, The Light (Nightwings Place in Rebirth), City Hall, Justice Tree, Haven Community Center, Tiki District, Morgue, Blüdhaven College
South Blüdhaven (City and Gotham Direction): Casinos (Sam Humphries), Private Prison, Maximum Security prison, Ravenswood Heights, The City from Taylor's Run (Along with the whaling town fountain and the Haven and homeless teens with the tents and the new apartment), The Blüdhaven Gazette (and other returning Chuck Dixon era stuff), Devil's Tongue, Library, Blockbusters Penthouse, Police Station (Tom Taylor), Old Fishing District, New Titans Tower
So what do y'all think. I'm open to suggestions and like I said this is just my idea. And yes I did go slightly insane researching this stuff. Oh and just because the city district is called that, doesn't mean it's the only place with big skyscraper apartments Blüdhaven has become accustomed too. It's just where the biggest cluster of apartments is.
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DCcomics [link] [comments]
2023.05.31 23:39 SejfTrix Blüdhaven
This is a follow up to my previous Blüdhaven post. This is very much head canon. But I've mapped out every major location in the series to make it make sense. North Blüdhaven: Meadowdale Mall, The Boardwalk and Marcus Casino, BPD District, Tails End (Easterly Direction) alongside Tail's Peninsula and Tails End Bay, China Town,
Middle Blüdhaven: Whale's End (Westerly Direction) and Whale's End Harbor, The Blazin Saddle, Blue Blood Labs and Chemical Transport, SkunkVille Neighborhood, The Light (Nightwings Place in Rebirth), City Hall, Justice Tree, Haven Community Center, Tiki District, Morgue, Blüdhaven College
South Blüdhaven (City and Gotham Direction): Casinos (Sam Humphries), Private Prison, Maximum Security prison, Ravenswood Heights, The City from Taylor's Run (Along with the whaling town fountain and the Haven and homeless teens with the tents and the new apartment), The Blüdhaven Gazette (and other returning Chuck Dixon era stuff), Devil's Tongue, Library, Blockbusters Penthouse, Police Station (Tom Taylor), Old Fishing District, New Titans Tower
So what do y'all think. I'm open to suggestions and like I said this is just my idea. And yes I did go slightly insane researching this stuff. Oh and just because the city district is called that, doesn't mean it's the only place with big skyscraper apartments Blüdhaven has become accustomed too. It's just where the biggest cluster of apartments is.
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SejfTrix to
Nightwing [link] [comments]
2023.05.31 17:44 TheManwithaNoPlan Persistence Journalism [14]
*lightning sfx* You should check out
u/Acceptable_Egg5560, NOW! (Seriously, thanks again for doing this with me, you're the best.)
[First]-
[Prev]-[Next]
Memory transcript: Vekna, Venlil Citizen. Date: [Standardized human time] September 19th, 2136 Herd, I forgot how much I hate paperwork. When we had pinpointed where Unzekep was a couple paws ago, I was eager to get on her trail. Unfortunately, reality just had to get in the way of those ambitions…which is where I find myself now. First was all the speh we had to submit to the Health and Safety Department regarding our “inquiries” into the construction site to find Tagelb. A noble action, no denying that, but it brought up questions about our presence on the site.
“Why were we there? Were we associated with a third-party firm? What was the quality of evidence produced for the claim?” Stuff like that, constantly, for almost an entire Paw.
We came clean, sort of. We at least disclosed about us being journalists. My evidence showing money changing paws between that foreman and the previous safety inspector came in handy in our explanation of us looking into corruption. As an additional surprise, many of the workers of the facility came forward with older stories of regulation skirting and site mismanagement. Tagelb even chipped in, providing another perspective of what we witnessed whilst in there. Safe to say, that foreman isn’t going to be in charge of much any time soon.
But did we really need to fill out all of those affidavits?? The second problem was that, due to us revealing that we were journalists, we wouldn’t be able to simply walk up to Unzekep while she was on the job. We had to get a “press permit” that would allow us to walk in the tunnels, which meant
more paperwork signing that we agreed to the risk and knew the safety standards and procedures we had to follow while underground. They even made us take a test for that!
Today, though, marked the end of our tedious paperwork and safety waivers. We were finally cleared to go into the system, and the district had promised silence on the matter. Part of me thinks that their willingness to accommodate us is due to not having to pay us like their other safety inspectors.
Oh well, at least it’s a way in that doesn’t require cartoonish cover stories. I slide on my satchel and exit my room, waiting for the elevator to arrive at the correct floor so I can board.
After a short wait, I’m granted access, and yet another short wait later, I arrive at the foyer. First-meal would normally be first on the schedule, but today was special. In order to avoid detection by any unwanted eyes, we were due to leave first thing in the Paw, when almost no-one else would be out. After a brief scan of the lobby, I spot Sharnet sitting on a chair with a duffel bag on the ground next to it. I trot over to her, motioning to get her attention.
“Good Paw, Sharnet! You sleep well after all that paperwork?”
Sharnet shuts her holonote off and stows it away in her pack. “Yes, somewhat. I do wish that they would’ve just looked the other way completely, now we’re on their records. If someone’s watching, we’re a dead give-away.”
I sway my ears negatively. “I don’t think they’ll be looking deep in government registries. That would require access, and if they were in the government, chances are they’d have noticed long ago and already fled. To my knowledge, there hasn’t been much movement on the private nor the public transit systems, and none of the Harchen. Trust me, I had the same thought.” I pull out my pad, the tab for the transit logs still logged in with the temporary credentials the district has given us. “Check for yourself.”
Sharnet looks over the information rather inquisitively. “Now that’s interesting.”
I cock my head. “What is?”
“I looked up Unzekep’s home address,” she explains, “and it’s in an apartment building on the edge of town. She doesn’t have a vehicle, so by all rights she should be traveling on public transit. But this shows none of the Harchen have done so. The fact that she isn’t…”
Her sentence falls away as her ears twitch in thought. Now that she’s said it aloud, I realize how strange that is. “That…is odd, actually. You’d think that she would be using the public transit system to get to and from work each Paw.”
Sharnet’s tail swishes against the ground. “Do you remember what Tagleb said about her? He said that she spent a lot of time in the tunnels. Do you think… well, no, there’s a couple possibilities. But…”
As she’s making an appeal to rationality, I realize what she’s implying. “That she’s living in the tunnels. That’s what you were going to say, right?”
She sways her tail in the affirmative. “I don’t want to cast judgment yet. But…if she’s one of the overseers, those tunnels are well out of sight. People could probably survive a raid by hiding in there. Of course, if she isn’t a head, staying in those tunnels might not be her choice.”
I look at Sharnet skeptically. “Not her choice? What reason could someone possibly have to stay down there that isn’t their choice?”
“Well, that safety inspector that the foreman bribed likely didn’t inspect only one site.” Her claws clench against her wool. “In my previous job, there was a time when there was only one person on staff who knew how to maintain and repair the office electronics. The company has them stay on overtime. If she is in a similar situation in the tunnels…”
That’s not a good image to have in my mind. Being one of the only ones repairing equipment and materials that would have otherwise been flagged as a safety danger… My arms and legs are exhausted by just imagining what might be needed. “Oh, Herd, that’d be bad. I’m not certain that’s the case, though, as the District let us have our way with seeing her. They wouldn't do that if they had something to hide.”
Sharnet raises a finger. “If they’re
smart.”
I can’t help but give a low whistle to myself at that. “If they’re smart, yeah. Ready to go see how dumb they are?”
Her tail wags in amusement as she rises from her seat. “We can grab a couple to-go salads from the meal bar and head right out, if that’s okay with you.”
“Sure, might as well if we’re going to be spending all day in the sewers.” I follow Sharnet over to the salad bar, and we order some bog-standard salads to go.
Nothing fancy, we are on the clock after all. Once we receive our food, Sharnet heads back to grab that duffel bag and we head out, the light of our star bearing down on us as we exit the building.
It isn’t long before a bus comes to pick us up, the driver seemingly surprised to see someone waiting for him at this claw. We board and take our seats, eating our salads as we’re ferried to our next destination. Thankfully, only a single other person is on the bus right now, and they’re too busy with something on their pad to notice us.
A public space with no noise, perfect. As I eat, my mind wanders back to Tagelb. I had meant to go back and see him again last Paw, but paperwork had obviously gotten in the way of that. As much as I hate to admit it, I’m intrigued by the Yotuls’ archaic technology. Steam engines, massive train systems, even rudimentary hydrocarbon combustion engines! I wanted to learn more, but I knew Sharnet was only tolerating that in search of our guy. I knew I had to go back to hiding eventually.
The worst part was how I had to hide myself from Tagelb, even if it was less than normal. I heard his views on Predator Disease, and I knew that if I slipped it, that was it. I’d lose yet another friend because I couldn’t keep my Herd-damned mouth shut. I’m determined to keep doing what I’m doing, even if it means hiding myself forever. From Tagelb, from Sharnet, from everybody. Ignorance is bliss, and if nobody knows I’m a monster, it’s a little easier to pretend I’m not for myself.
I’m shaken from my internal lamentations by a paw lightly shaking my shoulder. I glance over at the culprit, finding Sharnet’s gaze. “Are you okay? You went a little wall-eyed while you were eating your salad.”
I look down at my bowl, only to find it empty. I quickly reseal it and feign my innocence yet again. “Hm? Oh, yeah, just thinking about how we’re going to do this. Not an easy task, after all.”
She pulls up the duffel bag she’s been carrying into her lap and zips it open. “Thankfully, these should make it a bit easier.”
Inside are a pair of construction pelts. Visibility vests, gloves, foot coverings, and two helmets.
Those… brahking uncomfortable helmets. “Do we really have to wear those?”
I know it’s a dumb question. I read the same procedures as she did. This equipment is a basic requirement for us to go into the tunnels.
No matter how much it rubbed up against my ears. “Yes, I’m sure. We read the same waiver, we signed on the same lines. I’m not a fan either, but sometimes you have to make sacrifices.” She pulls out one of the pelts and hands it to me, retrieving the other for herself. I groan internally at the mere thought of having to wear another helmet. She gives her ears a comforting flick. “These are brand new, so the padding won’t be as worn down as the last helmets were. I don’t know if it will stop the bother, but at the very least it shouldn’t be as bad.”
Small comforts. “I hope so, yeah.” As I look over the helmet, the bus stops and opens its door to our destination. “Industrial center! Next stop, the Intraplanetary Transit Hub!” We stand from our seats and make it off the bus, which unceremoniously closes its doors and leaves us stranded in the dead center of the industrial heart of Sidestar.
The town is centered around maintaining the power plants that comprise the central economy of the District. As a city well within the twilight, power meant life. It allowed the growing houses to keep the local edible vegetation harvest alive, light up the iron ore mining operations in the mountains, and the steam tunnels flowing with heat to fight back against the cold winds from the night side flowing down from the mountains. Those steam and drain tunnels are where a large number of people work. Having to expand and repair sections as their city grows. And Unzekep is currently working on replacing outdated units.
Somewhere in there… I’m pulled from my analysis of the area by Sharnet, who has since applied her pelt. “Come on, put on your uniform so we can get down to where we need to be.” I heed her words and quickly apply my clothing before following Sharnet through the complicated system of tubes and ducts that comprises the ground-level of one of the for-profit geothermal reactors.
Thank the Herd for the 3d map the District had given us access to. According to the schedule, Unzekep should be in the coolwater pump room, replacing the turbines in one of the pumps. Unfortunately, that’s all the way in the basement of the building, accessible to the steam tunnels leading under the rest of the town.
Steam heating the town.
And the Feds call the Yotul primitive for using the same principles. I shake the annoyance from my mind as we descend down ladder after ladder, walking across steel catwalks over huge drops for the snowmelt that would occur after the night finished.
I can see what all those waivers were about now. From my map, we should be coming up to the pump room soon. It’s next to this… cargo… elevator…
Oh for the Herd’s sake! Sharnet huffs, panting from the humidity and heat of the underground caverns. “What puddle of Speh left that out of the official map? We could’ve been here a quarter-claw earlier!”
“Beats me, but at least we’re here,” I manage to say, leaning against the wall as it feels like I’m trying to breathe through syrup. “S-Sorry, just need to take a breather for a second. The humidity down here is really messing with me.”
“I understand,” she holds out her tail for a comfort touch, “if you think you’re about to have an attack, don’t hesitate to let me know. Your health is important.”
“Thanks,” I huff. After a few moments of slow breathing, the air managed to become a little more breathable. “Alright, I think I’m good. Are you ready to meet our next in line for Spehlicker of the Hectorotation?”
“If we’re lucky,” she replies before sliding open the doors. Four massive pumps dominate the room. They stand as long and tall as the bus we rode in on. It’s truly impressive to see the power of the planet itself being harnessed through the mechanics of these machines. But… I’m unsure about the noise. It isn’t too loud, Sharnet and I would be able to raise our voices over them without going into full on shouting, but it was a constant high volume I haven’t been around before.
It feels…grating. Thankfully, it’s obvious that we're in the correct room. One of the pumps has a series of curved pieces of metal with a pile of bolts and… a stack of impellers, if I’m remembering the word correctly, laying on the ground. Tools and spares are scattered around the area, a mug of some sort of beverage is on a nearby ledge, wisps of steam still coming from its surface.
Wait…wisps of steam… I place a paw against Sharnet’s chest, to her confusion, as I scan the room for anything out…of…the…
There. In the corner, a few splotches of green on an otherwise gray surface.
Imperfect camouflage, just like Tagelb had said. As I focus, I can make out an outline of a trembling person, moving in tandem with the spots.
She must have heard us approach. I gesture to Sharnet in the direction and she flicks her ears affirmatively.
“You must be very skilled,” she says, staring at the splotches with an eye, “your camouflage is practically seamless.”
As I watch, the splotches increase in their trembling. A voice floats out under the hum of the pumps, barely heard by my ears. “No, no, go away, leave, this is safe, no, please leave, don’t hurt me, no.”
“We are here about Dawn Creek,” I say, “We-
The Harchen
shrieks. The gray walls reveal the colors of a Harchen in distress as she falls to the ground in sobs. It’s difficult to see anything about her, as she curls herself up and pleads.
“P-Please! No! I don’t w-want to go back! Don’t m-make me go back!” Both Sharnet and I had lightly backed away at her shriek, but now we both approached her. Her scale shifts seem almost sluggish, but they do indeed shift. It’s only once I get a better look at her face do I realize what Tagelb was talking about.
Her facial features are slightly flatter, looking almost compressed compared to that of the other two Harchens we’ve run into here. Her forehead is a bit larger than normal, and her neck is slightly shorter. In fact, she herself is shorter than average, if only by a little. Near her temples, four splotches of unchanging green remain constant despite the rest of her shifting form, each an imperfect circle of dull green.
She just keeps sobbing and pleading incoherently as we approach, not even attempting to run. It was like… it’s like she’s given up.
This can’t be it, can it? I expected pathetic, but this? This is just sad to watch. But as I do indeed watch, something comes to me.
This isn’t fear of getting caught, this is fear of going back. I remember what I learned about the treatments they used, the drugs they administered, and what Sharnet had said to Tagelb.
People with no disease at all. It all clicks together in an instant. This isn’t one of the heads of the Dawn Creek facility.
No.
This is an escapee. [First]-
[Prev]-[Next]
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2023.05.31 16:24 Jim_feetman Prismplex: Trans/LGBT Minecraft SMP looking to add some new members! [SMP]
Hi! I’m the owner of a small Minecraft community. Our members primarily identify with the trans and LGBTQIA+ community, and we pride ourselves on being a safe space for gamers of all identities to have a fun place to play minecraft and make friends. We are primarily a java server but are compatible so that Bedrock players can join too.
We’re looking to add some new members to our community, as we are presently in the process of launching a resurgence and adding some pretty major new things to the server. In our SMP, you can farm resources to sell them for in-game money at the server market or player-run shops, and rent a plot at the town to build a store, apartment, or other building and sell goods or products to other players! There is also a government and mayorship that is won by winning a server-wide election, which takes place every two weeks; the mayor presides over the main town in the center of the map and is responsible for keeping order.
IP:
play.prismplex.net Join our Discord! submitted by
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2023.05.31 15:35 lodin93 Short Story (In Play) Total eclipse of the Heart
Total Eclipse of the Heart
The Nothing feasted upon the Lair of the Dragon kind. No one cared. No one saved it. Lost in darkness, and void, the sun guttered and died. Not with a bang, but with a whimper.
From the Nothing emerged a short bald man in red robes. The wisps of darkness and smoke nipped at his feet, but he kicked it away impatiently. With a snap of his fingers and a twirl of his hand he seized time and rolled it back. Back. Back…
From out of the darkness emerged first Dragonia and then her twin Lairona. The moon came into view and shot across the horizon. Finally the Sun shone again in the blackness of space.
All was well again.
Deep within the bowls of the Lair the ancient Vampire Dengali, Of the House of Style sat bolt upright in his coffin. He let out a devilish scream of pain. Time has rewound itself again! His Torpor disturbed by the destruction of the worlds. He was one of the few beings that could perceive this effect.
An insanity griped Dengali for this was now a regular torture that he could not escape. In a delirium he shouted “Ground Hog Day”! And fell sideways out of his coffin on to the dirt floor. He was parched. He was dry. Looking at his hand he gasped that it was zombie like and boney.
Dry popping and scrapping sounds could be heard as he crawled along the floor. He settled into a feral mind state, as he was a horror to see. His magical strength carried him along effortlessly.
A rat, a dog, then a human. A human! The blood surged through him! It pounded in his brain! His heart soked it up like the driest sponge. Then another human! Soon sense and understanding returned. The beating stopped, and Dengali tore his victim in half in frustration. He was struck from behind, but the blow bounced off of him like a child's toy.
Turning he effortlessly grabbed the huge man attacking him and bit down. He was dimly aware that this was a Barbarian caught up in a fit of rage. His fists striking him, and doing literally nothing to him. Slowly the attacks stopped. The barbarian grew pale, and died.
This was what he needed. A vessel with a strong connection to the positive material plane. A feast of life force. His body healed. His age fell away like dust in the wind. His golden hair regained it’s luster. He breathed a deep breath, enjoying the sensation of the long lost action.
Was this the thirtieth or thirty second time this has happened? He was not sure. What he was sure of was that the Red Guardian was near and still singing that annoying song…
“Turn around, every now and then I feel little bit lonely.”
Dengali spun around, and dashed towards him. Blurring at incredible speeds. He ran right up to the little midget, and tried to grab him with a force that could pulverize stone. He only found empty air. From behind him he heard the singing again.
“Turn around, every now and then I feel a little bit terrified, then I see the look in your eyes”!
The ancient Vampire turned around and ran forward, turning into a green glowing mist and surrounding the Dungeon Master. A moment latter he converged and reformed, standing in the same place that his intended victim was, but was now gone…
Growling in frustration he yelled “What the fuck do you want? What am I to do? Why do you torture me so? The night is mine! Forever is mine! What does it all mean?” He only heard the singing a short distance behind him.
“Forever is going to start tonight, Forever is going to start tonight! One upon a time I was falling in love, now I am only falling apart…”
Dengali fell to his knees in despair, and the Nothing ate him whole. The Nothing ate the worlds. The Nothing ate the Sun and the moon. In that Void. Dengali, somehow, heard the song still. A single tear rolled down the cheek of the Red Guardian, the Dungeon Master.
“Nothing I can do, a total eclipse of the heart…”
Time rewound itself again, but this time when Dengali finished feeding, he was alone in the darkness of the sewers. He tried something different. Climbing up to street level the Ancient One found that the small village he torpored in so long ago has grown into a metropolis. Looking up he beheld a magnificent Black Tower of High Sorcery.
Magic flowed through the streets in invisible streams like water upon the ground. His hearing detected thousands of heart beats. Never before had he sensed so much in one place. So much magic! So much power! So much blood!
Centering himself, he had to shut the sensory information out. It was too much. After a time, he became aware of a presence, watching him. Perhaps scrying him would be a better term. “I am the darkness, you will not hide in it from me.” Waving his hand Dengali spoke an ancient word of power, and from the shadows the magic opened to reveal a blue illusion of a cursed mage. This hologram of a Black Robed Wizard with the face of a horses ass and tail, emerged.
The ass twitched it’s tail in annoyance and spoke the ancient challenge. “Greetings Darkest one of the Blood! How may I assist the darkness of your soul?”
This gave the Ancient One pause. He had not been greeted so, in so long, that the honer slightly overwhelmed him. “Direct me to a market where I may find a seamstress to make me new clothes.”
The illusion bowed, and waived it’s hands in a grand gesture. For just down the street, where he indicated, the bricks moved and it was revealed that the city is in constant motion. Each city block drifting on a tide of invisible magic. However, that magic sang to him, in it’s inevitable way, revealing that the movements of the city were at his command and convenience. Even night and day are at his command allowing him to move in total darkness of night wherever he went, here.
Effortlessly the market presented itself to him and a seamstress store moved with up to his toes. Within, Dengali found the most drab and peasant looking clothing store he had ever seen. He glided over to the bolts of fabric openly revealing his Vampiric nature. This caused the two workers to drop to their knees and beg him to allow them to serve him.
The Ancient one disliked their accents as they reminded him of the people of the Northern Desert, a disgusting people that live in perpetual sunlight and tase like coal and ass mixed together. As if the very sand had infected their blood. The old memory stirred him and some time passed before he spoke.
The servants wisely stayed quite. “This is a peasants clothing store, I am in the wrong place.” With that he turned and glided out. Across the street the city moved to reveal a much nicer clothing store. The sign outside the location read “Brooks Brothers, Dark Town”. Dengali glided forward and stopped. Another Vampire had appeared before him and bowed in an old fashioned way quite deeply. Flashing his eyes bright red, the ancient one hissed and showed his fangs. Immediately the Vampire in front of him fell on his face and made himself as flat as he could, burying his face in the mud.
Several minuets past and Dengali finally snapped his fingers and allowed the junior Vampire to stand again. The mud fell from his face, and clothes like dust. clearly a minor magical effect. “Forgive me, most Ancient Sire, of my Sires, Sire. How may I assist the darkness of your soul”?
Dengali spoke slowly. “Do you not see the rags that rot upon my perfect form? Does it not shock you? Do you think that this is acceptable? That this is excusable? The younger Vampire replied “I do not think, I am an empty vessel for your will. I await your command.” He then froze in place and was unnaturally still.
The ancient one simply said. “Impress me”.
the younger Vampire pulled out a sealed pouch from within a hidden pocket. This bag of pure mana is priceless. He opened it and tossed a hand full of sparking dust all around the location. He cried out, arcane words of power followed by, “My shop.” The entire scene folded like an origami bird until they were standing in a completely different place. More handfuls of mana and more ancient words, and the cloth around them began to bend in spaceually unnatural ways until it formed itself into a fine suit of clothing. Black sequence fabric rippled and spun until the ancient one was immaculately clothed in custom clothing of the finest kind.
This made the ancient one happy. The magic began to dissipate, but not before it formed a very high, rigid collar denoting his station and age. Gliding over to the youth he suddenly grabbed him by his neck and hauled him up into the air. In one motion he bit his wrist and feed the younger one for just a moment. Then he put him down and blurred away.
The potent blood fell straight into the pit of his stomach. It was overwhelming. He lost control of his form and Vamped out devilishly. The Ancient Blood merged with him. He uncontrollably roared in ecstasy, and fell to the floor convulsing violently. His heart beat four times and then stopped. Quivering with power he appeared miserable, but the truth was that he felt so much pleasure that it hurt.
Feeling like himself for the first time in centuries, Dengali assumed a bat form and began hunting for more blood. Several victims later he heard a familiar voice raised in song behind him.
“And I need you now tonight,
And I need you more than ever
And if you only hold me tight
Well’ be holding on forever
And we will only be making it right
‘Cause we‘ll never be wrong.”
The Nothing feasted on the world around him, and he found himself and the Dungeon Master alone in a void of nothing that was somehow spinning like a top. Mana sparks flew off the Red Guardian, and he continued to sing very loudly now over the howling wind of the Nothing. Surrounded by blackness…
“I don’t know what to do,
And I am always in the dark
We’re living in a powder keg
And giving off sparks!”
Suddenly the air caught fire and the worlds were reborn in a massive mana explosion that blew Dengali’s golden hair back. He beheld the sheer magnitude of the rebirth of two supermassive worlds from a macro perspective. His eyes so wide, and his mind in shock trying to comprehend it all. “Such power”! He cried over the din of it all. “Who”? Stammering “What”? Reeling “How”?
The short little bald man just smiled and held out his hands parallel to each other. All of creation shrank, and then shrank again. The worlds revealed that they are really a part of a larger quasar, and then just one amongst many. It shrunk again, this revealed thousands quasars, then he slapped his hands together and it all flew outward until they were standing over the twin worlds in a God like perspective again.
The ancient One fell to his knees in wonder and blood tears ran down his face. He sobbed “You are more powerful than the Gods!” A look of fear invaded his face. “What am I to do?” He was only answered with more song.
“Once upon a time there was light in my life.”
The Dungeon Master’s Hands fell to his sides. He regarded the Vampire and sang.
“Now there is only love in the dark.”
The little bald man in red robes began to fade away…
“Nothing I can do,
Total eclipse of the heart…
Darkness and Nothing flooded in, drowning the ancient Vampire that doesn’t need to breathe. He rolled over and over in Nothing, eternal. In desperation and madness he tried to turn around…
Suddenly he found himself back in Darktown. He barfed some blood and kissed the ground. Standing, he was stunned to find not a mark upon himself. His new clothes were in tact, and he found himself standing in a cobble stone ally.
A flash of insight struck him. The Red Guardian is Neutral, but he always has a love for a group of do gooders, that are always fated to save the world! What a fool I am! He laughed out loud!
“I have to find the Hero’s and get them to stop this madness”!
Turning off the page, breaking the forth wall.
This NPC looks right at you.
His fangs come out, and his eyes glow red.
“Save Us”!
“All you have to do is show up and play”!
Then he fades away. Singing
“Turn around”
Fin
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2023.05.31 15:26 Centumviri Welcome To Green Valley: 4 Level 1 Adventures in a Ridiculous Rural Village
Welcome to Green Valley
Four Merry Jaunts Through the Bumpkin Quest Campaign
CHAPTER 1: Green Tide Spring Cleaning time! This includes a parade, a festival, and a temple ceremony. These events are haunted by and angry goose hating enchanted broom.
CHAPTER 2: A Cartload of Chickens Folks need to eat. And round here they like to eat massive angry chickens. Somebody's gotta deliver them, and that somebody is your players!
CHAPTER 3: Marvin the Magnificent Simple problems require convoluted solutions. Help Marvin enchant a plow that can pass through stones. What could go wrong?
CHAPTER 4: High Society After earning some respect the players get invited to a high falutin social dilly do. But not as guests. As the help. And this party is gonna need it! The entertainment is about to become a mesmerizing problem.
ADVENTURE MECHANICS - Target Character Level: Commoners or Level 1 - Target Party Size: Four Players - Average Adventure Playtime: 2ish Hours - Tone: Rural Mayhem and Foolishness
Grab the Free PDF Here.
https://www.patreon.com/posts/adventure-to-83830560 I’ve also put these adventures into our *Bumpkin Quest: Campaign Guide
https://www.patreon.com/posts/guide-bumpkin-to-80202231 The guide fills in the details of Green Valley pretty thoroughly. The quests are simple enough to be run in any setting you choose, but if you're interested in more the Guide has about two dozen Custom Maps, 70+ NPCs, Location Descriptions, 20+ Local Legends, and Scores of Adventure and Event Ideas. You can grab the PDF Free at the link above.
Hills Furrow
At the center of the Valley sits a patch of small grassy hills, through which the Slow Water meanders through. Built into these hills is the Village of Hills Furrow. Celebrated by everyone living in The Valley and boasting a whopping population of almost 150, Hills Furrow is the center of commerce and social importance. Well, at least as far as the locals are concerned. Realistically it would be less than a blip on the grand scale of things, a mere kernel of wheat in the silo of civilization, but to those who live here, there is nothing quite like living in the “city”.
The Village itself, like the Valley, is predominantly Halfling, and their fancy dwellings are burrowed into the hillsides as often as possible. These dwellings have been family owned for generations only becomeing available if there are no heirs to pass them along to. Other folk live in well kept two story shingled buildings, most of which house a business on the lower floor and house the Shopkeepers and their families above their workplaces, though a few live in nearby homes. There aren’t many “rental” spaces in town, as property is usually bought up quickly by the Halfling Families, but there are long term options at either of the Inns in town.
Hills Furrow: Locations 1) The Crocked Crow (Inn and Tavern) 2) The Dancing Lamb (Inn and Tavern) 3) The Moaning Toad (Tavern) 4) Granny's Groceries (General Market) 5) Get Nailed (Hardware and Distilery) 6) Gimdurh's Hammer (Smithy) 7) Brenra's Mechanicals (Tinker) 8) Hjoldren's Home Goods (Carpenter) 9) Standard Industries (Office) 10) Fit to be Dyed (Tailor) 11) The Last Loaf (Baker) 12) The Cloudy Cleaver (Butcher) 13) Nature's Medecine (Apothecary) 14) Sheriff's Office 15) Green Valley School House 16) The Waterwheel 17) The Windmill 18) The Undercloak Estate 19) Truefoot Burrow 20) The Meadows Family Hill
The locals are hospitable and friendly enough, but they do not really trust outsiders. Folks from foreign places are good for trade, news, and little else. Those that come through are treated well enough as long as they don’t wear out their welcome. Locals, well, that’s a bit of a different story. The city and area doesn’t operate under a written caste system or social structure, but there is clearly a pecking order, and family heritage matters a great deal to folks in Hills Furrow. Most locals, whether they’ve gotten an education or not, can easily be classified as simple. It isn’t that they are slow of mind or unintelligent, but more that they are unconcerned with matters the outside world considers important. This sentiment has created a general, but friendly, dislike between those that consider themselves Highfalutin and those that clearly are not.
Well now that I've given you the fifty cent tour. Shall we get on to adventure?
CHAPTER 1: Green Tide
We will open our journeys in the Green Valley at Green Tide, the annual celebration of Winter’s End. This adventure is designed to give a tour of Hills Furrow and introduce them to the locals. It will begin with some chores around their house to prepare for the festival and end with a battle involving an enchanted broom. If you did not do Session Zero, this chapter may take a bit longer as we get to know everyone and their characters.
ACT 1: Pre-Festival
The locals spend the week cleaning out their houses and farms. They gather old junk and unused items to be used later in the festival. They also begin preparing what food is left from winter to be used in a celebration and feasts.
Things to do! - Have the Players clean up junk around the house - Have them Find something strange (Perhaps used for a later mystery?) - Have them Decorate their Broom - Have them run a Household Errand (Meet an NPC)
ACT 2: Sweeping Day
A merry festival celebrating Spring cleaning and putting the past behind them. They form a parade, with one member from each house carrying a brightly decorated broom and using it to symbolically “Sweep Away Winter”. The rest of the family marches their winter’s trash and unused goods down to the Fairgrounds. The goods are often traded, while the trash is piled in the fire pit to await burning later. The entire day is filled with fun outdoor activities. Households also symbolically bring their problems to the bonfires to burn them later.
Things to do! - March in the Parade - Carry Junk to the Bonfire - Meet more of the Locals
EVENT: I Love a Parade The parade will march North from near the Cross Roads in the South up around the hill and back again to the South where it will head for the Fairgrounds. There isn’t anything particularly challenging about this event, but it would be a wonderful place to start leaning into or building local rivalries.
EVENT: Never Seen a Broom Do That… As they come into the home stretch of the Parade one of the local’s Brooms will animate and take off. It will chase folks around the parade. The players can attempt to stop it, but the broom will flee soon after being attacked. It will fly up into the air, attack a flock of geese, and chase them off until it can’t be seen anymore. They can go and collect a fallen goose if they wish. I highly recommend giving it a motorcycle type sound as it flies around hitting folks. Maybe even going as far as giving it a rough gravel angry voice and letting it insult people.
ACT 3: Winter’s End
Winter’s End is a Combination of Groundhog’s Day and Fasnacht, this day gets a little wild. The Festival kicks off at dawn with the Great Gopher Hunt. Gophers are well known spies for The Voice of Winter and thus need to be hunted before they can tell The Voice to delay Spring. Gophers themselves are quite tasty, and are notoriously bad for crops, so this works out economically all around. Throughout the rest of the day families continue to contribute to the Bonfire Pile which often gets quite large. At dusk a large effigy of The Voice of Winter is placed on top of the pile. Once the sun has fully set they light the fire and burn the Effigy. Folk usually dress darkly during the day and brightly at night. After the burning they feast on sweets and treats that were made from goods saved up from winter storage.
Things to do! - The Great Gopher Hunt - Carry Junk to the Bonfire - Meet more of the Locals - The Fairground’s Activities
EVENT: The Great Gopher Hunt The Hunt begins at dawn and takes place all over the Valley. Locals race to collect as many Gophers as possible. It is easiest to kill the Gopher, but there are some that find that distasteful. Instead they live trap the critters. It is a bit tougher to do so, but an option should your players wish. This is most easily played out as a series of appropriate Skill Checks, in which the higher they score the more gophers they obtain.
EVENT: Trash Removal They may find some locals willing to pay them to help cart junk down to the bonfire pile. Not a lot of skill involved in this, but it is a great opportunity to meet locals, and you could throw a runaway cart at them.
Fair Activities They will probably want to take part in Fairground Activities. Players love these types of challenges. Here are a few ideas you can build on. - Axe Throwin: Basic attack rolls on a Round Target. Higher scores equal Higher points. - Bow Shootin: Basic attack rolls on Moving Targets. Higher scores equal Higher points. - Pig Chasin: Catch the greased Pig! Medium DC Challenge requiring three success before three Failures. - Mud Wrastlin: Nothing says bumpkin like a good Mud Wrastlin Pit. Contested Skill Challenges. - Sausage Eating Contest: Increasingly difficult DC Challenge. Eat till you puke! Can also be Pies or Ribs or Little Fish… you know whatever someone wants to stuff dozens of in their gullet. - Tug O’War: Team Strength Challenge. Three to Five Contested Rolls with opposing teams. - Gopher BBQ Cook Off: A Hard Culinary Challenge to see who can BBQ the best Gopher! - Races: Foot and Mount Races based on Three to Five Contested Rolls. I usually include a few odd mounts like a Giant Chicken or some such nonsense.
ACT 4: Day of Ashes
The Day of Ashes is a day of rest, recovery, and reflection. Locals take the ashes from the bonfires and rub their hands in them to symbolize the end of a hard year’s work and hardships of the past. The day ends with a large family feast, typically Pork. Activities this day are light, but many folks head to the Temple for the Calling of Spring Blessings. They put on their fancies and head down to ask forgiveness for over-indulging in the festival and for worship. Well sort of…
Unfortunately, a lot of folks take this as an opportunity to peacock about and practice their one-upmanship over other locals. If you’re looking for inspiration for their outfits look to older photos of the Kentucky Derby. Over the years this troubling practice has caused more than one fight to break out after the service.
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Things to do! * - Go to Temple and Meet More Locals - Pick a Local Patron!
EVENT: Temple Services The majority of the town comes to Temple on this day. The service is usually longer, and a bit more “Where have most of you been all year?” But otherwise it is a call for the Divine Blessings to touch their crops and protect their lives. It ends with a ceremony in which the locals put their hands into the ashes from yesterday’s bonfire. Once services end they will head outside, where the trouble will begin. Two of the wealthier families will get into it with each other. Starting with a couple of veiled insults, probably before service and continuing afterward. If one of your players is from a local Rich Folk family then they can be right in the middle of it all, otherwise they will have to pick a side. This choice will determine their house Patron moving forward. Tension will increase until folks start drawing up sides, and then someone will throw a rotten tomato at one of the House Matrons. That will blow the lid off the incident and a yokel brawl will break out. For comedy purposes I recommend the instant appearance of several food carts filled with expired products, and maybe a six year old hustler selling big sticks for wacking folks with. As the locals brawl call for perception checks. Who ever rolls highest begins to hear… The Broom returning!
ENCOUNTER: Stick In The Eye The broom returns ready to whoop some ash. It will be absolutely bent on cleaning anyone and everyone who is even the slightest bit dirty! If it successfully attacks a character they will have to make a Strength Saving throw or be knocked to the ground and swept clean by the broom. As this would be an awful omen for the year folks are terrified and will be running around screaming. Absolute mass hysteria. If the players were lucky enough to hear it coming they can avoid being surprised by the broom. Otherwise the broom will get a full round to attack before they have a chance to do anything. They’ll have to beat the broom into submission any way they can before it sweeps the whole town into chaos!
CLOSING
After defeating the broom things will settle back down again. Bumpkins are quick to return to normal when things go awry. However, they will have gotten the attention of one of the Wealthy Families in the area and be offered jobs. Which family is really, based on what will work best for them and you as the DM. For gags you might be tempted to have the Yokels pick them up, but that is a hard bit to sustain, and you may be better served keeping them on the side as a comic foil rather than up front. Completely up to you. The session should end with them being invited to meet their new patron tomorrow someplace important.
CHAPTER 2: A Cartload of Chickens
After successfully defeating the Enchanted Broom, our Bumpkins have gained the attention of a possible local Patron. This individual has summoned them to a nearby farm to discuss future work. That work includes proving themselves capable and not just lucky.
ACT 1: Meet the Boss
In this Act the players will meet with their new patron, one of the Family Heads, who that is entirely depends on their choices from the last game. This entire side branch is designed to flavor the background of the campaign, but if you’d rather just have them stay freelancing and independent that’s fine as well. There is also the possibility of “competing” offers should they have second thoughts for any reason. Once they arrive at the meeting spot their Patron will ask them some questions about their ambitions (Class Goals), they will then hand them off to their new “boss” who will assign them their task. They will take them to a nearby barn.
NPC: “Boss” Needs a fitting name for the Family they work for... Character wise, what we got here is a standard “Ranch Foreman” character. They’re tough, A little mean, and completely loyal to their employer. They almost certainly chew tobacco (by the handful), have a tattoo of the Ranch’s Brand, and know where all the bodies are buried. They also have a huge and obvious scar on the side of their head where a Giant Chicken pecked a hole in their skull, so they’re not as bright as they used to be, not at all truthfully. Nor are they actually the Foreman anymore, but no one has a heart to tell them. They’ve been quietly downgraded to Chicken Handler, which is something they seem to remember quite well, but the brain damage keeps them from realizing all that. They can be found wandering the Farm giving strange orders to other Hands. These Hands nod politely and then go back to what they are doing.
Things To Do! - Meet Their Patron - Discuss Their Future - Meet Their New “Boss”
ACT 2: Chicken Dance
Boss will lead them into the odd looking barn. This building is filled with Giant Chickens. These two-three foot fouls have extremely exaggerated features, spiky looking beaks with sharp tooth like edges, big darting eyes, bumpy cracked skin, long gnarled talons, and dirty mottled feathers. They’re more beast than bird. But, they’re good for eatin! These creatures should have a stat block similar to an Axe Beak. When the players enter into the Barn the Chickens will go nuts, obviously deeply bothered by the intrusion. Boss will throw in some deer haunches and the birds will tear them apart in a feeding frenzy. They will then put on a Chicken Suit and begin a flapping dance. (Google Magnificent Riflebird) It should be absolutely captivating and the chickens will become mesmerized, watching every move. Boss will then load two dozen chickens onto a large wagon and lock it. They will have the players push the wagon out while he keeps the Chickens calm. Once outside they’ll hang heavy tarps on the sides of the wagon, and remove the suit. He will then explain to them that they need to keep the tarps on the wagon, and keep the birds well fed, or the chickens will get restless and become violent. When they do need to interact with them someone will have to wear the suit and dance to keep them calm. The bigger the person in the suit the better. Boss will then give them a Map of Green Valley and instruct them to drop off two chickens at each of the outer settlements. They have two days to get this done.
Things To Do! - Head into the barn - Witness The Dance of The Chicken - Push the Wagon out - Get the Costume and Delivery Instructions
ACT 3: Bumpy Roads
They will be off to deliver the Chickens to various locations. There is no specific order to this delivery, they just need to pick a route and go. If they’re short on time they can take the country roads that lead between the outer settlements, but these aren’t as well kept as the main roads are. Whatever road they take and wherever they decide to stop for the night there are problems they will encounter along the way. You can make them random or pick the ones that best suit your players. Most of these should at some point require someone putting on the suit and dancing for the chickens to keep them calm. I would also increase the difficulty of each event. If they fail a dance the Chickens will become restless and start attacking the cart until they are calmed down. Too many failures and the wagon’s cage will break and the remaining chickens escape. They will then have to be rounded up and the cage repaired.
Things to Do! - Decide the delivery route - Deliver the chickens - Keep the Chickens calm
Possible Road Events 1) Rough roads cause problems 2) Yokels attempt to see what’s in the cart 3) Bad Weather swamps the road or scares the chickens 4) Pack of Coyotes causes trouble. 5) Chicken Rustlers! Protect the Flock! 6) Wagon breaks and needs repair 7) Cows in the road, someone’s herd is out. 8) Broken Bridge, not gone, just broken
ACT 4: Final Delivery
They’re now closing in on the final delivery. Something needs to happen here to cause them to put the suit on. Or maybe they never took it off! I love that idea, that one of your players just loves the suit and wants to be a chicken… lol… Anyway I’m a fan of having them need to get out of the suit for some reason, maybe a bathroom break, or they stand on a fire ant hill, or a snake slithers up their leg. You know something silly and fun. BUT the zipper is stuck! So they’ll have to try and unstick it and fast! Whatever happens they’re going to get shot at by some hunters looking for a big score who have mistaken the flailing caused by the stuck zipper to be the chicken attacking. After dealing with the Hunters they can go ahead and make the final drop. And head home.
Things to Do! - Head for the final delivery - Get shot at! - Deliver the last chickens
ENCOUNTER: That’s a BIG Chicken! Having two hunters in the field is more than enough to cause a problem for the players. The hunters will almost certainly surprise the players, but you can allow them a perception check, if they succeed they’ll see the hunters just before the muskets go off. It would be OK to down the Chicken Player here if the hunters successfully hit it. They’ll have healer’s kits on hand because, well, this seems to happen to them a lot out here. After the initial attack the players can decide to attack back or try and talk the hunters down. A basic Bandit or Scout stat block should do will for the hunters. If you’re looking for a bit more mayhem, if the hunters miss the players you could have them hit the cage, and you know, bust it open. This may be especially tempting if they
POSSIBLE ENCOUNTER: Big Ol' Frog So there is a giant frog hiding in the mud down in the creek. If a player takes cover behind the banks there is a good chance that the frog will attempt to nab the player as a snack. If it is successful in grabbing a player with its tongue it will immediately head down river, and they'll have to chase it to get their friend back.
CLOSE
When they return, Boss will reward them. How much will depend on how successful they were delivering the birds. If they did a descent job, they will be paid two day’s wages each. If they were completely successful they can have a bonus. However, if the wagon is in bad shape they might have some money deducted. After they’re paid out, they will be dismissed, and told to expect a new assignment next week.
CHAPTER 3: Marvin the Magnificent
After successfully delivering chickens Boss is going to trust them with a more important task. Their employer has requested an item to be created by Marvin the Magnificent. This is a farming community so having enchanted Farming Equipment is extremely desirable. Marvin has done a lot of basic enchantments over the years, but this new one, an The Stone Skipper, a plough whose blade goes ethereal while in contact with stones too large to push away, has really put him to the test. He needs some help with the final enchantments. The players will have to travel to the Ethereal Plane and hit the Blade of the plow with large rocks. But there’s a problem, they’re going to have mischievous Ethereal Sprites attempting to stop them! If they’re successful, which they should be, they get to take the plough for a test drive, and deal with the strange side effects of the enchantment. Angry goats that blink in and out of existence.
ACT 1: To the Tower
They’ll be summoned out to the Ranch where they’ll meet with Boss again. Once there they will notice a large pile of bent and dinged up plows. Boss will explain to them that a recent land acquisition has become problematic. The Fields are filled with large stones just under the topsoil and they’ve damaged a lot of Plow Blades. The Smithing costs are getting out of hand and so their Patron is looking for an alternate solution to the problem. He is sending them to help Marvin the Magnificent, who has taken the job, but run into some complications and needs some help. They may ask about Marvin. Or perhaps the fields that were purchased, so be ready to answer these types of questions. Once they’re done here they can head to Marvin’s Tower, which is just north of town.
Things to Do! - Meet Boss again - Ask some Informational Questions - Head for the Tower
NPC: Marvin the Magnificent Marvin Boudenbaum, AKA Marvin the Magnificent, has lived in town a good number of years, he wasn’t born here but is considered local by most folk. He is a mage of some skill, having mastered spells up to level 3 spells, and is frequently hired by locals to use his magic for anything and everything that their bumpkin brains can cook up. Thing is… Marvin has extraordinary bad luck, so bad in fact that his spellwork has a tendency to go wrong. Typically, it doesn’t go wrong in a dangerous fashion, but there was that time little Timmy Proudfoot was flung into the Astral Sea. Marvin was about to be sentenced for Negligent Magic Murdering when Timmy was suddenly returned by Captain Jinny Steampipe of the Atomic Dustbin (An Astral Spell Ship). Timmy was ok and Jinny and crew spent a few weeks spending some money and telling everyone in town amazing stories of the Astral Sea, so all was forgiven. Marvin, has since taken to having anyone who hires him sign liability waivers, you know just in case. He lives in a small tower just outside of town to the North.
ACT 2: Marvin the Magnificent
As they approach the tower they should see an explosion at the peak of the structure. It should look similar to a fireworks mishap. When it clears there will be no visible damage to the tower, But Marvin will plummet to the earth just off to the side of them, landing in a small pond. He will then come charging out of the pond, laughing hysterically, and riding on a large turtle. Once he gets a few feet away from the pond the turtle will disappear and he will tumble to the ground right in front of the players. He will leap up quickly and turn toward the players. “Behold Travelers, You stand in the presence of Marvin the Magnificent! And everything you have witness was mostly intended!” He will then strike a cool pose with his wand pointed to the sky! “Now why do you approach my tower!?”
Once Marvin finds out they’ve been sent about the plow he will become more nervous looking. “I see, well follow me. We have work to do.” He will then start walking toward the tower… his boots squishing out water. This should give them a little time to ask a few questions. Marvin will be a little subversive about what they need to do. He will attempt to frame it very mysteriously, saying things like “All will be revealed soon.” and “Save your questions! All Answers await us… in the future!” If they ask him about what they witnessed outside, he will tell them he was working on a mount summoning spell designed for lakes and rivers.
Things to Do! - Head toward the Tower - Meet Marvin - Ask Questions
ACT 3: The Cabinet of Mysteries
The inside of the Wizard’s Tower will be far more mundane than they likely expect. At least on the first floor. It will have a sitting room, dining room, and kitchen, as well as a few odds and ends about. Nothing special at all. The second floor, are Marvin’s personal quarters and some room for study, but it is the third floor, where Marvin will lead them, and it will be more of what one would expect in a Wizard’s tower. There will be books shelves, arcane equipment, and storage for components. In the middle of the room will be a tall cabinet.
Marvin will explain to them that the Cabinet is a transportation device, and that he will need them to enter into it with a plow that he has recently enchanted. They will be taken to the Ethereal Plane, and once there they’ll need to take the plow outside and begin hitting it with large field stones. There is a large pile of stones just on the north edge of the tower. They’ll have to do this quickly, before the “others” show up. Who are the others? Hard to say, but there are things that live in the Ethereal Plane that don’t like intruders. The idea is to imbue the Plow with Ethereal Powers so it can pass through large stones while plowing fields. Once they return with the Enchanted Plow, Marvin will have them load it on a cart, pulled by a very smart Donkey, and send them on their way.
Skill Challenge: Enchant the Plow This skill challenge will require five successes before they’re incapacitated by the others. However they decide to do it, they’ll have to successfully hit the plow with five large stones. Failures will result in strange indiscernible entities attacking them. They do minimal damage but could knock people out if there are enough failures.
Things to Do! - Move Through Marvin’s Tower - Enter the Cabinet - Enchant the Plow
ACT 4: Blinking Goats
Upon returning to Boss with the Plow they will be happily greet and paid. Their Patron will be there and will be very pleased with their success. He will ask them to demonstrate the plow’s abilities. Once they get set up out in the field and begin plowing something weird will happen. Every time they hit a stone and the plow’s power activates an Ethereal Goat will manifest and kick or ram the plow, and then disappear. It will feel very similar to what they encountered in the Ethereal Plane. They’ll have to find a way to deal with the manifestations.
ENCOUNTER: Ethereal Goats These goats should function very similarly to Blink Dogs, but I would trim the HP and AC a little to put them in line with the party’s. They will be intent on breaking the Plow not the party, although they will attack the party if they can’t get to the Plow.
Things to Do! - Deliver the Plow - Drive the Plow - Defeat the Ethereal Goats
CLOSE
Once defeated the Boss will come over to yell at them, but the Patron will find the entire thing amusing and more importantly, another impressive demonstration of the player’s skills. He will invite them to the “House” for an important party next week.
CHAPTER 4: High Society
They've definitely been noticed now and have impressed with their ability, unconventional as it may be. They are invited to their patron's home, but not as guests. Though, they might think they were actually invited as guests! They have been brought in to help work the event held out at the Party Field. They will have to gather party supplies, help put up the tent, and then serve the actual guests. During the evening’s entertainment a hypnotist “The Great Dr Hypnotika” will mesmerize the crowd and attempt to rob them all. Hopefully the players don’t fall victim to her schemes. And if they do oh well, they’ll be entertained all the same.
ACT 1: Special Delivery
The players arrive at the Patron’s very nice property. They will be greeted by a properly dressed servant with a clipboard, the Party Planner. The Planner will be rigid and direct. They will immediately begin tasking them about. If they mention that they were invited to the party the servant will laugh “You didn’t think you were a guest? Oh dear, how embarrassing. You’re the help! It is still a great honor to be tasked to help at the Party, but you’re not guests. Now as for your current task. Head into town and gather these supplies. Bring them to the field by noon.” After the instructions are given the servant will go back to their tasks and expect the players to do the same. They will have three stops; The Crocked Crow for Food and Beer, Get Nailed for the Tent and Spirits, and Shalana Proud-Breed’s Tailor Shop to pick up the Dry Cleaning. Feel free to make any and all of these go sideways! Its a good place to toss in some shenanigans as well! They should also be introduced to Dr Hypnotika and her associates.
Things To do! - Go to their Patron’s Home - Meet the Party Planner and Dr Hypnotika - Run their Errands
NPC: Dr Hypnotika Dr Hypnotika and her group will perform for the party. Hypnotica is a Tiefling Mezmerist and illusionist. She has an obnoxiously high charisma and some pretty serious skills to back up her claims. However, she uses those skills to beguile her guests, robbing them blind while they are under her spells. She wears a fine robe with a bedazzled headwrap. She has dark upward spiraling horns, light purple skin, and matching eyes. She wears a monocle and walks with a ceremonially carved staff depicting the "Struggles of the Universe". She is extremely persuasive and even more deceptive. Even if someone were to grow suspicious she can easily talk her way out of trouble.
NPCs: Clapper and Bob Hypnotika brings with her two assistants. Clapper the suit wearing Kenku who will perform wondrous displays of mimicry and slight of hand, and her strongman Bob the Kobold. Bob wears a leopard print strongman's outfit and is amazingly swole, particularly for a kobold, and capable of lifting upwards of 400lbs. Bob doesn't do much else other than get hit with things. in the act.
ACT 2: Put up the Tent
After they finish running their errands they will be tasked with putting up a large party tent. This Act is an ongoing Skill Challenge and should have a constantly distracted feel to it. First they have to unpack the tent. Then they have to realize some pieces are missing, they’ll have to form a solution to that problem. After that wind should cause some problems as the tent is at least being pulled up. This is a great moment for some wondrous tom-foolery.
Things To do! - Unpack the tent - Deal with missing parts - Secure the tent during the wind gusts
ACT 3: Put These On
After they finish putting up the tent they’ll be sent to the Servant’s Quarters to bathe and change. They’ll get a little time to explore and snoop if they wish. Afterward they’ll be tasked with helping in the kitchen, but unfortunately the cooks are going to have been playing a drinking game all afternoon and are no longer fully capable of doing their jobs. This would make a great moment for some sort of mini-game where the players have to determine whether or not the cooks are doing the right things. Once the dinner has been completed they will have to serve the guests. This is a good place to insert gossip and help them meet a few other folks.
Things To do! - Get changed for the party - Deal with the drunk cooks - Serve the guests drinks and food
ACT 4: An Evening to Remember
At some point in the evening things are going to start sliding downhill. Some of the locals will have become extremely inebriated and will need to be encouraged to leave, or just moved off to the side as they’ve already passed out, before the show begins. Once the show begins the locals will become fixated on the goings on. “The Great Dr Hypnotika” will have put an additive in the drinks for the that will make everyone more susceptible to her powers of persuasion. Once the show starts she will have them all doing silly things, those who drank have disadvantage on saves against her powers. She will end the show asking the guests to display their most valuable treasure, a with a hypnotic pattern and then send her assistants out to collect those treasures. The players will have to “do something” about the thieves.
Things To do! - Deal with Drunks - Watch the Show - Stop the Criminals
ENCOUNTER: Hypnotika's Gang This encounter doesn't have to be a fight. If Hypnotika is caught she may claim it was all part of the act and simple return the valuables with a "no harm, no foul" type attitude. This will be he go to in an attempt to avoid a fight, but if the character persist in some kind of retribution or punishment the situation will devolve into a combat. Hypnotica herself is an Illusionist Wizard but is low on spells after the show. Clapper is a low level rogue and Bob a Barbarian, and should play out as such. Even with Skills they are combat adverse and will be looking for an opportunity to flee rather than fight. They do have a getaway wagon out front that they'll be headed for if things go south.
CLOSE
We’re assuming the Bumpkins at least attempted to stop the robbery. This will draw a lot of attention to them. Their Patron will be well pleased with them, and let them know they will be getting much more important jobs in the future. The guests will also take note and will begin treating them all a bit better. They’re all essentially Folk Heroes at this point for secondary backgrounds. Their Patron should reward them with something very nice as the party kicks back in. They will need to finish out the nights work of course.
QUEST-LINE CLOSING
Congratulations! Your Players have completed their first Quest-line! Hopefully it was a delightful experience. But now that they've finished what comes next? Well, here are some ideas.
Reward Them! They've been doing some rather Adventurous things lately, and therefore should now have a Class Level under their belt, so the real D&D world now opens to them! Maybe it is time for some real adventuring gear. No more sticks, stones, and burlap sack armor.
Folk Heroes? There's a good chance that the Valley is Speaking the News about them and their exploits while drinking in the taverns. They may have even earned the actual Folk Hero Feat! Maybe someone would be interested in giving them a task!
Simply Go Exploring! There are a lot of places in Green Valley that we only dipped our toes into. You could have them head down to Stinkmarsh, or maybe climb up the cliffs of Longridge. The world (Well, the Valley) is wholly open to them.
Explore Local Legends There are lots of local legends they can look into! Hopefully they search out something that isn't too far over their heads!
Continue Working for their Patron It would be an easy DM go to simply to have them continue working for their current Patron. They've probably been impressive enough fo a family to be interested in keeping them on.
Establish Themselves as Adventurers! Maybe they want to set up a Adventurers for Hire business? This "Heroes Guild" approach is really appealing to a lot of players and absolutely plays into Bumpkin Quest. Just remember, this is a place of low key problems that locals make really big deals out of. So the idea of slaying dragons shouldn't really be on the table... that is until an actual dragon shows up! Which one day absolutely should.
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2023.05.31 15:26 Centumviri Welcome To Green Valley: 4 Level 1 Adventures in a Ridiculous Rural Village
Welcome to Green Valley
Four Merry Jaunts Through the Bumpkin Quest Campaign
CHAPTER 1: Green Tide Spring Cleaning time! This includes a parade, a festival, and a temple ceremony. These events are haunted by and angry goose hating enchanted broom.
CHAPTER 2: A Cartload of Chickens Folks need to eat. And round here they like to eat massive angry chickens. Somebody's gotta deliver them, and that somebody is your players!
CHAPTER 3: Marvin the Magnificent Simple problems require convoluted solutions. Help Marvin enchant a plow that can pass through stones. What could go wrong?
CHAPTER 4: High Society After earning some respect the players get invited to a high falutin social dilly do. But not as guests. As the help. And this party is gonna need it! The entertainment is about to become a mesmerizing problem.
ADVENTURE MECHANICS - Target Character Level: Commoners or Level 1 - Target Party Size: Four Players - Average Adventure Playtime: 2ish Hours - Tone: Rural Mayhem and Foolishness
Grab the Free PDF Here.
https://www.patreon.com/posts/adventure-to-83830560 I’ve also put these adventures into our *Bumpkin Quest: Campaign Guide
https://www.patreon.com/posts/guide-bumpkin-to-80202231 The guide fills in the details of Green Valley pretty thoroughly. The quests are simple enough to be run in any setting you choose, but if you're interested in more the Guide has about two dozen Custom Maps, 70+ NPCs, Location Descriptions, 20+ Local Legends, and Scores of Adventure and Event Ideas. You can grab the PDF Free at the link above.
Hills Furrow
At the center of the Valley sits a patch of small grassy hills, through which the Slow Water meanders through. Built into these hills is the Village of Hills Furrow. Celebrated by everyone living in The Valley and boasting a whopping population of almost 150, Hills Furrow is the center of commerce and social importance. Well, at least as far as the locals are concerned. Realistically it would be less than a blip on the grand scale of things, a mere kernel of wheat in the silo of civilization, but to those who live here, there is nothing quite like living in the “city”.
The Village itself, like the Valley, is predominantly Halfling, and their fancy dwellings are burrowed into the hillsides as often as possible. These dwellings have been family owned for generations only becomeing available if there are no heirs to pass them along to. Other folk live in well kept two story shingled buildings, most of which house a business on the lower floor and house the Shopkeepers and their families above their workplaces, though a few live in nearby homes. There aren’t many “rental” spaces in town, as property is usually bought up quickly by the Halfling Families, but there are long term options at either of the Inns in town.
Hills Furrow: Locations 1) The Crocked Crow (Inn and Tavern) 2) The Dancing Lamb (Inn and Tavern) 3) The Moaning Toad (Tavern) 4) Granny's Groceries (General Market) 5) Get Nailed (Hardware and Distilery) 6) Gimdurh's Hammer (Smithy) 7) Brenra's Mechanicals (Tinker) 8) Hjoldren's Home Goods (Carpenter) 9) Standard Industries (Office) 10) Fit to be Dyed (Tailor) 11) The Last Loaf (Baker) 12) The Cloudy Cleaver (Butcher) 13) Nature's Medecine (Apothecary) 14) Sheriff's Office 15) Green Valley School House 16) The Waterwheel 17) The Windmill 18) The Undercloak Estate 19) Truefoot Burrow 20) The Meadows Family Hill
The locals are hospitable and friendly enough, but they do not really trust outsiders. Folks from foreign places are good for trade, news, and little else. Those that come through are treated well enough as long as they don’t wear out their welcome. Locals, well, that’s a bit of a different story. The city and area doesn’t operate under a written caste system or social structure, but there is clearly a pecking order, and family heritage matters a great deal to folks in Hills Furrow. Most locals, whether they’ve gotten an education or not, can easily be classified as simple. It isn’t that they are slow of mind or unintelligent, but more that they are unconcerned with matters the outside world considers important. This sentiment has created a general, but friendly, dislike between those that consider themselves Highfalutin and those that clearly are not.
Well now that I've given you the fifty cent tour. Shall we get on to adventure?
CHAPTER 1: Green Tide
We will open our journeys in the Green Valley at Green Tide, the annual celebration of Winter’s End. This adventure is designed to give a tour of Hills Furrow and introduce them to the locals. It will begin with some chores around their house to prepare for the festival and end with a battle involving an enchanted broom. If you did not do Session Zero, this chapter may take a bit longer as we get to know everyone and their characters.
ACT 1: Pre-Festival
The locals spend the week cleaning out their houses and farms. They gather old junk and unused items to be used later in the festival. They also begin preparing what food is left from winter to be used in a celebration and feasts.
Things to do! - Have the Players clean up junk around the house - Have them Find something strange (Perhaps used for a later mystery?) - Have them Decorate their Broom - Have them run a Household Errand (Meet an NPC)
ACT 2: Sweeping Day
A merry festival celebrating Spring cleaning and putting the past behind them. They form a parade, with one member from each house carrying a brightly decorated broom and using it to symbolically “Sweep Away Winter”. The rest of the family marches their winter’s trash and unused goods down to the Fairgrounds. The goods are often traded, while the trash is piled in the fire pit to await burning later. The entire day is filled with fun outdoor activities. Households also symbolically bring their problems to the bonfires to burn them later.
Things to do! - March in the Parade - Carry Junk to the Bonfire - Meet more of the Locals
EVENT: I Love a Parade The parade will march North from near the Cross Roads in the South up around the hill and back again to the South where it will head for the Fairgrounds. There isn’t anything particularly challenging about this event, but it would be a wonderful place to start leaning into or building local rivalries.
EVENT: Never Seen a Broom Do That… As they come into the home stretch of the Parade one of the local’s Brooms will animate and take off. It will chase folks around the parade. The players can attempt to stop it, but the broom will flee soon after being attacked. It will fly up into the air, attack a flock of geese, and chase them off until it can’t be seen anymore. They can go and collect a fallen goose if they wish. I highly recommend giving it a motorcycle type sound as it flies around hitting folks. Maybe even going as far as giving it a rough gravel angry voice and letting it insult people.
ACT 3: Winter’s End
Winter’s End is a Combination of Groundhog’s Day and Fasnacht, this day gets a little wild. The Festival kicks off at dawn with the Great Gopher Hunt. Gophers are well known spies for The Voice of Winter and thus need to be hunted before they can tell The Voice to delay Spring. Gophers themselves are quite tasty, and are notoriously bad for crops, so this works out economically all around. Throughout the rest of the day families continue to contribute to the Bonfire Pile which often gets quite large. At dusk a large effigy of The Voice of Winter is placed on top of the pile. Once the sun has fully set they light the fire and burn the Effigy. Folk usually dress darkly during the day and brightly at night. After the burning they feast on sweets and treats that were made from goods saved up from winter storage.
Things to do! - The Great Gopher Hunt - Carry Junk to the Bonfire - Meet more of the Locals - The Fairground’s Activities
EVENT: The Great Gopher Hunt The Hunt begins at dawn and takes place all over the Valley. Locals race to collect as many Gophers as possible. It is easiest to kill the Gopher, but there are some that find that distasteful. Instead they live trap the critters. It is a bit tougher to do so, but an option should your players wish. This is most easily played out as a series of appropriate Skill Checks, in which the higher they score the more gophers they obtain.
EVENT: Trash Removal They may find some locals willing to pay them to help cart junk down to the bonfire pile. Not a lot of skill involved in this, but it is a great opportunity to meet locals, and you could throw a runaway cart at them.
Fair Activities They will probably want to take part in Fairground Activities. Players love these types of challenges. Here are a few ideas you can build on. - Axe Throwin: Basic attack rolls on a Round Target. Higher scores equal Higher points. - Bow Shootin: Basic attack rolls on Moving Targets. Higher scores equal Higher points. - Pig Chasin: Catch the greased Pig! Medium DC Challenge requiring three success before three Failures. - Mud Wrastlin: Nothing says bumpkin like a good Mud Wrastlin Pit. Contested Skill Challenges. - Sausage Eating Contest: Increasingly difficult DC Challenge. Eat till you puke! Can also be Pies or Ribs or Little Fish… you know whatever someone wants to stuff dozens of in their gullet. - Tug O’War: Team Strength Challenge. Three to Five Contested Rolls with opposing teams. - Gopher BBQ Cook Off: A Hard Culinary Challenge to see who can BBQ the best Gopher! - Races: Foot and Mount Races based on Three to Five Contested Rolls. I usually include a few odd mounts like a Giant Chicken or some such nonsense.
ACT 4: Day of Ashes
The Day of Ashes is a day of rest, recovery, and reflection. Locals take the ashes from the bonfires and rub their hands in them to symbolize the end of a hard year’s work and hardships of the past. The day ends with a large family feast, typically Pork. Activities this day are light, but many folks head to the Temple for the Calling of Spring Blessings. They put on their fancies and head down to ask forgiveness for over-indulging in the festival and for worship. Well sort of…
Unfortunately, a lot of folks take this as an opportunity to peacock about and practice their one-upmanship over other locals. If you’re looking for inspiration for their outfits look to older photos of the Kentucky Derby. Over the years this troubling practice has caused more than one fight to break out after the service.
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Things to do! * - Go to Temple and Meet More Locals - Pick a Local Patron!
EVENT: Temple Services The majority of the town comes to Temple on this day. The service is usually longer, and a bit more “Where have most of you been all year?” But otherwise it is a call for the Divine Blessings to touch their crops and protect their lives. It ends with a ceremony in which the locals put their hands into the ashes from yesterday’s bonfire. Once services end they will head outside, where the trouble will begin. Two of the wealthier families will get into it with each other. Starting with a couple of veiled insults, probably before service and continuing afterward. If one of your players is from a local Rich Folk family then they can be right in the middle of it all, otherwise they will have to pick a side. This choice will determine their house Patron moving forward. Tension will increase until folks start drawing up sides, and then someone will throw a rotten tomato at one of the House Matrons. That will blow the lid off the incident and a yokel brawl will break out. For comedy purposes I recommend the instant appearance of several food carts filled with expired products, and maybe a six year old hustler selling big sticks for wacking folks with. As the locals brawl call for perception checks. Who ever rolls highest begins to hear… The Broom returning!
ENCOUNTER: Stick In The Eye The broom returns ready to whoop some ash. It will be absolutely bent on cleaning anyone and everyone who is even the slightest bit dirty! If it successfully attacks a character they will have to make a Strength Saving throw or be knocked to the ground and swept clean by the broom. As this would be an awful omen for the year folks are terrified and will be running around screaming. Absolute mass hysteria. If the players were lucky enough to hear it coming they can avoid being surprised by the broom. Otherwise the broom will get a full round to attack before they have a chance to do anything. They’ll have to beat the broom into submission any way they can before it sweeps the whole town into chaos!
CLOSING
After defeating the broom things will settle back down again. Bumpkins are quick to return to normal when things go awry. However, they will have gotten the attention of one of the Wealthy Families in the area and be offered jobs. Which family is really, based on what will work best for them and you as the DM. For gags you might be tempted to have the Yokels pick them up, but that is a hard bit to sustain, and you may be better served keeping them on the side as a comic foil rather than up front. Completely up to you. The session should end with them being invited to meet their new patron tomorrow someplace important.
CHAPTER 2: A Cartload of Chickens
After successfully defeating the Enchanted Broom, our Bumpkins have gained the attention of a possible local Patron. This individual has summoned them to a nearby farm to discuss future work. That work includes proving themselves capable and not just lucky.
ACT 1: Meet the Boss
In this Act the players will meet with their new patron, one of the Family Heads, who that is entirely depends on their choices from the last game. This entire side branch is designed to flavor the background of the campaign, but if you’d rather just have them stay freelancing and independent that’s fine as well. There is also the possibility of “competing” offers should they have second thoughts for any reason. Once they arrive at the meeting spot their Patron will ask them some questions about their ambitions (Class Goals), they will then hand them off to their new “boss” who will assign them their task. They will take them to a nearby barn.
NPC: “Boss” Needs a fitting name for the Family they work for... Character wise, what we got here is a standard “Ranch Foreman” character. They’re tough, A little mean, and completely loyal to their employer. They almost certainly chew tobacco (by the handful), have a tattoo of the Ranch’s Brand, and know where all the bodies are buried. They also have a huge and obvious scar on the side of their head where a Giant Chicken pecked a hole in their skull, so they’re not as bright as they used to be, not at all truthfully. Nor are they actually the Foreman anymore, but no one has a heart to tell them. They’ve been quietly downgraded to Chicken Handler, which is something they seem to remember quite well, but the brain damage keeps them from realizing all that. They can be found wandering the Farm giving strange orders to other Hands. These Hands nod politely and then go back to what they are doing.
Things To Do! - Meet Their Patron - Discuss Their Future - Meet Their New “Boss”
ACT 2: Chicken Dance
Boss will lead them into the odd looking barn. This building is filled with Giant Chickens. These two-three foot fouls have extremely exaggerated features, spiky looking beaks with sharp tooth like edges, big darting eyes, bumpy cracked skin, long gnarled talons, and dirty mottled feathers. They’re more beast than bird. But, they’re good for eatin! These creatures should have a stat block similar to an Axe Beak. When the players enter into the Barn the Chickens will go nuts, obviously deeply bothered by the intrusion. Boss will throw in some deer haunches and the birds will tear them apart in a feeding frenzy. They will then put on a Chicken Suit and begin a flapping dance. (Google Magnificent Riflebird) It should be absolutely captivating and the chickens will become mesmerized, watching every move. Boss will then load two dozen chickens onto a large wagon and lock it. They will have the players push the wagon out while he keeps the Chickens calm. Once outside they’ll hang heavy tarps on the sides of the wagon, and remove the suit. He will then explain to them that they need to keep the tarps on the wagon, and keep the birds well fed, or the chickens will get restless and become violent. When they do need to interact with them someone will have to wear the suit and dance to keep them calm. The bigger the person in the suit the better. Boss will then give them a Map of Green Valley and instruct them to drop off two chickens at each of the outer settlements. They have two days to get this done.
Things To Do! - Head into the barn - Witness The Dance of The Chicken - Push the Wagon out - Get the Costume and Delivery Instructions
ACT 3: Bumpy Roads
They will be off to deliver the Chickens to various locations. There is no specific order to this delivery, they just need to pick a route and go. If they’re short on time they can take the country roads that lead between the outer settlements, but these aren’t as well kept as the main roads are. Whatever road they take and wherever they decide to stop for the night there are problems they will encounter along the way. You can make them random or pick the ones that best suit your players. Most of these should at some point require someone putting on the suit and dancing for the chickens to keep them calm. I would also increase the difficulty of each event. If they fail a dance the Chickens will become restless and start attacking the cart until they are calmed down. Too many failures and the wagon’s cage will break and the remaining chickens escape. They will then have to be rounded up and the cage repaired.
Things to Do! - Decide the delivery route - Deliver the chickens - Keep the Chickens calm
Possible Road Events 1) Rough roads cause problems 2) Yokels attempt to see what’s in the cart 3) Bad Weather swamps the road or scares the chickens 4) Pack of Coyotes causes trouble. 5) Chicken Rustlers! Protect the Flock! 6) Wagon breaks and needs repair 7) Cows in the road, someone’s herd is out. 8) Broken Bridge, not gone, just broken
ACT 4: Final Delivery
They’re now closing in on the final delivery. Something needs to happen here to cause them to put the suit on. Or maybe they never took it off! I love that idea, that one of your players just loves the suit and wants to be a chicken… lol… Anyway I’m a fan of having them need to get out of the suit for some reason, maybe a bathroom break, or they stand on a fire ant hill, or a snake slithers up their leg. You know something silly and fun. BUT the zipper is stuck! So they’ll have to try and unstick it and fast! Whatever happens they’re going to get shot at by some hunters looking for a big score who have mistaken the flailing caused by the stuck zipper to be the chicken attacking. After dealing with the Hunters they can go ahead and make the final drop. And head home.
Things to Do! - Head for the final delivery - Get shot at! - Deliver the last chickens
ENCOUNTER: That’s a BIG Chicken! Having two hunters in the field is more than enough to cause a problem for the players. The hunters will almost certainly surprise the players, but you can allow them a perception check, if they succeed they’ll see the hunters just before the muskets go off. It would be OK to down the Chicken Player here if the hunters successfully hit it. They’ll have healer’s kits on hand because, well, this seems to happen to them a lot out here. After the initial attack the players can decide to attack back or try and talk the hunters down. A basic Bandit or Scout stat block should do will for the hunters. If you’re looking for a bit more mayhem, if the hunters miss the players you could have them hit the cage, and you know, bust it open. This may be especially tempting if they
POSSIBLE ENCOUNTER: Big Ol' Frog So there is a giant frog hiding in the mud down in the creek. If a player takes cover behind the banks there is a good chance that the frog will attempt to nab the player as a snack. If it is successful in grabbing a player with its tongue it will immediately head down river, and they'll have to chase it to get their friend back.
CLOSE
When they return, Boss will reward them. How much will depend on how successful they were delivering the birds. If they did a descent job, they will be paid two day’s wages each. If they were completely successful they can have a bonus. However, if the wagon is in bad shape they might have some money deducted. After they’re paid out, they will be dismissed, and told to expect a new assignment next week.
CHAPTER 3: Marvin the Magnificent
After successfully delivering chickens Boss is going to trust them with a more important task. Their employer has requested an item to be created by Marvin the Magnificent. This is a farming community so having enchanted Farming Equipment is extremely desirable. Marvin has done a lot of basic enchantments over the years, but this new one, an The Stone Skipper, a plough whose blade goes ethereal while in contact with stones too large to push away, has really put him to the test. He needs some help with the final enchantments. The players will have to travel to the Ethereal Plane and hit the Blade of the plow with large rocks. But there’s a problem, they’re going to have mischievous Ethereal Sprites attempting to stop them! If they’re successful, which they should be, they get to take the plough for a test drive, and deal with the strange side effects of the enchantment. Angry goats that blink in and out of existence.
ACT 1: To the Tower
They’ll be summoned out to the Ranch where they’ll meet with Boss again. Once there they will notice a large pile of bent and dinged up plows. Boss will explain to them that a recent land acquisition has become problematic. The Fields are filled with large stones just under the topsoil and they’ve damaged a lot of Plow Blades. The Smithing costs are getting out of hand and so their Patron is looking for an alternate solution to the problem. He is sending them to help Marvin the Magnificent, who has taken the job, but run into some complications and needs some help. They may ask about Marvin. Or perhaps the fields that were purchased, so be ready to answer these types of questions. Once they’re done here they can head to Marvin’s Tower, which is just north of town.
Things to Do! - Meet Boss again - Ask some Informational Questions - Head for the Tower
NPC: Marvin the Magnificent Marvin Boudenbaum, AKA Marvin the Magnificent, has lived in town a good number of years, he wasn’t born here but is considered local by most folk. He is a mage of some skill, having mastered spells up to level 3 spells, and is frequently hired by locals to use his magic for anything and everything that their bumpkin brains can cook up. Thing is… Marvin has extraordinary bad luck, so bad in fact that his spellwork has a tendency to go wrong. Typically, it doesn’t go wrong in a dangerous fashion, but there was that time little Timmy Proudfoot was flung into the Astral Sea. Marvin was about to be sentenced for Negligent Magic Murdering when Timmy was suddenly returned by Captain Jinny Steampipe of the Atomic Dustbin (An Astral Spell Ship). Timmy was ok and Jinny and crew spent a few weeks spending some money and telling everyone in town amazing stories of the Astral Sea, so all was forgiven. Marvin, has since taken to having anyone who hires him sign liability waivers, you know just in case. He lives in a small tower just outside of town to the North.
ACT 2: Marvin the Magnificent
As they approach the tower they should see an explosion at the peak of the structure. It should look similar to a fireworks mishap. When it clears there will be no visible damage to the tower, But Marvin will plummet to the earth just off to the side of them, landing in a small pond. He will then come charging out of the pond, laughing hysterically, and riding on a large turtle. Once he gets a few feet away from the pond the turtle will disappear and he will tumble to the ground right in front of the players. He will leap up quickly and turn toward the players. “Behold Travelers, You stand in the presence of Marvin the Magnificent! And everything you have witness was mostly intended!” He will then strike a cool pose with his wand pointed to the sky! “Now why do you approach my tower!?”
Once Marvin finds out they’ve been sent about the plow he will become more nervous looking. “I see, well follow me. We have work to do.” He will then start walking toward the tower… his boots squishing out water. This should give them a little time to ask a few questions. Marvin will be a little subversive about what they need to do. He will attempt to frame it very mysteriously, saying things like “All will be revealed soon.” and “Save your questions! All Answers await us… in the future!” If they ask him about what they witnessed outside, he will tell them he was working on a mount summoning spell designed for lakes and rivers.
Things to Do! - Head toward the Tower - Meet Marvin - Ask Questions
ACT 3: The Cabinet of Mysteries
The inside of the Wizard’s Tower will be far more mundane than they likely expect. At least on the first floor. It will have a sitting room, dining room, and kitchen, as well as a few odds and ends about. Nothing special at all. The second floor, are Marvin’s personal quarters and some room for study, but it is the third floor, where Marvin will lead them, and it will be more of what one would expect in a Wizard’s tower. There will be books shelves, arcane equipment, and storage for components. In the middle of the room will be a tall cabinet.
Marvin will explain to them that the Cabinet is a transportation device, and that he will need them to enter into it with a plow that he has recently enchanted. They will be taken to the Ethereal Plane, and once there they’ll need to take the plow outside and begin hitting it with large field stones. There is a large pile of stones just on the north edge of the tower. They’ll have to do this quickly, before the “others” show up. Who are the others? Hard to say, but there are things that live in the Ethereal Plane that don’t like intruders. The idea is to imbue the Plow with Ethereal Powers so it can pass through large stones while plowing fields. Once they return with the Enchanted Plow, Marvin will have them load it on a cart, pulled by a very smart Donkey, and send them on their way.
Skill Challenge: Enchant the Plow This skill challenge will require five successes before they’re incapacitated by the others. However they decide to do it, they’ll have to successfully hit the plow with five large stones. Failures will result in strange indiscernible entities attacking them. They do minimal damage but could knock people out if there are enough failures.
Things to Do! - Move Through Marvin’s Tower - Enter the Cabinet - Enchant the Plow
ACT 4: Blinking Goats
Upon returning to Boss with the Plow they will be happily greet and paid. Their Patron will be there and will be very pleased with their success. He will ask them to demonstrate the plow’s abilities. Once they get set up out in the field and begin plowing something weird will happen. Every time they hit a stone and the plow’s power activates an Ethereal Goat will manifest and kick or ram the plow, and then disappear. It will feel very similar to what they encountered in the Ethereal Plane. They’ll have to find a way to deal with the manifestations.
ENCOUNTER: Ethereal Goats These goats should function very similarly to Blink Dogs, but I would trim the HP and AC a little to put them in line with the party’s. They will be intent on breaking the Plow not the party, although they will attack the party if they can’t get to the Plow.
Things to Do! - Deliver the Plow - Drive the Plow - Defeat the Ethereal Goats
CLOSE
Once defeated the Boss will come over to yell at them, but the Patron will find the entire thing amusing and more importantly, another impressive demonstration of the player’s skills. He will invite them to the “House” for an important party next week.
CHAPTER 4: High Society
They've definitely been noticed now and have impressed with their ability, unconventional as it may be. They are invited to their patron's home, but not as guests. Though, they might think they were actually invited as guests! They have been brought in to help work the event held out at the Party Field. They will have to gather party supplies, help put up the tent, and then serve the actual guests. During the evening’s entertainment a hypnotist “The Great Dr Hypnotika” will mesmerize the crowd and attempt to rob them all. Hopefully the players don’t fall victim to her schemes. And if they do oh well, they’ll be entertained all the same.
ACT 1: Special Delivery
The players arrive at the Patron’s very nice property. They will be greeted by a properly dressed servant with a clipboard, the Party Planner. The Planner will be rigid and direct. They will immediately begin tasking them about. If they mention that they were invited to the party the servant will laugh “You didn’t think you were a guest? Oh dear, how embarrassing. You’re the help! It is still a great honor to be tasked to help at the Party, but you’re not guests. Now as for your current task. Head into town and gather these supplies. Bring them to the field by noon.” After the instructions are given the servant will go back to their tasks and expect the players to do the same. They will have three stops; The Crocked Crow for Food and Beer, Get Nailed for the Tent and Spirits, and Shalana Proud-Breed’s Tailor Shop to pick up the Dry Cleaning. Feel free to make any and all of these go sideways! Its a good place to toss in some shenanigans as well! They should also be introduced to Dr Hypnotika and her associates.
Things To do! - Go to their Patron’s Home - Meet the Party Planner and Dr Hypnotika - Run their Errands
NPC: Dr Hypnotika Dr Hypnotika and her group will perform for the party. Hypnotica is a Tiefling Mezmerist and illusionist. She has an obnoxiously high charisma and some pretty serious skills to back up her claims. However, she uses those skills to beguile her guests, robbing them blind while they are under her spells. She wears a fine robe with a bedazzled headwrap. She has dark upward spiraling horns, light purple skin, and matching eyes. She wears a monocle and walks with a ceremonially carved staff depicting the "Struggles of the Universe". She is extremely persuasive and even more deceptive. Even if someone were to grow suspicious she can easily talk her way out of trouble.
NPCs: Clapper and Bob Hypnotika brings with her two assistants. Clapper the suit wearing Kenku who will perform wondrous displays of mimicry and slight of hand, and her strongman Bob the Kobold. Bob wears a leopard print strongman's outfit and is amazingly swole, particularly for a kobold, and capable of lifting upwards of 400lbs. Bob doesn't do much else other than get hit with things. in the act.
ACT 2: Put up the Tent
After they finish running their errands they will be tasked with putting up a large party tent. This Act is an ongoing Skill Challenge and should have a constantly distracted feel to it. First they have to unpack the tent. Then they have to realize some pieces are missing, they’ll have to form a solution to that problem. After that wind should cause some problems as the tent is at least being pulled up. This is a great moment for some wondrous tom-foolery.
Things To do! - Unpack the tent - Deal with missing parts - Secure the tent during the wind gusts
ACT 3: Put These On
After they finish putting up the tent they’ll be sent to the Servant’s Quarters to bathe and change. They’ll get a little time to explore and snoop if they wish. Afterward they’ll be tasked with helping in the kitchen, but unfortunately the cooks are going to have been playing a drinking game all afternoon and are no longer fully capable of doing their jobs. This would make a great moment for some sort of mini-game where the players have to determine whether or not the cooks are doing the right things. Once the dinner has been completed they will have to serve the guests. This is a good place to insert gossip and help them meet a few other folks.
Things To do! - Get changed for the party - Deal with the drunk cooks - Serve the guests drinks and food
ACT 4: An Evening to Remember
At some point in the evening things are going to start sliding downhill. Some of the locals will have become extremely inebriated and will need to be encouraged to leave, or just moved off to the side as they’ve already passed out, before the show begins. Once the show begins the locals will become fixated on the goings on. “The Great Dr Hypnotika” will have put an additive in the drinks for the that will make everyone more susceptible to her powers of persuasion. Once the show starts she will have them all doing silly things, those who drank have disadvantage on saves against her powers. She will end the show asking the guests to display their most valuable treasure, a with a hypnotic pattern and then send her assistants out to collect those treasures. The players will have to “do something” about the thieves.
Things To do! - Deal with Drunks - Watch the Show - Stop the Criminals
ENCOUNTER: Hypnotika's Gang This encounter doesn't have to be a fight. If Hypnotika is caught she may claim it was all part of the act and simple return the valuables with a "no harm, no foul" type attitude. This will be he go to in an attempt to avoid a fight, but if the character persist in some kind of retribution or punishment the situation will devolve into a combat. Hypnotica herself is an Illusionist Wizard but is low on spells after the show. Clapper is a low level rogue and Bob a Barbarian, and should play out as such. Even with Skills they are combat adverse and will be looking for an opportunity to flee rather than fight. They do have a getaway wagon out front that they'll be headed for if things go south.
CLOSE
We’re assuming the Bumpkins at least attempted to stop the robbery. This will draw a lot of attention to them. Their Patron will be well pleased with them, and let them know they will be getting much more important jobs in the future. The guests will also take note and will begin treating them all a bit better. They’re all essentially Folk Heroes at this point for secondary backgrounds. Their Patron should reward them with something very nice as the party kicks back in. They will need to finish out the nights work of course.
QUEST-LINE CLOSING
Congratulations! Your Players have completed their first Quest-line! Hopefully it was a delightful experience. But now that they've finished what comes next? Well, here are some ideas.
Reward Them! They've been doing some rather Adventurous things lately, and therefore should now have a Class Level under their belt, so the real D&D world now opens to them! Maybe it is time for some real adventuring gear. No more sticks, stones, and burlap sack armor.
Folk Heroes? There's a good chance that the Valley is Speaking the News about them and their exploits while drinking in the taverns. They may have even earned the actual Folk Hero Feat! Maybe someone would be interested in giving them a task!
Simply Go Exploring! There are a lot of places in Green Valley that we only dipped our toes into. You could have them head down to Stinkmarsh, or maybe climb up the cliffs of Longridge. The world (Well, the Valley) is wholly open to them.
Explore Local Legends There are lots of local legends they can look into! Hopefully they search out something that isn't too far over their heads!
Continue Working for their Patron It would be an easy DM go to simply to have them continue working for their current Patron. They've probably been impressive enough for a family to be interested in keeping them on.
Establish Themselves as Adventurers! Maybe they want to set up a Adventurers for Hire business? This "Heroes Guild" approach is really appealing to a lot of players and absolutely plays into Bumpkin Quest. Just remember, this is a place of low key problems that locals make really big deals out of. So the idea of slaying dragons shouldn't really be on the table... that is until an actual dragon shows up! Which one day absolutely should.
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2023.05.31 15:25 Centumviri Welcome To Green Valley: 4 Level 1 Adventures in a Ridiculous Rural Village
Welcome to Green Valley
Four Merry Jaunts Through the Bumpkin Quest Campaign
CHAPTER 1: Green Tide Spring Cleaning time! This includes a parade, a festival, and a temple ceremony. These events are haunted by and angry goose hating enchanted broom.
CHAPTER 2: A Cartload of Chickens Folks need to eat. And round here they like to eat massive angry chickens. Somebody's gotta deliver them, and that somebody is your players!
CHAPTER 3: Marvin the Magnificent Simple problems require convoluted solutions. Help Marvin enchant a plow that can pass through stones. What could go wrong?
CHAPTER 4: High Society After earning some respect the players get invited to a high falutin social dilly do. But not as guests. As the help. And this party is gonna need it! The entertainment is about to become a mesmerizing problem.
ADVENTURE MECHANICS - Target Character Level: Commoners or Level 1 - Target Party Size: Four Players - Average Adventure Playtime: 2ish Hours - Tone: Rural Mayhem and Foolishness
Grab the Free PDF Here.
https://www.patreon.com/posts/adventure-to-83830560 I’ve also put these adventures into our *Bumpkin Quest: Campaign Guide
https://www.patreon.com/posts/guide-bumpkin-to-80202231 The guide fills in the details of Green Valley pretty thoroughly. The quests are simple enough to be run in any setting you choose, but if you're interested in more the Guide has about two dozen Custom Maps, 70+ NPCs, Location Descriptions, 20+ Local Legends, and Scores of Adventure and Event Ideas. You can grab the PDF Free at the link above.
Hills Furrow
At the center of the Valley sits a patch of small grassy hills, through which the Slow Water meanders through. Built into these hills is the Village of Hills Furrow. Celebrated by everyone living in The Valley and boasting a whopping population of almost 150, Hills Furrow is the center of commerce and social importance. Well, at least as far as the locals are concerned. Realistically it would be less than a blip on the grand scale of things, a mere kernel of wheat in the silo of civilization, but to those who live here, there is nothing quite like living in the “city”.
The Village itself, like the Valley, is predominantly Halfling, and their fancy dwellings are burrowed into the hillsides as often as possible. These dwellings have been family owned for generations only becomeing available if there are no heirs to pass them along to. Other folk live in well kept two story shingled buildings, most of which house a business on the lower floor and house the Shopkeepers and their families above their workplaces, though a few live in nearby homes. There aren’t many “rental” spaces in town, as property is usually bought up quickly by the Halfling Families, but there are long term options at either of the Inns in town.
Hills Furrow: Locations 1) The Crocked Crow (Inn and Tavern) 2) The Dancing Lamb (Inn and Tavern) 3) The Moaning Toad (Tavern) 4) Granny's Groceries (General Market) 5) Get Nailed (Hardware and Distilery) 6) Gimdurh's Hammer (Smithy) 7) Brenra's Mechanicals (Tinker) 8) Hjoldren's Home Goods (Carpenter) 9) Standard Industries (Office) 10) Fit to be Dyed (Tailor) 11) The Last Loaf (Baker) 12) The Cloudy Cleaver (Butcher) 13) Nature's Medecine (Apothecary) 14) Sheriff's Office 15) Green Valley School House 16) The Waterwheel 17) The Windmill 18) The Undercloak Estate 19) Truefoot Burrow 20) The Meadows Family Hill
The locals are hospitable and friendly enough, but they do not really trust outsiders. Folks from foreign places are good for trade, news, and little else. Those that come through are treated well enough as long as they don’t wear out their welcome. Locals, well, that’s a bit of a different story. The city and area doesn’t operate under a written caste system or social structure, but there is clearly a pecking order, and family heritage matters a great deal to folks in Hills Furrow. Most locals, whether they’ve gotten an education or not, can easily be classified as simple. It isn’t that they are slow of mind or unintelligent, but more that they are unconcerned with matters the outside world considers important. This sentiment has created a general, but friendly, dislike between those that consider themselves Highfalutin and those that clearly are not.
Well now that I've given you the fifty cent tour. Shall we get on to adventure?
CHAPTER 1: Green Tide
We will open our journeys in the Green Valley at Green Tide, the annual celebration of Winter’s End. This adventure is designed to give a tour of Hills Furrow and introduce them to the locals. It will begin with some chores around their house to prepare for the festival and end with a battle involving an enchanted broom. If you did not do Session Zero, this chapter may take a bit longer as we get to know everyone and their characters.
ACT 1: Pre-Festival
The locals spend the week cleaning out their houses and farms. They gather old junk and unused items to be used later in the festival. They also begin preparing what food is left from winter to be used in a celebration and feasts.
Things to do! - Have the Players clean up junk around the house - Have them Find something strange (Perhaps used for a later mystery?) - Have them Decorate their Broom - Have them run a Household Errand (Meet an NPC)
ACT 2: Sweeping Day
A merry festival celebrating Spring cleaning and putting the past behind them. They form a parade, with one member from each house carrying a brightly decorated broom and using it to symbolically “Sweep Away Winter”. The rest of the family marches their winter’s trash and unused goods down to the Fairgrounds. The goods are often traded, while the trash is piled in the fire pit to await burning later. The entire day is filled with fun outdoor activities. Households also symbolically bring their problems to the bonfires to burn them later.
Things to do! - March in the Parade - Carry Junk to the Bonfire - Meet more of the Locals
EVENT: I Love a Parade The parade will march North from near the Cross Roads in the South up around the hill and back again to the South where it will head for the Fairgrounds. There isn’t anything particularly challenging about this event, but it would be a wonderful place to start leaning into or building local rivalries.
EVENT: Never Seen a Broom Do That… As they come into the home stretch of the Parade one of the local’s Brooms will animate and take off. It will chase folks around the parade. The players can attempt to stop it, but the broom will flee soon after being attacked. It will fly up into the air, attack a flock of geese, and chase them off until it can’t be seen anymore. They can go and collect a fallen goose if they wish. I highly recommend giving it a motorcycle type sound as it flies around hitting folks. Maybe even going as far as giving it a rough gravel angry voice and letting it insult people.
ACT 3: Winter’s End
Winter’s End is a Combination of Groundhog’s Day and Fasnacht, this day gets a little wild. The Festival kicks off at dawn with the Great Gopher Hunt. Gophers are well known spies for The Voice of Winter and thus need to be hunted before they can tell The Voice to delay Spring. Gophers themselves are quite tasty, and are notoriously bad for crops, so this works out economically all around. Throughout the rest of the day families continue to contribute to the Bonfire Pile which often gets quite large. At dusk a large effigy of The Voice of Winter is placed on top of the pile. Once the sun has fully set they light the fire and burn the Effigy. Folk usually dress darkly during the day and brightly at night. After the burning they feast on sweets and treats that were made from goods saved up from winter storage.
Things to do! - The Great Gopher Hunt - Carry Junk to the Bonfire - Meet more of the Locals - The Fairground’s Activities
EVENT: The Great Gopher Hunt The Hunt begins at dawn and takes place all over the Valley. Locals race to collect as many Gophers as possible. It is easiest to kill the Gopher, but there are some that find that distasteful. Instead they live trap the critters. It is a bit tougher to do so, but an option should your players wish. This is most easily played out as a series of appropriate Skill Checks, in which the higher they score the more gophers they obtain.
EVENT: Trash Removal They may find some locals willing to pay them to help cart junk down to the bonfire pile. Not a lot of skill involved in this, but it is a great opportunity to meet locals, and you could throw a runaway cart at them.
Fair Activities They will probably want to take part in Fairground Activities. Players love these types of challenges. Here are a few ideas you can build on. - Axe Throwin: Basic attack rolls on a Round Target. Higher scores equal Higher points. - Bow Shootin: Basic attack rolls on Moving Targets. Higher scores equal Higher points. - Pig Chasin: Catch the greased Pig! Medium DC Challenge requiring three success before three Failures. - Mud Wrastlin: Nothing says bumpkin like a good Mud Wrastlin Pit. Contested Skill Challenges. - Sausage Eating Contest: Increasingly difficult DC Challenge. Eat till you puke! Can also be Pies or Ribs or Little Fish… you know whatever someone wants to stuff dozens of in their gullet. - Tug O’War: Team Strength Challenge. Three to Five Contested Rolls with opposing teams. - Gopher BBQ Cook Off: A Hard Culinary Challenge to see who can BBQ the best Gopher! - Races: Foot and Mount Races based on Three to Five Contested Rolls. I usually include a few odd mounts like a Giant Chicken or some such nonsense.
ACT 4: Day of Ashes
The Day of Ashes is a day of rest, recovery, and reflection. Locals take the ashes from the bonfires and rub their hands in them to symbolize the end of a hard year’s work and hardships of the past. The day ends with a large family feast, typically Pork. Activities this day are light, but many folks head to the Temple for the Calling of Spring Blessings. They put on their fancies and head down to ask forgiveness for over-indulging in the festival and for worship. Well sort of…
Unfortunately, a lot of folks take this as an opportunity to peacock about and practice their one-upmanship over other locals. If you’re looking for inspiration for their outfits look to older photos of the Kentucky Derby. Over the years this troubling practice has caused more than one fight to break out after the service.
*
Things to do! * - Go to Temple and Meet More Locals - Pick a Local Patron!
EVENT: Temple Services The majority of the town comes to Temple on this day. The service is usually longer, and a bit more “Where have most of you been all year?” But otherwise it is a call for the Divine Blessings to touch their crops and protect their lives. It ends with a ceremony in which the locals put their hands into the ashes from yesterday’s bonfire. Once services end they will head outside, where the trouble will begin. Two of the wealthier families will get into it with each other. Starting with a couple of veiled insults, probably before service and continuing afterward. If one of your players is from a local Rich Folk family then they can be right in the middle of it all, otherwise they will have to pick a side. This choice will determine their house Patron moving forward. Tension will increase until folks start drawing up sides, and then someone will throw a rotten tomato at one of the House Matrons. That will blow the lid off the incident and a yokel brawl will break out. For comedy purposes I recommend the instant appearance of several food carts filled with expired products, and maybe a six year old hustler selling big sticks for wacking folks with. As the locals brawl call for perception checks. Who ever rolls highest begins to hear… The Broom returning!
ENCOUNTER: Stick In The Eye The broom returns ready to whoop some ash. It will be absolutely bent on cleaning anyone and everyone who is even the slightest bit dirty! If it successfully attacks a character they will have to make a Strength Saving throw or be knocked to the ground and swept clean by the broom. As this would be an awful omen for the year folks are terrified and will be running around screaming. Absolute mass hysteria. If the players were lucky enough to hear it coming they can avoid being surprised by the broom. Otherwise the broom will get a full round to attack before they have a chance to do anything. They’ll have to beat the broom into submission any way they can before it sweeps the whole town into chaos!
CLOSING
After defeating the broom things will settle back down again. Bumpkins are quick to return to normal when things go awry. However, they will have gotten the attention of one of the Wealthy Families in the area and be offered jobs. Which family is really, based on what will work best for them and you as the DM. For gags you might be tempted to have the Yokels pick them up, but that is a hard bit to sustain, and you may be better served keeping them on the side as a comic foil rather than up front. Completely up to you. The session should end with them being invited to meet their new patron tomorrow someplace important.
CHAPTER 2: A Cartload of Chickens
After successfully defeating the Enchanted Broom, our Bumpkins have gained the attention of a possible local Patron. This individual has summoned them to a nearby farm to discuss future work. That work includes proving themselves capable and not just lucky.
ACT 1: Meet the Boss
In this Act the players will meet with their new patron, one of the Family Heads, who that is entirely depends on their choices from the last game. This entire side branch is designed to flavor the background of the campaign, but if you’d rather just have them stay freelancing and independent that’s fine as well. There is also the possibility of “competing” offers should they have second thoughts for any reason. Once they arrive at the meeting spot their Patron will ask them some questions about their ambitions (Class Goals), they will then hand them off to their new “boss” who will assign them their task. They will take them to a nearby barn.
NPC: “Boss” Needs a fitting name for the Family they work for... Character wise, what we got here is a standard “Ranch Foreman” character. They’re tough, A little mean, and completely loyal to their employer. They almost certainly chew tobacco (by the handful), have a tattoo of the Ranch’s Brand, and know where all the bodies are buried. They also have a huge and obvious scar on the side of their head where a Giant Chicken pecked a hole in their skull, so they’re not as bright as they used to be, not at all truthfully. Nor are they actually the Foreman anymore, but no one has a heart to tell them. They’ve been quietly downgraded to Chicken Handler, which is something they seem to remember quite well, but the brain damage keeps them from realizing all that. They can be found wandering the Farm giving strange orders to other Hands. These Hands nod politely and then go back to what they are doing.
Things To Do! - Meet Their Patron - Discuss Their Future - Meet Their New “Boss”
ACT 2: Chicken Dance
Boss will lead them into the odd looking barn. This building is filled with Giant Chickens. These two-three foot fouls have extremely exaggerated features, spiky looking beaks with sharp tooth like edges, big darting eyes, bumpy cracked skin, long gnarled talons, and dirty mottled feathers. They’re more beast than bird. But, they’re good for eatin! These creatures should have a stat block similar to an Axe Beak. When the players enter into the Barn the Chickens will go nuts, obviously deeply bothered by the intrusion. Boss will throw in some deer haunches and the birds will tear them apart in a feeding frenzy. They will then put on a Chicken Suit and begin a flapping dance. (Google Magnificent Riflebird) It should be absolutely captivating and the chickens will become mesmerized, watching every move. Boss will then load two dozen chickens onto a large wagon and lock it. They will have the players push the wagon out while he keeps the Chickens calm. Once outside they’ll hang heavy tarps on the sides of the wagon, and remove the suit. He will then explain to them that they need to keep the tarps on the wagon, and keep the birds well fed, or the chickens will get restless and become violent. When they do need to interact with them someone will have to wear the suit and dance to keep them calm. The bigger the person in the suit the better. Boss will then give them a Map of Green Valley and instruct them to drop off two chickens at each of the outer settlements. They have two days to get this done.
Things To Do! - Head into the barn - Witness The Dance of The Chicken - Push the Wagon out - Get the Costume and Delivery Instructions
ACT 3: Bumpy Roads
They will be off to deliver the Chickens to various locations. There is no specific order to this delivery, they just need to pick a route and go. If they’re short on time they can take the country roads that lead between the outer settlements, but these aren’t as well kept as the main roads are. Whatever road they take and wherever they decide to stop for the night there are problems they will encounter along the way. You can make them random or pick the ones that best suit your players. Most of these should at some point require someone putting on the suit and dancing for the chickens to keep them calm. I would also increase the difficulty of each event. If they fail a dance the Chickens will become restless and start attacking the cart until they are calmed down. Too many failures and the wagon’s cage will break and the remaining chickens escape. They will then have to be rounded up and the cage repaired.
Things to Do! - Decide the delivery route - Deliver the chickens - Keep the Chickens calm
Possible Road Events 1) Rough roads cause problems 2) Yokels attempt to see what’s in the cart 3) Bad Weather swamps the road or scares the chickens 4) Pack of Coyotes causes trouble. 5) Chicken Rustlers! Protect the Flock! 6) Wagon breaks and needs repair 7) Cows in the road, someone’s herd is out. 8) Broken Bridge, not gone, just broken
ACT 4: Final Delivery
They’re now closing in on the final delivery. Something needs to happen here to cause them to put the suit on. Or maybe they never took it off! I love that idea, that one of your players just loves the suit and wants to be a chicken… lol… Anyway I’m a fan of having them need to get out of the suit for some reason, maybe a bathroom break, or they stand on a fire ant hill, or a snake slithers up their leg. You know something silly and fun. BUT the zipper is stuck! So they’ll have to try and unstick it and fast! Whatever happens they’re going to get shot at by some hunters looking for a big score who have mistaken the flailing caused by the stuck zipper to be the chicken attacking. After dealing with the Hunters they can go ahead and make the final drop. And head home.
Things to Do! - Head for the final delivery - Get shot at! - Deliver the last chickens
ENCOUNTER: That’s a BIG Chicken! Having two hunters in the field is more than enough to cause a problem for the players. The hunters will almost certainly surprise the players, but you can allow them a perception check, if they succeed they’ll see the hunters just before the muskets go off. It would be OK to down the Chicken Player here if the hunters successfully hit it. They’ll have healer’s kits on hand because, well, this seems to happen to them a lot out here. After the initial attack the players can decide to attack back or try and talk the hunters down. A basic Bandit or Scout stat block should do will for the hunters. If you’re looking for a bit more mayhem, if the hunters miss the players you could have them hit the cage, and you know, bust it open. This may be especially tempting if they
POSSIBLE ENCOUNTER: Big Ol' Frog So there is a giant frog hiding in the mud down in the creek. If a player takes cover behind the banks there is a good chance that the frog will attempt to nab the player as a snack. If it is successful in grabbing a player with its tongue it will immediately head down river, and they'll have to chase it to get their friend back.
CLOSE
When they return, Boss will reward them. How much will depend on how successful they were delivering the birds. If they did a descent job, they will be paid two day’s wages each. If they were completely successful they can have a bonus. However, if the wagon is in bad shape they might have some money deducted. After they’re paid out, they will be dismissed, and told to expect a new assignment next week.
CHAPTER 3: Marvin the Magnificent
After successfully delivering chickens Boss is going to trust them with a more important task. Their employer has requested an item to be created by Marvin the Magnificent. This is a farming community so having enchanted Farming Equipment is extremely desirable. Marvin has done a lot of basic enchantments over the years, but this new one, an The Stone Skipper, a plough whose blade goes ethereal while in contact with stones too large to push away, has really put him to the test. He needs some help with the final enchantments. The players will have to travel to the Ethereal Plane and hit the Blade of the plow with large rocks. But there’s a problem, they’re going to have mischievous Ethereal Sprites attempting to stop them! If they’re successful, which they should be, they get to take the plough for a test drive, and deal with the strange side effects of the enchantment. Angry goats that blink in and out of existence.
ACT 1: To the Tower
They’ll be summoned out to the Ranch where they’ll meet with Boss again. Once there they will notice a large pile of bent and dinged up plows. Boss will explain to them that a recent land acquisition has become problematic. The Fields are filled with large stones just under the topsoil and they’ve damaged a lot of Plow Blades. The Smithing costs are getting out of hand and so their Patron is looking for an alternate solution to the problem. He is sending them to help Marvin the Magnificent, who has taken the job, but run into some complications and needs some help. They may ask about Marvin. Or perhaps the fields that were purchased, so be ready to answer these types of questions. Once they’re done here they can head to Marvin’s Tower, which is just north of town.
Things to Do! - Meet Boss again - Ask some Informational Questions - Head for the Tower
NPC: Marvin the Magnificent Marvin Boudenbaum, AKA Marvin the Magnificent, has lived in town a good number of years, he wasn’t born here but is considered local by most folk. He is a mage of some skill, having mastered spells up to level 3 spells, and is frequently hired by locals to use his magic for anything and everything that their bumpkin brains can cook up. Thing is… Marvin has extraordinary bad luck, so bad in fact that his spellwork has a tendency to go wrong. Typically, it doesn’t go wrong in a dangerous fashion, but there was that time little Timmy Proudfoot was flung into the Astral Sea. Marvin was about to be sentenced for Negligent Magic Murdering when Timmy was suddenly returned by Captain Jinny Steampipe of the Atomic Dustbin (An Astral Spell Ship). Timmy was ok and Jinny and crew spent a few weeks spending some money and telling everyone in town amazing stories of the Astral Sea, so all was forgiven. Marvin, has since taken to having anyone who hires him sign liability waivers, you know just in case. He lives in a small tower just outside of town to the North.
ACT 2: Marvin the Magnificent
As they approach the tower they should see an explosion at the peak of the structure. It should look similar to a fireworks mishap. When it clears there will be no visible damage to the tower, But Marvin will plummet to the earth just off to the side of them, landing in a small pond. He will then come charging out of the pond, laughing hysterically, and riding on a large turtle. Once he gets a few feet away from the pond the turtle will disappear and he will tumble to the ground right in front of the players. He will leap up quickly and turn toward the players. “Behold Travelers, You stand in the presence of Marvin the Magnificent! And everything you have witness was mostly intended!” He will then strike a cool pose with his wand pointed to the sky! “Now why do you approach my tower!?”
Once Marvin finds out they’ve been sent about the plow he will become more nervous looking. “I see, well follow me. We have work to do.” He will then start walking toward the tower… his boots squishing out water. This should give them a little time to ask a few questions. Marvin will be a little subversive about what they need to do. He will attempt to frame it very mysteriously, saying things like “All will be revealed soon.” and “Save your questions! All Answers await us… in the future!” If they ask him about what they witnessed outside, he will tell them he was working on a mount summoning spell designed for lakes and rivers.
Things to Do! - Head toward the Tower - Meet Marvin - Ask Questions
ACT 3: The Cabinet of Mysteries
The inside of the Wizard’s Tower will be far more mundane than they likely expect. At least on the first floor. It will have a sitting room, dining room, and kitchen, as well as a few odds and ends about. Nothing special at all. The second floor, are Marvin’s personal quarters and some room for study, but it is the third floor, where Marvin will lead them, and it will be more of what one would expect in a Wizard’s tower. There will be books shelves, arcane equipment, and storage for components. In the middle of the room will be a tall cabinet.
Marvin will explain to them that the Cabinet is a transportation device, and that he will need them to enter into it with a plow that he has recently enchanted. They will be taken to the Ethereal Plane, and once there they’ll need to take the plow outside and begin hitting it with large field stones. There is a large pile of stones just on the north edge of the tower. They’ll have to do this quickly, before the “others” show up. Who are the others? Hard to say, but there are things that live in the Ethereal Plane that don’t like intruders. The idea is to imbue the Plow with Ethereal Powers so it can pass through large stones while plowing fields. Once they return with the Enchanted Plow, Marvin will have them load it on a cart, pulled by a very smart Donkey, and send them on their way.
Skill Challenge: Enchant the Plow This skill challenge will require five successes before they’re incapacitated by the others. However they decide to do it, they’ll have to successfully hit the plow with five large stones. Failures will result in strange indiscernible entities attacking them. They do minimal damage but could knock people out if there are enough failures.
Things to Do! - Move Through Marvin’s Tower - Enter the Cabinet - Enchant the Plow
ACT 4: Blinking Goats
Upon returning to Boss with the Plow they will be happily greet and paid. Their Patron will be there and will be very pleased with their success. He will ask them to demonstrate the plow’s abilities. Once they get set up out in the field and begin plowing something weird will happen. Every time they hit a stone and the plow’s power activates an Ethereal Goat will manifest and kick or ram the plow, and then disappear. It will feel very similar to what they encountered in the Ethereal Plane. They’ll have to find a way to deal with the manifestations.
ENCOUNTER: Ethereal Goats These goats should function very similarly to Blink Dogs, but I would trim the HP and AC a little to put them in line with the party’s. They will be intent on breaking the Plow not the party, although they will attack the party if they can’t get to the Plow.
Things to Do! - Deliver the Plow - Drive the Plow - Defeat the Ethereal Goats
CLOSE
Once defeated the Boss will come over to yell at them, but the Patron will find the entire thing amusing and more importantly, another impressive demonstration of the player’s skills. He will invite them to the “House” for an important party next week.
CHAPTER 4: High Society
They've definitely been noticed now and have impressed with their ability, unconventional as it may be. They are invited to their patron's home, but not as guests. Though, they might think they were actually invited as guests! They have been brought in to help work the event held out at the Party Field. They will have to gather party supplies, help put up the tent, and then serve the actual guests. During the evening’s entertainment a hypnotist “The Great Dr Hypnotika” will mesmerize the crowd and attempt to rob them all. Hopefully the players don’t fall victim to her schemes. And if they do oh well, they’ll be entertained all the same.
ACT 1: Special Delivery
The players arrive at the Patron’s very nice property. They will be greeted by a properly dressed servant with a clipboard, the Party Planner. The Planner will be rigid and direct. They will immediately begin tasking them about. If they mention that they were invited to the party the servant will laugh “You didn’t think you were a guest? Oh dear, how embarrassing. You’re the help! It is still a great honor to be tasked to help at the Party, but you’re not guests. Now as for your current task. Head into town and gather these supplies. Bring them to the field by noon.” After the instructions are given the servant will go back to their tasks and expect the players to do the same. They will have three stops; The Crocked Crow for Food and Beer, Get Nailed for the Tent and Spirits, and Shalana Proud-Breed’s Tailor Shop to pick up the Dry Cleaning. Feel free to make any and all of these go sideways! Its a good place to toss in some shenanigans as well! They should also be introduced to Dr Hypnotika and her associates.
Things To do! - Go to their Patron’s Home - Meet the Party Planner and Dr Hypnotika - Run their Errands
NPC: Dr Hypnotika Dr Hypnotika and her group will perform for the party. Hypnotica is a Tiefling Mezmerist and illusionist. She has an obnoxiously high charisma and some pretty serious skills to back up her claims. However, she uses those skills to beguile her guests, robbing them blind while they are under her spells. She wears a fine robe with a bedazzled headwrap. She has dark upward spiraling horns, light purple skin, and matching eyes. She wears a monocle and walks with a ceremonially carved staff depicting the "Struggles of the Universe". She is extremely persuasive and even more deceptive. Even if someone were to grow suspicious she can easily talk her way out of trouble.
NPCs: Clapper and Bob Hypnotika brings with her two assistants. Clapper the suit wearing Kenku who will perform wondrous displays of mimicry and slight of hand, and her strongman Bob the Kobold. Bob wears a leopard print strongman's outfit and is amazingly swole, particularly for a kobold, and capable of lifting upwards of 400lbs. Bob doesn't do much else other than get hit with things. in the act.
ACT 2: Put up the Tent
After they finish running their errands they will be tasked with putting up a large party tent. This Act is an ongoing Skill Challenge and should have a constantly distracted feel to it. First they have to unpack the tent. Then they have to realize some pieces are missing, they’ll have to form a solution to that problem. After that wind should cause some problems as the tent is at least being pulled up. This is a great moment for some wondrous tom-foolery.
Things To do! - Unpack the tent - Deal with missing parts - Secure the tent during the wind gusts
ACT 3: Put These On
After they finish putting up the tent they’ll be sent to the Servant’s Quarters to bathe and change. They’ll get a little time to explore and snoop if they wish. Afterward they’ll be tasked with helping in the kitchen, but unfortunately the cooks are going to have been playing a drinking game all afternoon and are no longer fully capable of doing their jobs. This would make a great moment for some sort of mini-game where the players have to determine whether or not the cooks are doing the right things. Once the dinner has been completed they will have to serve the guests. This is a good place to insert gossip and help them meet a few other folks.
Things To do! - Get changed for the party - Deal with the drunk cooks - Serve the guests drinks and food
ACT 4: An Evening to Remember
At some point in the evening things are going to start sliding downhill. Some of the locals will have become extremely inebriated and will need to be encouraged to leave, or just moved off to the side as they’ve already passed out, before the show begins. Once the show begins the locals will become fixated on the goings on. “The Great Dr Hypnotika” will have put an additive in the drinks for the that will make everyone more susceptible to her powers of persuasion. Once the show starts she will have them all doing silly things, those who drank have disadvantage on saves against her powers. She will end the show asking the guests to display their most valuable treasure, a with a hypnotic pattern and then send her assistants out to collect those treasures. The players will have to “do something” about the thieves.
Things To do! - Deal with Drunks - Watch the Show - Stop the Criminals
ENCOUNTER: Hypnotika's Gang This encounter doesn't have to be a fight. If Hypnotika is caught she may claim it was all part of the act and simple return the valuables with a "no harm, no foul" type attitude. This will be he go to in an attempt to avoid a fight, but if the character persist in some kind of retribution or punishment the situation will devolve into a combat. Hypnotica herself is an Illusionist Wizard but is low on spells after the show. Clapper is a low level rogue and Bob a Barbarian, and should play out as such. Even with Skills they are combat adverse and will be looking for an opportunity to flee rather than fight. They do have a getaway wagon out front that they'll be headed for if things go south.
CLOSE
We’re assuming the Bumpkins at least attempted to stop the robbery. This will draw a lot of attention to them. Their Patron will be well pleased with them, and let them know they will be getting much more important jobs in the future. The guests will also take note and will begin treating them all a bit better. They’re all essentially Folk Heroes at this point for secondary backgrounds. Their Patron should reward them with something very nice as the party kicks back in. They will need to finish out the nights work of course.
QUEST-LINE CLOSING
Congratulations! Your Players have completed their first Quest-line! Hopefully it was a delightful experience. But now that they've finished what comes next? Well, here are some ideas.
Reward Them! They've been doing some rather Adventurous things lately, and therefore should now have a Class Level under their belt, so the real D&D world now opens to them! Maybe it is time for some real adventuring gear. No more sticks, stones, and burlap sack armor.
Folk Heroes? There's a good chance that the Valley is Speaking the News about them and their exploits while drinking in the taverns. They may have even earned the actual Folk Hero Feat! Maybe someone would be interested in giving them a task!
Simply Go Exploring! There are a lot of places in Green Valley that we only dipped our toes into. You could have them head down to Stinkmarsh, or maybe climb up the cliffs of Longridge. The world (Well, the Valley) is wholly open to them.
Explore Local Legends There are lots of local legends they can look into! Hopefully they search out something that isn't too far over their heads!
Continue Working for their Patron It would be an easy DM go to simply to have them continue working for their current Patron. They've probably been impressive enough fo a family to be interested in keeping them on.
Establish Themselves as Adventurers! Maybe they want to set up a Adventurers for Hire business? This "Heroes Guild" approach is really appealing to a lot of players and absolutely plays into Bumpkin Quest. Just remember, this is a place of low key problems that locals make really big deals out of. So the idea of slaying dragons shouldn't really be on the table... that is until an actual dragon shows up! Which one day absolutely should.
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2023.05.31 15:23 chuckhustmyre [TH] THE DETOUR by Chuck Hustmyre
Not every town is on the map.
"Daddy, I gotta pee."
Dale Thornton looked over his shoulder at his six-year-old son belted into the back seat of their Jeep Cherokee. As the boy squirmed around, Dale looked at his wife in the passenger seat beside him. "Didn't he just go?"
Carol glanced at her watch. "That was over an hour ago." She twisted to look into the back seat. "Can you hold it?"
In the rearview mirror, Dale saw Jesse shake his head. His wife checked her watch again. He could almost see the wheels turning inside her head. She was the family mediator, and she had just come up with something that made perfect sense. One of the reasons he loved her so much was her ability to change gears. In himself, Dale recognized his single-mindedness as a drawback. He admired her flexibility. In more ways than one, he thought. She was a good wife and a good mother.
"It's almost five," Carol said. "Let's stop at the next town. We can all use the restroom and get something to eat."
Dale tugged the spiral-bound road atlas down from where he had wedged it between the visor and the roof. They had left Tulsa that morning, headed for Mardi Gras, and he hoped to be in New Orleans by 10 p.m. Looking at the LOUISIANA page, his eyes traced the route he had highlighted in yellow. They had detoured down old U.S. 167. Rural America was disappearing and Dale wanted his son to see something of it before it was completely gone.
They were somewhere south of Ruston. He couldn't remember if they had passed Jonesboro or not, so the next town was either that or--if they'd already passed it--Winnfield. The gas gauge was on a quarter of a tank. They needed to stop anyway. "All right, honey," he said. "We'll take a break."
Carol laid a hand on his leg. "I'm glad we came this way. You can't see anything from the Interstate."
Ten miles later they sprang upon a small town. There was an old-fashioned, carved wooden sign posted beside the highway. Dale read out loud, "Welcome to Batesville. Population 875."
"What's that mean," Jesse asked.
Dale glanced at his son in the rearview mirror. "That's how many people live here."
"When somebody dies, do they change the number on the sign?"
Carol smiled over her shoulder at Jesse. "I bet they change it when a baby is born."
Just like her. She didn't like to talk about death or dying. Instead, she liked to focus on the good things in life, babies, birthdays, and family vacations. She had always been like that but more so since her grandfather passed away last year. She had been very close to him, closer than she had ever been to her father.
Dale sneaked a glance at her. She was his angel but an angel with dark secrets. She had shared some of those secrets with him but not all of them, probably because she knew the abuse in her life disturbed him so much. "That sign probably hasn't been changed in twenty years," he said.
"Why put it up if it's not right?" Jesse asked.
Good question. "I don't know, son."
As they got into the little town, Dale was impressed. The side streets that cut off of the highway were lined with neat wooden houses, most of them with white picket fences. A lot of the little towns they had passed through looked run down and dirty, but not this one. Batesville was clean and pretty.
When they came to the town's only traffic light, Dale saw a business on each corner: a hotel, a gas station, a restaurant, and the Batesville General Store. Before the light turned green, Dale pulled the Jeep beside the pumps at the gas station. A middle-aged man wearing oil stained coveralls stepped out from the office. "What can I do you for?" he asked. His tone was friendly, something you didn't hear at many gas stations these days.
Dale stepped out of the driver's seat and stretched. "I need a fill-up and some food." Then he jerked his thumb toward the back seat. "And my son needs to use the head."
The man wiped his hands on a rag he pulled out of his pocket. Then he shook Dale's hand. "Dudley Simpson. I can help you with the gas and the bathroom for your boy, but as for food, afraid all I got is potato chips and sodas." He pointed to the restaurant across the street. "Right over there is the best food in town." He laughed. "Only restaurant we got, but I wouldn't kid you. It's really good. Restroom's not too bad either."
Jesse said he could hold it until they got to the restaurant, so Dale sent him and Carol across the street to get a table. When he reached for the gas pump, Dudley Simpson stopped him. "I don't charge extra for full service. Every car comes through here I pump the gas, look under the hood, and check the tires."
"Don't see that too much anymore," Dale said.
"Guess I'm kind of old-fashioned."
After Dudley finished, Dale added a couple of bucks to the bill. He felt a little awkward, unsure if he could tip the owner of a gas station without insulting him. But Dudley took no offense, just said thank you and asked him to stop in again on their way home.
When Dale turned the key, nothing happened. He turned it again and still nothing happened. Just a click. No dash lights, the motor didn't turn over, nothing. Dudley told him to pop the hood again. After Dale turned the key a couple more times with Simpson's head buried under the hood, Dudley said he'd found the problem. "Alternator's shot. You must've been running on battery for a good while."
"Can you fix it?"
The gas station owner looked at his watch. "Not today. Parts store is closed 'till tomorrow."
Great, just great, Dale thought.
"I could arrange a tow to somewhere else, next town down the highway has a Goodyear Service Center," Dudley said, "but even they won't get to it until tomorrow."
Dale nodded, his mind stuck on having to spend the night in Batesville instead of New Orleans.
"I'll get to it first thing," Dudley said. "Have you out of here by ten o'clock." He pointed at the hotel. "Mrs. Jensen has a nice place. A-C, cable TV, and no bugs."
Great. No bugs.
Dudley told Dale that he could leave the Jeep right where it was. No need to worry about it, he said. They had a town marshal but nothing ever happened in Batesville. So quiet the state police never even came by.
"Sorry I'm blocking your pumps," Dale said.
Dudley shrugged. "Other side's open." Then he looked at his watch. "Besides, it's five-thirty. I close in half an hour."
As he crossed the street, Dale remembered his gun. A Smith and Wesson .357 revolver that he always brought with him on road trips. You never knew what could happen. They might break down on the highway and get attacked by a drug-crazed motorcycle gang. The gun was in the cargo compartment, wrapped inside a cloth and tucked between the spare tire and the side wall. It would be safe enough.
At the restaurant he told Carol the news and in typical Carol fashion she looked on the bright side. "It'll be fun being stranded in a small town," she said. "Who knows what'll happen?"
"Do they have TV?" Jesse asked.
A cute young waitress served them. The plastic tag pinned to her blouse said her name was April. When she brought out their food she set Jesse's down first.
"That's the cutest little mark on your face," she said. "Almost looks like lipstick."
Unabashedly, Jesse pointed to the red oval shaped birthmark set high on his right cheek. "It means I'm special."
She smiled. "It looks like a kiss."
"Really?" Jesse asked.
Dale saw a look of contentment on Carol's face. Jesse's birthmark was something she'd never wanted their son to be shy or embarrassed about.
The waitress set out the rest of the plates. "I heard a mark like that means that right before you were born an angel kissed you."
Jesse turned to his mom. "Is that true?"
Carol smiled at her son and nodded. "I think she may be right."
April bent down and kissed Jesse on the top of his head. "I'm not an angel, but there's a kiss from me."
Dudley Simpson had been right; the food was excellent. After they ate, Dale got up to use the bathroom. "You need to go again, Jess?"
The boy shook his head. "No thanks."
Dale handed Carol a credit card. "Let's save our cash."
She nodded. "All right, baby."
"Back in a sec," he said as he turned away.
***
When he came out of the men's room, Carol and Jesse weren't at the table. The waitress had been quick. Most of the dirty plates were gone; the only ones left were his. Dale looked for his family near the front door, then up by the cash register, but they weren't there.
Maybe Jesse had changed his mind and Carol had brought him into the bathroom with her. So Dale waited, but after several minutes passed and they didn't come out, he decided to check outside. They might have gotten cold or Jesse could've gotten restless and they were waiting out front for him. But they weren't out front, either.
Across the street the lights were out at the gas station--Dudley was closed for the night. The Jeep Cherokee sat at the pumps. Anxiously, Dale looked at the hotel. Maybe...but they wouldn't do that, wouldn't have gone without him. That wasn't like Carol. Smart and independent, but she liked her husband doing the man things, and in her mind, checking into a hotel was a man thing.
Back inside he knocked on the door of the women's restroom. No one answered, so he cracked it open. "Carol?" No answer. "Carol, Jess, you there?"
"Can I help you, sir?" It was their waitress.
Embarrassed, Dale forced a laugh. "I seem to have lost my wife and son." He nodded toward the men's room. "While I was in there."
"Your wife and son?" She looked confused.
"When I came back they were gone."
She had a blank look on her face.
Annoyed, he said, "I ate with them."
The waitress furrowed her brow. "Sir, I didn't see you with anyone else."
Dale stared at her. For a second he thought that maybe he was wrong, maybe this wasn't his waitress. He checked her name tag, saw it said April. "You waited on us." Dale pointed to his right cheek. "My son has that little birthmark. You said an angel kissed him."
She shrugged. "I think I'd remember that."
He pointed to himself. "You remember me?" Then at their table. "We were sitting right there."
She nodded. "Yes, sir. I remember you, but you ate by yourself." She turned to the table where Dale's dishes still sat. "I was just bringing you your bill."
He raised his voice. "Is this some kind of a joke?" People began looking at him.
April took a step back and raised her hands. "You need to talk to Mr. Simms."
"Who's Mr. Simms?"
"The owner."
"Well that's who I want to see."
Mr. Simms was already scurrying over. "What's the problem?"
Dale turned to him. "I can't find my family." He pointed at the girl. "She was our waitress and she's telling me she doesn't even remember them."
Mr. Simms looked at April.
She shrugged again. "I'm sorry but he was alone. I've never seen his family."
Simms looked like he didn't understand. April tried to explain it again, but Dale cut her off and pointed to the table. "My family and I ate right there. I went to the restroom, came out, and they were gone."
Mr. Simms clapped a hand on Dale's shoulder. "Maybe they're outside waiting for you."
"I've checked outside," he barked. "They're not there."
Simms glanced at the waitress. "Why don't you get back to work. I'll handle this."
Dale grabbed her by the arm. "She knows where they are."
Everyone in the restaurant stared at him.
Mr. Simms jerked Dale's hand away from the girl. "Sir, she said she doesn't know where your family is."
April pleaded with her boss. "He didn't have his family with him."
"She's lying!" Dale said, as he inched closer to April.
Simms stepped between them. Looking at Dale, he said, "Have you checked your car?"
He nodded. "It's broken down at the gas station across the street. We've got to spend the night at the hotel."
Mr. Simms smiled. "That's probably it."
"What?"
"I bet they're at the hotel."
"He was by himself," April said.
The restaurant owner snapped his head towards her and pointed to the dinning area. "Go."
She looked at her boss for a second, a half-formed protest on her lips; then suddenly she spun on her heel and stomped away.
Simms looked back at Dale. "Have you checked the hotel?"
"They wouldn't do that."
"Have you checked?" Insistent.
Dale could feel himself losing control as the sweat dripped from his armpits. He took several deep breaths, trying to force himself to calm down. "No, I haven't."
"Maybe your kids got tired."
The deep breathing had made him light-headed. "Just the one boy." As Dale turned toward the door, Simms patted him on the back. "I'm sure everything's going to be fine."
But things weren't fine. At the hotel, he woke up Mrs. Jensen. Turns out she and Mr. Jensen had an apartment behind the office. Dale had banged on the glass door of the office for five minutes before a light came on.
Mrs. Jensen had come out first. A white haired old lady, covered in a paper-thin pink housecoat, imprinted with blue flowers the size of a quarter. A minute later, Mr. Jensen, looking about seventy, dressed in a full set of dark green, silk pajamas and a pair of matching slippers, stumbled into the office, smelling like he'd taken a bath in Jack Daniel's.
Dale's heart sank. He went through the story anyway, but as he expected, the Jensens said that no one had checked in or even come by since mid-morning.
Walking back to the restaurant, he looked at his Jeep. Still empty and no one near it.
A marked police car was parked near the restaurant's front door. As he got closer, Dale read the decal on the side, BATESVILLE TOWN MARSHAL. Maybe now he could get some help.
Just inside, near the cash register, Dale found April the waitress, Mr. Simms, and a heavyset man in jeans and a T-shirt, talking. As he walked up, all three stopped and stared at him. He felt like a freak in a boardwalk exhibit.
"Did you find them?" Simms asked.
Dale shook his head. "The people at the hotel haven't seen them."
The big man in jeans took a step toward him. "Mr...?
"Thornton. Dale Thornton."
The man stuck out his hand. "Jerry Stillwell. I'm town marshal."
"Saw your car outside." Dale shook the marshal's hand. "My wife and son are miss--"
"I understand there was a problem here earlier."
"Yeah there's a problem. My family disappeared."
The marshal and Simms traded glances; then he looked back at Dale. "So I heard. What do you think happened to them?"
Something didn't feel right. "If I knew that, they wouldn't be missing."
Marshal Stillwell stuck his belly out. "No reason to get smart. You all ready scared some customers. Don't make--"
"Scared some customers. Is that why you're here, because I scared some customers? My wife and son are MISSING!" Everyone in the restaurant had stopped eating and was watching the soap opera at the door. With a sharp edge to his voice, Dale said, "What are you going to do about it?"
The marshal jabbed a finger at him. "You better calm yourself down or I'll do it for you. Now I need to ask you some questions," his eyes swept the customers, "and I don't think this is the place to do it."
"I'm not going anywhere." Dale pointed to the completely cleaned off table where they'd eaten. "Half an hour ago my family and I ate right there. Now they're gone. Someone in here knows what happened to them."
The marshal dropped a big hand on Dale's shoulder and tried to guide him out the door. "We're going to find your family, but not here, not like--"
Dale pulled away. He pointed to Simms and the waitress. "They coming with us?"
"I don't see the need for--"
Dale reached out for April. "She's lying!"
With surprising speed, the town marshal slipped behind him and clamped a meaty forearm around his throat, sealing off his windpipe. Dale grabbed at the hairy arm and tried to twist it away as the marshal whispered in his ear, "Take it easy, son." Then something jabbed him in the kidney that sent waves of pain shooting up his back.
Seconds later, Dale was on the floor, his cheek pressed against the cool tiles, as the marshal handcuffed his wrists behind his back.
***
"She said it was the kiss of an angel, huh?" Marshal Stillwell asked. Things had calmed down some. Dale and the town marshal were alone in his office. Dale was still handcuffed, but the marshal had moved them to the front. He sat in a chair in front of the lawman's desk, watching him fill out forms with a ballpoint pen. Stillwell touched his finger to his right cheek. "That mark you're talking about is right here?"
Dale nodded.
"That's strange."
The handcuffs were uncomfortable. Dale twisted his wrists, trying to get some circulation back. "What's unusual about it?"
"We had a preacher in town few years back with the same kind of mark on his face." Stillwell traced a small circle on his cheek. "Heard him say once during a sermon it was from an angel's kiss."
Dale stared at the marshal, his flesh suddenly crawling with goosebumps.
"But he was a strange one. Lots of rumors. Guess it goes with the territory."
"What territory?"
"Young, good-looking preacher. Single. Moves into town, starts preaching all hours of the night." He gave Dale a knowing wink, like they were sharing a secret. "Giving special counseling sessions to half the women in town."
Grasping at straws, looking for anything. Dale said, "Is he still here?"
Marshal Stillwell shook his head. "Church burned down."
"What about the preacher?"
"We never found his body."
"He was the only one in the church?"
Stillwell looked down at the form on his desk and pressed his pen to it. "He had six or eight ladies in there with him. Supposed to be some sort of social club. Fire was so hot, we couldn't tell one body from the next. That was when the rumors really started."
Dale flexed his fingers. His hands hurt. "What kind of rumors?"
The marshal laughed. "Just gossip. People 'round here are simple minded, superstitious, that's all."
"What kind of gossip?"
Stillwell looked up. "Not everybody you understand, but some people have been talking about how the preacher isn't really dead, about how he's gonna come back some day."
Dale needed to get out, to find Carol and Jesse. There was something terribly wrong here. "Am I under arrest?"
Stillwell nodded.
In the corner stood a single holding cell, the door gaping open, waiting. "What's the charge?"
The marshal jerked a thumb in the general direction of the restaurant. "Disturbing the peace."
"What about my family?"
The man tapped the pile of forms in front of him. "I'll forward these missing persons reports to the state police in the morning; then I'll call the judge and try to get a bond set for you."
Dale sprung to his feet. "I've got to find my family tonight!"
Marshal Stillwell eased out of his chair and stood up. "Just calm down. Soon as I get this information to them, the state troopers will be on the lookout." He jerked his thumb toward the south. "Their office is just five miles down the road."
Dale nodded at the phone on the desk. "Call them now."
The marshal shook his head. "Can't do that."
"Why not."
"I got procedures to follow."
Dale Thornton squatted and shoved the desk into Stillwell. The marshal's chair rolled back on its casters but snagged on something and tipped over, spilling Marshal Stillwell onto the floor. Dale scrambled over the desk, knocking papers, pens, and a near full cup of coffee on top of the lawman, then dropped a knee into the man's big belly. The marshal curled into a ball and moaned.
Stillwell didn't have a gun on him, at least not one Dale could find. The way he was dressed it looked like he had been called out from home. Maybe he forgot his gun, or maybe he just didn't carry one. Dale grabbed a handful of shirt and dragged the marshal into the open holding cell, then kicked the door shut. It locked automatically.
By the time Stillwell staggered to his feet Dale was searching his desk. The marshal tried to rip the steel bars apart with his bare hands. "Let me out of here, you crazy bastard!"
Dale ignored him. In the bottom right hand drawer he found a gun, a .38 caliber, five-shot Smith and Wesson. Stillwell started shouting for help. Dale leveled the gun at him. "Shut up."
Stillwell quit yelling.
Dale kept searching.
A few seconds later, the marshal said, "You'll never get away with this."
Holding his wrists up, Dale rattled the handcuffs. "Keys?"
The cop pointed to the desk. "Bottom left."
After he got the handcuffs off, Dale finished going through the desk, then did a quick search of a filing cabinet that was set against the wall. There he found keys to the holding cell and a roll of duct tape.
As Dale approached the cell, Marshal Stillwell backed against the far wall. "What are you gonna do?"
Aiming the revolver at Stillwell's belly, Dale ordered him to lie on the floor. A few minutes later he relocked the cell door, leaving the marshal with his hands cuffed behind his back and a strip of silver duct tape wrapped around his head that sealed his mouth shut. On his way out of the marshal's office, Dale tossed the revolver back into the desk drawer and kicked it shut. That was trouble he didn't need.
The state police. "Their office is just five miles down the road," the marshal had said.
Darkness had settled over the Batesville. How long had he been in the marshal's office? Everything in town was closed and locked up tight. There wasn't a light to be seen, and not a soul on the street. He didn't see any payphones.
He had to get out of town. Which way had the marshal pointed when he mentioned the state police? Thinking about it, Dale decided it had to be south. They'd driven in from the north and he was sure they hadn't passed a state police troop.
The night had turned cold. If he was going to walk for five miles he needed a jacket.
It took just a few minutes to make it to the gas station. His Jeep was right where he'd left it, but when he reached into his pocket for the keys they weren't there. An image flashed through his mind. A close up shot just like in a movie. His hand reaching toward Dudley Simpson's, and in his hand, his keys.
Damn!
He looked into the rear window, saw their luggage lying in the back. Dale thought about breaking the window and getting a jacket, maybe his gun, too. Not the gun. He was in enough trouble all ready for what he'd done to the town marshal. Assault, kidnapping--maybe not kidnapping, he hadn't taken him anywhere, just locked him in his own cell--but something like kidnapping. Desperation had driven him to it. That's the only reason he had done it. Because he had to find Carol and Jesse.
He could make it without a jacket.
Old Highway 167 south. Dale Thornton started walking. Ten minutes later he saw headlights behind him, coming from town. He crouched in the bushes beside the highway, but the beat-up pickup glided to a stop next to him. An old man sat behind the wheel, alone in the truck. "You need a ride?"
Feeling like a complete fool, Dale stood. "Yeah, I guess."
"Where you headed?"
"You know where the state police office is?"
The old man nodded, then jerked his head toward the passenger side. "Hop in."
As he climbed into the pickup truck, Dale shot a glance at the old man. Probably at least seventy, with long ghost white hair and a bushy mustache, wearing a stained undershirt and a pair of denim overalls. Dale scanned the dashboard for a clock but didn't see one. "What time is it?"
The old man shrugged. "Haven't worn a watch in thirty years. Do things as quick as I can. A timepiece strapped to my wrist ain't gonna make me move any faster."
The drive was torture. Never did the old man go over thirty-five miles an hour. Only good thing was that he didn't ask any questions. Just dropped Dale off in the parking lot of the state police troop. As he walked through the door into the police station, Dale glanced over his shoulder and saw the old man's pickup rumbling down the highway.
Inside, sitting behind a chest high counter, was a uniformed trooper, sergeant stripes on his sleeves. Mid-40's, with an iron gray crew cut. "Can I help you, sir?" the sergeant said.
Dale spat out the story as fast as he could, leaving out the part about how he'd handcuffed the town marshal and left him gagged in his own jail cell.
The sergeant's face had remained inscrutable while Dale talked. "What was the name of that town again, sir?"
"Batesville."
The sergeant wheeled his chair over to a map hanging on the wall. "And where'd you say it was?"
The state cop demonstrated the same bureaucrat mentality as the town marshal. Any minute now he'd break out a sheaf of forms and start filling them out. Dale pointed north. "Five miles that way."
"What'd you say your name was again?" The sergeant glided the chair back over to his work area and pulled a pen from his shirt pocket.
"Thornton. Dale Thornton."
As soon as the sergeant finished jotting Dale's name on a pad, he looked up. "There's no town named Batesville."
"I was just there!"
The sergeant stood up. "Take it easy, sir. I'm sure you just got the name mixed up."
Just like in the restaurant.
"...get to the bottom of it." The desk sergeant was still talking, but Dale hadn't heard everything. He felt dizzy. Was everyone around here crazy? "We ate dinner there," he mumbled. "I left my car at the gas station. Dudley Simpson's gas station."
The sergeant nodded as he walked around the counter. A big man, at least six feet, with the beefy build of a weightlifter. "I know Simpson's place. Old 167 and Highway 90. But there's no town there, just the gas station."
"The gas station's smack in the middle of the town. There's a restaurant, a general store, and a hotel, too."
The sergeant closed on him, his body bladed, his gun side away from Dale. "I need you to put your hands on the counter, sir."
"What?"
With his right hand resting on his holstered pistol, the state trooper took hold of Dale's wrist with his left hand and pushed it to the top of the counter. Dale's other hand followed. The sergeant said, "Pull you feet back."
"What are you doing?"
"You have any weapons on you?"
"No! Of course not." Glad he'd left the marshal's gun, glad he hadn't gotten his own out of the Jeep.
"I'm just gonna pat you down."
"Why?" Dale said. "I haven't done anything. My family's missing?"
The sergeant slid his hands over Dale's waist and the outside of his pockets. "It's for safety, sir."
"Whose?"
"Yours and mine," the trooper sergeant said as he stepped backward a few feet.
"Something's happened to my wife and son. I came here for help."
"What happened to them?"
"I don't know," Dale said. "That's why I need your help."
"Mr. Thornton, I've worked this area for nineteen years. There is no town called Batesville."
"I don't care what you call it, but there's a town five miles away and we need to go there right now."
"Closest town is twelve miles from here and it's south."
The gas station. At least the sergeant knew about the gas station. Dale looked over his shoulder at the big cop. "Can I stand up?" After getting a nod, Dale pushed away from the counter and stood straight. Arguing wasn't getting him anywhere. "Look sergeant, maybe I seem a bit confused, but I know my wife and 6-year-old son are missing. Our car broke down at Simpson's gas station. Can you drive me there and help me look for them?"
The sergeant took his hand off his pistol and relaxed a little. "How'd you get here?"
"An old man in a pickup gave me a ride."
"You get his name?"
Dale's mouth opened but nothing came out as he realized he couldn't remember a thing about the old man or his truck. No details at all.
"What's the matter?"
Dale shook his head. "He...he just gave me a ride. I didn't get his name."
The trooper sergeant held up his hand. "Stay right here. Soon as I get someone to cover the desk, I'll give you a ride back to Simpson's."
Ten minutes later Dale climbed into the passenger seat of the state police car. The sergeant looked over at him. "Put your seatbelt on." Dale strapped himself in but noticed the sergeant didn't.
On the highway the trooper asked him to go over the story again. As Dale repeated what had happened, the sergeant asked several questions about Simpson's: what time of day, what was wrong with the car, who had the keys; but he asked nothing about what happened in the restaurant. The restaurant that wasn't there, according to the sergeant.
A few minutes later the police cruiser's headlights lit up the darkened gas station and Dale's Jeep parked at the pumps.
There was nothing else--absolutely nothing else.
The sergeant slowed down as he turned into the parking lot. "That your Cherokee?"
Stunned, Dale couldn't answer. Staring out the window, struck dumb by what he saw, or didn't see. No restaurant, no hotel, no Batesville General Store--no town. Just empty farmland and a few trees surrounding the gas station.
The trooper pulled his car up behind the Jeep, leaving a car-length gap between the two of them. "Stay here," he said as he pulled a flashlight from a charger mounted to the dash.
Dale leaned his head against the window and watched the sergeant creep up to the driver's door of his Jeep Cherokee, flashlight held out in front of him, his other hand on the butt of his pistol. The state cop opened the door--the locked door--and poked his head inside the passenger compartment of Dale's Jeep. The trooper backed out and held up his hand, Dale's keys dangling from his fingers. "Keys were inside," he shouted.
With legs quivering, Dale stepped out of the police car. He couldn't understand this. The Jeep had been locked, Dudley Simpson had the keys. He stumbled toward the trooper.
The sergeant shined his flashlight into the back, into the cargo compartment. Suddenly, his face turned to stone. He dropped the keys, drew his gun, aimed both it and his flashlight at Dale. "Don't move!"
Dale stopped dead. What the hell was...
"Get on the ground!"
Not comprehending, Dale just stood there.
The trooper screamed at him, "Get on the fucking ground--now."
Dale Thornton dropped face down onto the pavement. From the corner of his eye, he saw the sergeant side-stepping around him until he was behind Dale and to his left.
The trooper said, "Turn your head to the right."
Dale did as he was told. Then the sergeant closed in and cuffed his hands behind his back. Just the second time in his life Dale had been handcuffed, both on the same night.
After backing up a few steps, the sergeant keyed the radio clipped to his belt and called the state police troop. When the dispatcher answered, the sergeant said, "I need back up units," Dale heard him take a deep breath, "and notify the corner."
The tinny voice from the radio said, "What you got, sergeant?"
"Homicide," the trooper answered. "Suspect is in custody."
Homicide?
The sergeant hooked Dale's elbows and jerked him to his feet, then picked up the keys and opened the tailgate of the Jeep.
Lying in the back, in the cargo space, arms and legs twisted into a torturous configuration, was the naked body of his wife, Carol. At the back of her head, her golden hair was tangled and caked with dried blood. Her face chalk white, her forehead blown out where the bullet had exited. On the carpet next to her was a .357 revolver--Dale's .357 revolver.
She was alone.
"Jesse!" Dale screamed at the dark and empty fields.
***
In 1885 the town of Batesville, Louisiana burned to the ground. Scores of people were killed in the predawn fire that swept through the town. Among those reported killed in the blaze was the town's only minister, but many bodies were so badly burned that positive identification was impossible.
The fire started in the Batesville church and was allegedly set by a preacher from a nearby town. The preacher, a God-fearing and righteous man, was said to have been outraged at the evil deeds going on in Batesville, which he had called a modern-day Sodom.
The town of Batesville was never rebuilt.
THE END
submitted by
chuckhustmyre to
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2023.05.31 13:10 Black_Hazard_YABEI Tentative Plot Preview of my Amourshipping fic (Pokemon A/S) Version 1.6
Because of 40000 character limit, the Story settings is moved here:
https://www.reddit.com/useBlack_Hazard_YABEI/comments/13wj1zy/tentative_plot_preview_of_my_amourshipping_fic/
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Season 1--------------------------------------
--------------------
Arc 1: The dream begins and reunion (ep 1-6)--------------------
Type: Storytelling, Action, Romance, Amour Featured Characters: Ash, Serena, Clemont, Bonnie, Miette, May, Dawn
Ash recieved the invite that will makes him reunite with his girlfriend, but he must deal with the plant from giant rock which will eventually not only makes him reunite with his girlfriend, but also reassamble the entire XY cast and makes the story looks like XY sequel (lol!)
Episode 1: Story begins with Ash saw the nightmare where the world being destroyed and even Arceus unable to do anything about it. Then
Ash wake up and he just realized that he was invited to see the Pokemon Contest final (Serena Vs Aria) in Kalos, but when Ash went to Kalos, he saw his Greninja being unconscious because of being overworked for cutting wood so many years non stop without taking any break (Lol!) Episode 2:
It's only 1 hours before Pokemon Contest final starts, Ash had sent his Greninja into Pokemon center. Meanwhile
Bonnie and Clemont calls Ash that the plant from Giant Rock had nearing the Luminse City. Ash and Lucario attempt to sense where's the source of those plant are but unable to. Meanwhile at this time,
Greninja had been fully recovered and returns to Ash! Episode 3:
Greninja had been recovered! With Greninja's help, Ash was finally able to find the source of the Giant Rock- on underground. Clemont used the newly devloped drill to make the tunnel so that Ash (with Pikachu, Lucario and Greninja), Clemont (with Luxray) and Bonnie (With squishy) will able to reach the underground and saw the core of those plants.
With the combined effort of Pikachu, Lucario, Greninja, Luxray and Squishy, they was able to destroy the core and stopping the Giant Rock plant once and for all. Episode 4: After the Giant Rock Plant Core had been Destroyed, Ash had found that the Pokemon Contest final had already begin. Ash was tried to reach Pokemon Contest as soon as possible. At first, Aria's excellent Contest skills makes Serena begin to self-doubt if she could made it, but Ash was eventally managed to arrives and cheers Serena, allowing
Serena to unlock Bond Transformation on Her Delphox to become Serena-Delphox and become Kalos Queen (Yes, I made her Kalos Queen that early because I have struggle to write Pokemon Contest chapters)
First Appearance of Dawn Episode 5: At last,
Ash and Serena had finally reunion! To celebrating Serena become Kalos Queen, Ash was going to buy the new clothes for Serena as suprise gift so that Serena can put her Blue Ribbon back on her chest, but Ash have struggle to do so because Ash know nothing about clothing style, but thanks to Diantha's help, Ash was eventally able to find the clothes that fits Serena and fits her Blue Ribbon.
Episode 6: Ash and Serena say goodbye to Miette, Diantha and May as they moved to Pallet town. But at the next day, they found themselves had been trapped inside the crowd as both are now become the celebrity and all of the billboard had their own face! Diantha will teach Ash and Serena must find the way to move around in public
--------------------
Clemont single chapter (ep 7)--------------------
Featured Characters: Clemont, Bonnie, Meyer
Featured Antagionist: Xerosic Type: Storytelling, Action, Humor I made this chapter so that I can give Clemont bond transformation form
Clemont's Chespin evolved into Chesnaught, first appearance of Clemont-Chesnaught and they have to move to Ash's house because Prism Tower had been damaged Episode 7: Clemont was devloping the devloution device which allows the Pokemon to devolve if they accidentally evolved against their will. However, like most of Clemont's device, his devlution device went malfunction and begin to explode and accidentally fully evolved his Chespin into Chesnaught as well! Everyone was managed to escape, but the explosion was so huge that it blows half of the Prism Tower, leaving them homeless and have to temporary move to Pallet town to live with Ash until the Prism Tower had been fully restored. Meanwhile, Xerosic managed escaped from jail and separated Clemont from Bonnie and Meyer. Xerosic's power protector easily overpowers all of his pokemon and his chesnaught! Xerosic was teasing that Clemont's science is terrible,
but Clemont determination that the science was supposed to be used for justice allows his chesnaught to unlock the bond transformation to become Clemont-chesnaught, allowing Clemont to defeat Xerosic and sent Xerosic back to jail. Unfortunately, Xerosic was managed to damage the Prism Tower which forcing Clemont, Bonnie and Meyer to living in Ash's house temporarily until the Prism Tower had been rebuilt.
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Ash pidgeot single chapter (ep 8)--------------------
Type: Action First appearance of Mega Pidgeot Featured Characters: Ash, Misty, Serena
Featured Antagionist: Tons of Fearows Despite Ash's pidgeot had officially returned to Ash, it's another questions of how long can his pidgeot live with his trainer.....
Episode 8: Tons of Fearow had invaded and caused the huge chaos in Pallet town and steals Serena's blue ribbon! Ash's Pidgeot had found that those Fearow are came from Viridian Forest. Ever since Pidgeot had reunited with Ash, those Fearow had rapidly reproduce, quickly take over the Viridian Forest and begin to spread out of nowhere! Those Fearow demands Ash's Pidgeot in exchange for those Pidgey and Pidgeotto's life and the Blue Ribbon. Ash and Pidgeot arrived Viridian Forest but those Pidgey and Pidgeotto told them not to leave his Pidgeot here because they thinks that the Pidgeot was belong to Ash and Ash refuse to leave his Pidgeot here. Those Fearow now attempt to hurt those Pidgey and Pidgeotto and ate the Blue Ribbon! Ash Mega Evolved his Pidgeot to fight against those Fearow but being slowly outnumbered by those Fearow. On the verge of Ash's Pidgeot's defeat, those Pidgey and Pidgetto had evolved into Pidgeot and helps Ash's Pidgeot to defeat those Fearow and give Ash back the Blue Ribbon, ending those Fearow's threat once and for all! Ash and his Pidgeot was bid farewell to those Pidgeot and give the Blue Ribbon back to Serena, now Ash's Pidgeot can live with Ash forever!
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Ash single chapter (ep 9)--------------------
Type: Adventure Featured Characters: Ash, Misty, Serena
Ash will caught Dunsparce in this episode Epsiode 9: After 27 years of failure, Ash had finally caught his most longed wanted Dunsparce ! (which will later evolve into the rare 3 segment dundunsparce by TM him Hyper Drill)
--------------------
The Muted Princess of Hoenn Arc (ep 10-12)--------------------
Type: Adventure, Humor May, the Princess of Hoenn had been diagnosed spasmodic dysphonia and become inability to speak like Red)
did! Meanwhile, Ash and Serena being sent to Hoenn in very funny way and reunited with May and Max! This epsiode also features Featured Characters: Ash, May, Max, Serena, Molly
Featured Antagonist: Team Rocket Trio (Epsiode 10 only)
Epsiode 10: Team Rocket trio caught Ash's Pikachu once again! Ash jump to the Team Rocket ballon to save Pikachu while having Serena caught his feet, but Ash had end up makes the Team Rocket ballon explodes and sent Ash, Pikachu and Serena to Hoenn! (lol!). May and Max meet Ash and Serena once again and was surprised why Ash would hugging Serena so tight and lying on the ground (lol)! Ash and Serena attempt greets May and Max but May didn't speak and respond with sign language! Max then told Ash and Serena's sad news about May become inability to speak because of the spasmodic dysphonia! Knowing that Jirachi will took 980 years to become useable again, Max decided to find which pokemon can cure May.
Serena will get Absol in this epsiode Epsiode 11: While May and Max was staying at their home to find if there's any pokemon to makes May can speak again, Ash and Serena went outside and saw the Absol laying down outside and end up seriously injured.
(Pancham will recieves Everstone to prevent it evolve to Pangoro due to Pangoro's rough appearance will affect her Kalos Queen career) Epsiode 12: After Serena caught Absol, Max had found that the only way to makes May can speak again is to find the Unown, and Molly is the only person who can use Unown to make May speaks again. Ash, Serena, May and Max went to greenfield and found Molly to use unown to spell "May Speak" so that May can speak again
-----------------
-Arc 3: Team Rocket invasion (ep 13-21)--------------------
Featured Characters: Ash, Misty, Brock, Gary Oak, Serena, Clemont, Bonnie, Professor Oak, Korrina, Alain, Diantha, Mewtwo, Lugia, Butch and Cassidy (Flashback)
Featured Antagonist: Giovanni, Domino , Dr. Namba (With Artifical Shadow Lugia), team rocket trio (Redeemed in ending), various of unnamed Team Rocket Grunts and Artifical Pokemons
XY/XYZ cast had finally reassambled! But let's not forget about that they must deal with the very first and longest lasting villain organization-Team Rocket!
Epsiode 13:
Gary had reunited with Ash, where former had become the Pokemon Professor. Gary brings Ash and Serena to visit the extension of Professor Oak's laboratory (Clemont and Bonnie was here too!). Meanwhile, Giovanni had arrived the laboratory and defeated Professor Oak. Gary came out and fight against Giovanni once again and.....lose once again. Meanwhile, the
Team Rocket Grunts kidnapped Professor Oak while they're battling and Giovanni had left the laboratory! Epsiode 14: Giovanni kidnapped Professor Oak to Team Rocket base to make Professor Oak works for him. Ash and Gary was thinking about how to save Giovanni. Meanwhile, the Team Rocket trio appears once again and attempt to steal his Pikachu, but Misty and Brock arrives and saves Ash's Pikachu. Ash respond with a heavy heart as Ash aware that this might be their last time to prepare for trouble as Ash had decided to destroy Team Rocket once and for all (Yes, he feels sympathy for those Team Rocket Trio because he aware that Team Rocket Trio have heart) and Ash's pikachu sent Team Rocket Trio flying once again like usual!
Epsiode 15: Thanks to Clemont's science, Ash, Misty, Brock and Gary was able to track down the location of Team Rocket base. Clemont gives Ash the device which allows Ash to freely switch his Pokemon party anywhere and anytime.
Ash, Misty, Brock and Gary went to Team Rocket base while leaving Serena, Clemont and Bonnie at Ash's house. Ash, Misty, Brock and Gary charging towards Team Rocket Base and begin the final battle against Team Rocket! Epsiode 16:
Ash, Misty, Brock and Gary fight against thousands of Team Rocket Grunts who "Welcomed" them. They managed to clean the way and proceed, but
Domino appears and blocked their way!
Misty and Brock decided to stay here to fight against Domino to let Ash and Gary reaching Team Rocket Base! Meanwhile, Professor Oak had been tied into the chair which extract his knowledge about the pokemon.
Epsiode 17: Ash and Gary was finally managed to find Giovanni and Professor Oak. Giovanni transfer his consciousness into the Armored Mewtwo (this Mewtwo is different from the first movie one and it's nothing more than Giovanni's new body) while Gary was going to save Professor Oak.
Serena, Clemont and Bonnie saw the news about Ash is fighting Armored Mewtwo and decided to head to Team Rocket base together with the help of met Korrina, Alain and Diantha. Meanwhile, Ash had been defeated by Giovanni and being tied outside the Team Rocket base!
Epsiode 18:
Clemont, Bonnie and Serena met Korrina, Alain and Diantha to rescue Ash, but being interrupted by the artifical pokemon army and Dr. Namba.
Korrina, Alain and Diantha decided to fight against Dr. Namba while Clemont, Bonnie an Serena stay to fight against those artifical pokemon to clean their way to save ash. Meanwhile Giovanni was about to end Ash's life, but being stopped by Gary.
Inside Ash's mental world, Aaron was teaching Ash to master Aura power. After Ash mastered the Aura power, Ash breaks free with his newly mastered Aura power and team up with Gary to fight against Giovanni. Epsiode 19:
Thanks to Ash and Gary's excellent teamwork, in addition of Ash's mastered Aura power,
Giovanni had been easily defeated and Giovanni's mewtwo armor had been teared apart. At the same time,
Misty, Brock had finally defeated Domino while Korrina, Alain and Diantha managed to defeat Dr. Namba and the artifical Lugia thanks to the Real Lugia (the one from M02) , while Serena, Clemont and Bonnie had defeated all of those artifical pokemon army. They all reunited with Ash and Gary. Meanwhile, Giovanni still refused to give up, he used the knowledge that being extracted from Professor Oak to create the gigantic ultimate pokemon called Chimera. Giovanni insert his consciousness into Chimera and razed half of Pallet Town into ground!
Epsiode 20: Despite the combined effort of
Ash, Gary, Misty, Brock, Serena, Clemont, Bonnie, Korrina, Alain , Diantha, Chimera was proven too much for those heroes to handle! Chimera then begin to cover the entire sky with the black smoke which will slowly turns all pokemon all over the world into shadow pokemon! Seems there's nothing to stop him, the real mewtwo appears and team up with Lugia to helps those hero to fight against Chimera. Meanwhile, Ash's Greninja was managed to use his extrasensory to emulate almost all of Pokemon moveset while his Lucario's aura power had been enchanced which allows his Lucario to create the spirit bomb sized aura sphere.
Ash, his pikachu, Greninja and Lucario eventally able to blown Chimera to pieces and sent Giovanni's consciousness back to his human body. Ash came in front of Giovanni and about to kills him with Aura sphere, but Serena, and later the newly arrived Team Rocket Trio pleding Ash not to. Following Giovanni, Team Rocket Trio and rest of Team Rocket member being arrested, Team Rocket had finally being taken down for good. Korrina, Alain and Diantha say goodbye to Ash, Gary, Misty, Brock, Serena, Clemont and Bonnie as Korrina, Alain and Diantha head back to Kalos. Ash and Team Rocket Trio made the promise that they'll be travel together once the Team Rocket Trio served their sentence Epsiode 21: Few days after Team Rocket being taken down, Ash, Gary, Misty, Brock, Serena, Clemont and Bonnie made the celebration for that. --------------------------------------
Season 2--------------------------------------
--------------------
Arc 4: Ash being dense shell (ep 22-24)--------------------
Type: Storytelling, Action, character building, emotion The world had back to it's peace following the shut down of Team Rocket. However, Ash's dense shell kick in ane he'll will learn the the hard way about what will happen for being dense shell
Epsiode 22:
Ever since Ash become much stronger since the Team Rocket fight, he begin to become arrogant and addicted in Pokemon Battle! (Yes, typical dense shell Ash for ya) He begin to refuse other people's help and even end up having Quarrel with Serena! Ash ragequit his house and being attacked by Damian, who is looking for revenge of his charamder's betrayal. Despite Ash become lot stronger since they last met, Damian's newly obtained Psychic power and his Charizards army (Mega charizard X and Y, Gigantmaxed Charizard and Shadow Charizard that Damian created with his Psychic power) was proven even more ahead of Ash, but Ash's bond between pokemon quickly turns the table! While Ash was about to defeat Damian, his Pikachu suddenly unleashed the large amount of power and went berserk!
Epsiode 23:
Having his pikachu went berserk, Ash had slowly realized that he's only care about Pokemon and become megalomaniac had corrupted his bond with pikachu! He begin to feels sorry about how he treat his friends especially Serena. Ash was later apogoized to Serena and his friends and slowly reconcile with each other and discuss how to bring his pikachu back to control. With the combined effort of Serena and his friends, Ash was eventually able to bring his pikachu back to sense. Episode 24:
Those evil Malamar had finally returned to present and attempt to brainwash Ash and Serena once again, but Clemont used his device to prevent the brainwash from happening! **Ash and Serena was quickly blows those evil Malamar into ashes but the energy crystals absorbs those evil Malamar's body and activated and quickly defeated all of their pokemon except Pikachu. That energy crystals attempt to shoot laser on ground and Ash have only pikachu left to stop that energy crystal! Ash's feelings resonance with pikachu which allows pikachu utilized that power once again to **create the deadly new move for pikachu: Ragnerok!
--------------------
Single Pokeshipping chapter (ep 25)--------------------
Type: Story telling, Action Misty must find the balance between traveling with Ash and her gym. Episode 25: Misty had been tired of her having to do all three jobs from her 3 Irresponsible sisters, which making her leave her gym behind and went to Ash's house. Ash was suprised how Misty would willing to give up her gym for that Meanwhile, Damian hijacked Misty's gym and kidnapped Daisy, Lily, and Violet, to demands Misty in exchange her gym and her sisters. Ash and Misty worked together to defeat Damian and saved all 3. Misty's 3 sisters apogoized for over-reliance the gym operation to Misty alone and promised Misty that they'll become more responsible for their gyms. Misty give her gym back to her sisters and says goodbye to them.
--------------------------------------
Alola Arc (Epsiode 26-37) -------------------------------------
Type: Story telling, adventure, action (ep 29-30, 33-35) Ash,Serena, Misty, Clemont, Bonnie and Brock will go to Alola and meet Ash's classmates. This might be the Only Story Arc where Ash's Alola classmates will have major appearance for a while Lillie will merge with the Shiny Nihiliego with same name#Lillie)
in this Arc Ash's Dunsparce will learn Hyper Drill and evolve into 3 segment dundunsparce in this Arc. Episode 26: Ash,Serena, Misty, Clemont, Bonnie and Brock went to Alola for vacation and reunited with Ash's classmates. Ash and Serena will share their experience in those years
Epsiode 27: In order to prepare the
Lomi-lomi salmon. recipe for Mallow, Misty and Lana went to fishing the large sized Hawaiian Salmons. They met Cilan who was also fishing for the Hawaiian Salmons for his new recipes. Lana eventally managed to obtain the large sized Hawaiian Salmons and give it to Mallow.
Epsiode 28: Ash, Serena ,Brock and Misty went to visit Aether Paradise with Lusamine, Gladion and Lillie, Serena was so excited about the equalvent inside.
Brock met Lusamine for first time and become horny and being instantly poison jabbed by his Croagunk and dragged away by Misty like usual (lol!) Meanwhile, the parallel version of
Lusamine (from Pokemon Sun and Moon game) had went to this universe using the Ultra Wormholes and kidnapped the Shiny
Lillie#Lillie) (nihilego) for parallel Lusamine's evil deed!
Epsiode 29: The Shiny nihilego had been kidnapped! Ash and his Alola classmate must find the way to recuse the Shiny nihilego! Clemont attempt to create something that can sent them to another universe but failed. Meanwhile, Ash's Naganadel and Solgaleo appears from the Ultra Wormhole. Ash was confused why Naganadel would finds him while he's living with his friends on his own world, Naganadel said that his own world had appears thousands of Ultra Wormhole and being invaded by vile Ultra Beasts. Ash, Serena, Gladion and Ash's classmate become Ultra Guardians. With the help of Solgaleo to create the Ultra Wormhole, the Ultra Guardians begin to went to the alternative universe and save Shiny Nihiliego!
Epsiode 30: Inside the Aether Paradise of Alternative universe, the Ultra Guardians defeats all who stops them and was managed to find the Shiny nihilego which is trapped into the tube. The Alternative Lusamine was just seen to kicked the
Alternative Lillie out of her room and told the Ultra Guardians that she'll rules Ash's world. Serena, Lillie, Lana and Mallow went to fight against Alternative Lusamine while Ash, Kiawe and Gladion attempt to use their Z move to break that tube but failed. Serena, Lillie, Lana and Mallow was slowly being overwhelmed by Alternative Lusamine until Kiawe and Gladion aids them. Ash attempts to use his Aura to brute force that tube but seeing that the Shiny nihilego was taking damage as well! With Ash running low on options, Ash call out his Dunsparce and pray for his Dunsparce for helping him. His Dunsparce agrees and evolves into the rare 3 segment Dudunsparce. Ash's Dudunsparce use Hyper Drill to destroy that tube and sucressfully recuse the Shiny nihilego. At the same time, the Ultra Guardians had defeated the Alternative Lusamine. Ash's Solgaleo created the Ultra Wormhole to brings the Ultra Guardians back to their own universe!
Epsiode 31: Ultra Guardians and the Shiny nihilego had returned to this universe! Now the 1st anniversity party of Ash become Champion had finally begins!
Epsiode 32: Ash, Serena, Misty, Brock, Clemont, Bonnie, Gladion and Ash's teammate went to Pokémon Paradise Resort and have a
relaxing bath before settling down in bed. Everyone falls asleep. Meanwhile, the sky have tons of Ultra Wormhole appears.
Epsiode 33: Ash's gang woke up and was horrified about how the sky are being filled with Ultra Wormhole, Ash, Lillie and Gladion went to Aether Paradise while the rest are stay in Alola to sent those Ultra Beast back to their own place. Ash, Lillie, Gladion and Lusamine was horrified to see that the Alternative Lusamine (merged with Nihiliego) had appears to follow them into this universe.
Epsiode 34: Ash, Lillie, Gladion and Lusamine fought against the Alternative Lusamine and seemsly to defeated the Alternative Lusamine, but Alternative Lusamine suddenly wake up and about to directly attack Lillie! However,
The Shiny Nihiliego (Lillie) merges with Lillie (Artist: yu☀︎) and emerage unharmed. The 2 Nihiliego-Human fusion fight each other, but Ash's Solgaleo appears once again and push (with the combined effort of Lillie, Gladion and Lusamine) ,the Alternative Lusamine back to it's universe via the Ultra Wormhole!
Epsiode 35: Despite they finally get rid of Alternative Lusamine, the Ultra Guardians had been outnumbered by the Ultra Beast even with the combined effort of Guardian deities! Professor Kukui had found that the only way to sent all those Ultra Beast back is to combine the power of all 7 Z rings to shut down the Ultra Wormhole. Ash, Gladion and Ash's classmate had used the Z rings to create the giant rainbow laser to the sky to power up the Guardian deities's grand cross shaped beam to suck those Ultra Beast back to Ultra Wormhole and closing those Ultra Wormhole, ending the Ultra Beast crisis once and for all.
Epsiode 36: Ash, Serena, Clemont, Bonnie, Misty, Brock and Ash's classmate went to Treasure Island for fun.
Clemont and Bonnie will not appears for a while until Twitter Arc. Epsiode 37: Ash had saw the news about May and Dawn will appears in the final of Grand Festival in Galar; Ash then realized that he made the promise that he'll cheer up either May or Dawn in person should they managed to reach to the finale. At the same time, Misty had recieved the phone call that the 3 sisters will need Misty's help for Gym's Refurbishment while Brock was being recall by Nurse Joy for the increased covid-19 case of Pokemons. Ash, Serena, Clemont, Bonnie, Misty and Brock says goodbye to Ash's classmate as Misty heading back to her Gym, Brock heading back to the Pokemon Centre and the rest heading to Galar.
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May and Dawn Single Chapter--------------------------------------
Epsiode 38: In Galar, May and Dawn will begin the rematch with very
same)
Pokemon) they used
Last time. However, May's more superior skills had finally defeats Dawn and become second Top Coordinator. Ash and Brock comfort Dawn, with Serena become curious about Top Coordinator thingy and shared their experienced with Dawn.
--------------------------------------
Oizys Arc (Epsiode 39-48, adopted from this one shot): --------------------------------------
Type: Action, Deconstruction Fic, drama, passion, Original Story, Fantasy, Meta In this Arc, Goh will learn the very harsh lesson of how Pokemon supposed to be treated. Although many chinese Amourshipping Fic have Goh as Villain or being brutally murdered, this Fanfic will instead makes Goh learns fear. Epsiode 39: On the night, Ash and Serena was sleeping on the same bed. While Serena had went deep sleep, Ash received the message from Professor Cerise where Cerise Laboratory had been mysteriously filled with thousands of Pokemon. Ash then went to the Lab by himself midnight. On the next day, Serena had found that Ash had gone, and she saw the message form Ash about he'll have to go out for a while while May and Dawn cames in.
Epsiode 40: Inside Cerise Laboratory, Ash had suprised about how there's suddenly fills with thousands with Pokemon. Professor Cerise, Chloe and Gary meet Ash and explains that it's all Goh's doing. Meanwhile, Goh appears and greet Ash as Goh flexing his Entei and Raikou that he caught during this years.
Epsiode 41: Ash was amused about how Goh managed to caught 2 legandaries, Goh said that he just happened for him to see those 2 while he's in Johto. Chloe was being to suspect that is that really fine for letting Goh having that much legendries, Ash was about to said it's fine until he saw thousands of Pokemon that Goh caught, which making Ash wonder if Goh can able to take care that much Pokemon at once.
Starting in Epsiode 42, the Story tone become Darker and Edgier Epsiode 42: Ash asked Goh how he managed to take care of such many Pokemon, Goh responds that he's just simply filling the dex, nothing else. Ash and Chloe then teachs Goh about how Pokemon are supposed to be teached but Goh was confused. Goh then requested Ash to battle his Pikachu to prove Ash is wrong. Goh used Golurk and Flygon VS Ash's Pikachu. Despite Goh's Golurk and Flygon have type adventure and fully evolved, their obedience and Ash's bond with his Pikachu easily defeats Glourk and Flygon. Goh begin to ponder what does Ash "befriend with Pokemon", but Goh was too confused at what Ash means. Astonishingly, Goh's stubborn of catching all pokemon begin to corrupt his soul, took over Goh's body and turning him into some wicked being, naming itself "Oizys".
Epsiode 43: Oizys emerages and brainwash Goh's Grookey, Suicune ,Regieleki and Cinderace while doing sadistic smiles towards Ash. Oizys , Ash had never felt such fear before as what in front of his eyes is neither Pokemon nor human nor Ultra Beast, but the entity that created by the very darkness itself! Oizys claims that he'll not only will caught all Pokemon in every single means, but also ruin Ash's life, dream and hope bit by bit! Finished Speaking, Oizys flies to somewhere else and Chloe went to chase him. Meanwhile, Goh's cinderace was managed to break free from control and chasing his owner.
Epsiode 44: Oizys was heading to the Hotel where Serena lives. Meanwhile in Jail, Team Rocket Trio had been freed by Jessie's Ditto who pretend as prison guard and told Team Rocket Trio that some wicked entity had begin to destroy Galar. Team Rocket Trio quickly arrives and encounter against Oizys to stop Oizys from rampage, but was easily being defeated by Oizys and having all of their Pokemon except Mewoth being stolen. Team Rocket Trio then phone call Ash about where Oizys is before they become unconsciousness. Chloe had founds Oizys and attempt to free Goh's control via pleadings, but Oizys had caught Chloe into his pokeball but Chloe's eevee had flees!
Epsiode 45: Thanks to Team Rocket Trio, Ash was able to track the location of Oizys! Oizys was about to get in but was being challanged by May and Dawn. Despite Oizys gains the upper hands, Goh's cinderace and Chloe's eevee arrives just in time and helps May and Dawn to defeats Oizys. Oizys is furious and throws the Pokeball to capture May, Dawn, May's Blaziken, Dawn's Piplup, Goh's Cinderace and Chloe's eevee to become his slave!
Epsiode 46: Oizys had finally went inside the Hotel but was found that Serena is not here! Serena had already flees but was eventally being found by Oizys! Serena fight against Oizys but being easily defeated! Oizys stole all Serena's pokemon and about to throw a pokeball to Serena to enslave her! But Ash arrives and saved Serena. Ash prepare to fight against Oizys. Ash was managed to defeats all of Oizys's first team, but Oizys steal all of Ash's ace (such as his Greninja) and was almost able to steal his Pikachu! But his pikachu used the Ranghok to free all of the Pokemon, May, Dawn and Chloe from Oizys pokeball. Oizys posessed all Goh's Pokemon to fight against Ash, Serena, May and Dawn. The 5 people managed to defeat Oizys, freeing all Goh's Pokemon and get Oizys out of Goh's body, but Dawn, May and Chloe begin to unconscious due to the effect of Oizys pokeball! Meanwhile,
Oizys begin to posess Ash's body in front of Serena's eyes! Ash took Dawn's pokeball and told Dawn's togekiss and his Charizard to bring all 4 as far as possible before Ash being taken over by darkness!
Seeing her most beloved one was succumbed into darkness and become the ultimate doomsday device to destroy earth, Serena went mental breakdown! Epsiode 47:
Serena is deeply traumatized by the fact that The Pokemon Master that she loves the most had now become the most terrifying existence in this world! Meanwhile, Oizys had appears out of nowhere and begin to destroy the entire world! With the power of Ash's body, defeated Wallace, Oizys steals Bonnie's Squishy and Max's Deoxy, and all 7 Pokemon Master's Ace! Oizys encountered by Gary Oak who trying to free Ash from Oizys's control!
Epsiode 48:
Despite being deeply traumatized, Serena was eventally able to overcome it and decided to save Ash herself! At the same time, Gary Oak managed to defeat Oizys but Ash was still posessed by Oizys and summoned all 7 Pokemon Master's ace at once! Dawn, May and Chloe was still unconscious while Lisia, Mittie, Drew and Zoey attempt to convience Serena not to risk herself for such reckless attempt to save Ash, but Serena doesn't listen and went to find Ash. At the same time, Oizys had defeated Gary Oak and about to end his life but Serena arrives and trying to free Ash from Oizys's control, but was unaffected by her pleadings and brutally beating down Serena! While Oizys about to finish Serena, she pull out the Blue Ribbon in front of Ash's eyes which allows Ash to free himself and drive Oizys out his body. Oizys was so angry that Serena had ruined his plan and attempt to kill those 2, but Ash and Serena obtained the new power and easily defeats Oizys and blows him into ashes! Ash and Serena kiss each other but Serena is seriously injured and went unconscious! Meanwhile, Goh had finally woke up and Apoigize to Ash, promising that he'll learn how to take care of Pokemon.
Part 2:
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2023.05.31 11:50 Black_Hazard_YABEI Tentative Plot Preview of my Amourshipping fic (Pokemon A/S) Version 1.5
Fanfic name: Pokemon A(sh)/S(erena)
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Continuity and Placement-----------------
After 1 years of MPM Epsiode 11
For Liko and Roy: Somewhere After Pokemon Horizon Epsiode 6-8 and it's subject to change
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Character settings--------------------
Protagionist: Ash and Serena (Of course)
Main Cast: Clemont, Bonnie, Misty, Brock, Gary Oak
Everyone will receive the Mega Evolution
Gary Oak become Professor before the fic starts.
Dawn become Top Coordinator before the fic starts while May will become Top Coordinator by defeating May on screen. May and Dawn will become Serena's rival.
Chloe is May, Dawn and Serena's apprentice
Pokemon Master scaling from best to worst: Ash >>>> Leon > all 6 Masters
Pokemon Coordinator scaling from best to worst : May >= Dawn > Serena > Chloe > Miette > Drew = Zoey
Pokemon Performer scaling from best to worst :Serena > May > Dawn > Aria > Chloe > Miette> Jessie
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Change from Anime in this fanfic--------------------
-Ash:
- become smarter and more mature at beginning, but still a dense shell (slowly breaks)
- Use Aura and his superhuman strength very often
- Ash will not release any non Pikachu pokemon at beginning, Regularly use his old pokemon and keep switching his party except Pikachu, because in this fanfic, Ash want to spent more time with their old pokemon. However, as the times comes by, Ash will slowly have the fixed team that features with few Paldea Pokemon.
- Some of his Pokemon like Bayleef and Gable will be fully evolved
- Acknowledge that Team Rocket Trio have heart and will display Sympathy to them
**-**Serena:
- will slowly become a better battler than anime counterpart (become as strong as Clemont) , joining battle way more often and will even features with several back-to-back action with Ash
-While Bond Transformation is exclusive to Greninja in anime ,in this fanfic bond transformation can also be accessed if the Trainer have unusual high relationship with their Kalos Starter (might subject to change in future) such as Serena-Delphox and Clemont-Chesnaut -Clemont's Chespin will evolve to Chesnaught because of some Lab accident which also blow up the Prism Tower(lol!)
-Up to 6 on hand Pokemon Limit still applys here, but can use some device to replace members in their party as they wish before entering battle, and it can be bypassed by simply befriend with other pokemon rather than caught them in pokeball
-Introduce various of team finisher move which will not be considered as one of the "4 moves"
-4 moves limit are still applies here, but trainers can bypass it by create their very own charge move on their pokemon
-Trainers can use all 6 pokemon at the same time
-Features tons of OC enemy, pokemon or the antagionist that are neither Pokemon nor Humans.
-Bonnie will become part of the team instead of Tagalong Kid and use squishy to help saves the day more often.
-Clemont will become more successful Scientist because he now got the more competent assistant (Clembot MKIII and his Chesnaught)
-Clembot will be upgraded to Clembot MKIII in this fic
-Arceus become way more loyal to Ash into the point that will makes Arceus angry enough to personally
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Miscellaneous--------------------
Everyone will have their official age +1, except Ash who is still stucking at 10 years old (There'll be the story arc which explains why Ash was still 10 years old)
Team rocket trio will be sent to jail at ending of Team Rocket Arc because I feels like they're superfluous in the fanfic. But they might return if I can make use of them and appears as reformed person because they're not entirely bad person I think
Liko and Roy will appear as side characters Greninja will be actively used, but there'll be few chapter where Ash didn't bring his greninja in his party Almost everyone will get Mega evolution Serena will move to Pallet Town and live with Ash, while Clemont, Bonnie and Meyer will temporary living with Ash as well Calem will appears in this fanfic as cameo alongside with Serena's Game counterpart)
, who will appears with Anime Serena at the same time I might consider to make the Pearlshipping Side Story which will take place before --------------------------------------
Season 1--------------------------------------
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Arc 1: The dream begins and reunion (ep 1-6)--------------------
Type: Storytelling, Action, Romance, Amour Featured Characters: Ash, Serena, Clemont, Bonnie, Miette, May, Dawn
Ash recieved the invite that will makes him reunite with his girlfriend, but he must deal with the plant from giant rock which will eventually not only makes him reunite with his girlfriend, but also reassamble the entire XY cast and makes the story looks like XY sequel (lol!)
Episode 1: Story begins with Ash saw the nightmare where the world being destroyed and even Arceus unable to do anything about it. Then
Ash wake up and he just realized that he was invited to see the Pokemon Contest final (Serena Vs Aria) in Kalos, but when Ash went to Kalos, he saw his Greninja being unconscious because of being overworked for cutting wood so many years non stop without taking any break (Lol!) Episode 2:
It's only 1 hours before Pokemon Contest final starts, Ash had sent his Greninja into Pokemon center. Meanwhile
Bonnie and Clemont calls Ash that the plant from Giant Rock had nearing the Luminse City. Ash and Lucario attempt to sense where's the source of those plant are but unable to. Meanwhile at this time,
Greninja had been fully recovered and returns to Ash! Episode 3:
Greninja had been recovered! With Greninja's help, Ash was finally able to find the source of the Giant Rock- on underground. Clemont used the newly devloped drill to make the tunnel so that Ash (with Pikachu, Lucario and Greninja), Clemont (with Luxray) and Bonnie (With squishy) will able to reach the underground and saw the core of those plants.
With the combined effort of Pikachu, Lucario, Greninja, Luxray and Squishy, they was able to destroy the core and stopping the Giant Rock plant once and for all. Episode 4: After the Giant Rock Plant Core had been Destroyed, Ash had found that the Pokemon Contest final had already begin. Ash was tried to reach Pokemon Contest as soon as possible. At first, Aria's excellent Contest skills makes Serena begin to self-doubt if she could made it, but Ash was eventally managed to arrives and cheers Serena, allowing
Serena to unlock Bond Transformation on Her Delphox to become Serena-Delphox and become Kalos Queen (Yes, I made her Kalos Queen that early because I have struggle to write Pokemon Contest chapters)
First Appearance of Dawn Episode 5: At last,
Ash and Serena had finally reunion! To celebrating Serena become Kalos Queen, Ash was going to buy the new clothes for Serena as suprise gift so that Serena can put her Blue Ribbon back on her chest, but Ash have struggle to do so because Ash know nothing about clothing style, but thanks to Diantha's help, Ash was eventally able to find the clothes that fits Serena and fits her Blue Ribbon.
Episode 6: Ash and Serena say goodbye to Miette, Diantha and May as they moved to Pallet town. But at the next day, they found themselves had been trapped inside the crowd as both are now become the celebrity and all of the billboard had their own face! Diantha will teach Ash and Serena must find the way to move around in public
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Clemont single chapter (ep 7)--------------------
Featured Characters: Clemont, Bonnie, Meyer
Featured Antagionist: Xerosic Type: Storytelling, Action, Humor I made this chapter so that I can give Clemont bond transformation form
Clemont's Chespin evolved into Chesnaught, first appearance of Clemont-Chesnaught and they have to move to Ash's house because Prism Tower had been damaged Episode 7: Clemont was devloping the devloution device which allows the Pokemon to devolve if they accidentally evolved against their will. However, like most of Clemont's device, his devlution device went malfunction and begin to explode and accidentally fully evolved his Chespin into Chesnaught as well! Everyone was managed to escape, but the explosion was so huge that it blows half of the Prism Tower, leaving them homeless and have to temporary move to Pallet town to live with Ash until the Prism Tower had been fully restored. Meanwhile, Xerosic managed escaped from jail and separated Clemont from Bonnie and Meyer. Xerosic's power protector easily overpowers all of his pokemon and his chesnaught! Xerosic was teasing that Clemont's science is terrible,
but Clemont determination that the science was supposed to be used for justice allows his chesnaught to unlock the bond transformation to become Clemont-chesnaught, allowing Clemont to defeat Xerosic and sent Xerosic back to jail. Unfortunately, Xerosic was managed to damage the Prism Tower which forcing Clemont, Bonnie and Meyer to living in Ash's house temporarily until the Prism Tower had been rebuilt.
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Ash pidgeot single chapter (ep 8)--------------------
Type: Action First appearance of Mega Pidgeot Featured Characters: Ash, Misty, Serena
Featured Antagionist: Tons of Fearows Despite Ash's pidgeot had officially returned to Ash, it's another questions of how long can his pidgeot live with his trainer.....
Episode 8: Tons of Fearow had invaded and caused the huge chaos in Pallet town and steals Serena's blue ribbon! Ash's Pidgeot had found that those Fearow are came from Viridian Forest. Ever since Pidgeot had reunited with Ash, those Fearow had rapidly reproduce, quickly take over the Viridian Forest and begin to spread out of nowhere! Those Fearow demands Ash's Pidgeot in exchange for those Pidgey and Pidgeotto's life and the Blue Ribbon. Ash and Pidgeot arrived Viridian Forest but those Pidgey and Pidgeotto told them not to leave his Pidgeot here because they thinks that the Pidgeot was belong to Ash and Ash refuse to leave his Pidgeot here. Those Fearow now attempt to hurt those Pidgey and Pidgeotto and ate the Blue Ribbon! Ash Mega Evolved his Pidgeot to fight against those Fearow but being slowly outnumbered by those Fearow. On the verge of Ash's Pidgeot's defeat, those Pidgey and Pidgetto had evolved into Pidgeot and helps Ash's Pidgeot to defeat those Fearow and give Ash back the Blue Ribbon, ending those Fearow's threat once and for all! Ash and his Pidgeot was bid farewell to those Pidgeot and give the Blue Ribbon back to Serena, now Ash's Pidgeot can live with Ash forever!
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Ash single chapter (ep 9)--------------------
Type: Adventure Featured Characters: Ash, Misty, Serena
Ash will caught Dunsparce in this episode Epsiode 9: After 27 years of failure, Ash had finally caught his most longed wanted Dunsparce ! (which will later evolve into the rare 3 segment dundunsparce by TM him Hyper Drill)
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The Muted Princess of Hoenn Arc (ep 10-12)--------------------
Type: Adventure, Humor May, the Princess of Hoenn had been diagnosed spasmodic dysphonia and become inability to speak like Red)
did! Meanwhile, Ash and Serena being sent to Hoenn in very funny way and reunited with May and Max! This epsiode also features Featured Characters: Ash, May, Max, Serena, Molly
Featured Antagonist: Team Rocket Trio (Epsiode 10 only)
Epsiode 10: Team Rocket trio caught Ash's Pikachu once again! Ash jump to the Team Rocket ballon to save Pikachu while having Serena caught his feet, but Ash had end up makes the Team Rocket ballon explodes and sent Ash, Pikachu and Serena to Hoenn! (lol!). May and Max meet Ash and Serena once again and was surprised why Ash would hugging Serena so tight and lying on the ground (lol)! Ash and Serena attempt greets May and Max but May didn't speak and respond with sign language! Max then told Ash and Serena's sad news about May become inability to speak because of the spasmodic dysphonia! Knowing that Jirachi will took 980 years to become useable again, Max decided to find which pokemon can cure May.
Serena will get Absol in this epsiode Epsiode 11: While May and Max was staying at their home to find if there's any pokemon to makes May can speak again, Ash and Serena went outside and saw the Absol laying down outside and end up seriously injured.
Epsiode 12: After Serena caught Absol, Max had found that the only way to makes May can speak again is to find the Unown, and Molly is the only person who can use Unown to make May speaks again. Ash, Serena, May and Max went to greenfield and found Molly to use unown to spell "May Speak" so that May can speak again
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-Arc 3: Team Rocket invasion (ep 13-21)--------------------
Type: Action Featured Characters: Ash, Misty, Brock, Gary Oak, Serena, Clemont, Bonnie, Professor Oak, Korrina, Alain, Diantha, Mewtwo, Lugia, Butch and Cassidy (Flashback)
Featured Antagonist: Giovanni, Domino , Dr. Namba (With Artifical Shadow Lugia), team rocket trio (Redeemed in ending), various of unnamed Team Rocket Grunts and Artifical Pokemons
XY/XYZ cast had finally reassambled! But let's not forget about that they must deal with the very first and longest lasting villain organization-Team Rocket!
Epsiode 13:
Gary had reunited with Ash, where former had become the Pokemon Professor. Gary brings Ash and Serena to visit the extension of Professor Oak's laboratory (Clemont and Bonnie was here too!). Meanwhile, Giovanni had arrived the laboratory and defeated Professor Oak. Gary came out and fight against Giovanni once again and.....lose once again. Meanwhile, the
Team Rocket Grunts kidnapped Professor Oak while they're battling and Giovanni had left the laboratory! Epsiode 14: Giovanni kidnapped Professor Oak to Team Rocket base to make Professor Oak works for him. Ash and Gary was thinking about how to save Giovanni. Meanwhile, the Team Rocket trio appears once again and attempt to steal his Pikachu, but Misty and Brock arrives and saves Ash's Pikachu. Ash respond with a heavy heart as Ash aware that this might be their last time to prepare for trouble as Ash had decided to destroy Team Rocket once and for all (Yes, he feels sympathy for those Team Rocket Trio because he aware that Team Rocket Trio have heart) and Ash's pikachu sent Team Rocket Trio flying once again like usual!
Epsiode 15: Thanks to Clemont's science, Ash, Misty, Brock and Gary was able to track down the location of Team Rocket base. Clemont gives Ash the device which allows Ash to freely switch his Pokemon party anywhere and anytime.
Ash, Misty, Brock and Gary went to Team Rocket base while leaving Serena, Clemont and Bonnie at Ash's house. Ash, Misty, Brock and Gary charging towards Team Rocket Base and begin the final battle against Team Rocket! Epsiode 16:
Ash, Misty, Brock and Gary fight against thousands of Team Rocket Grunts who "Welcomed" them. They managed to clean the way and proceed, but
Domino appears and blocked their way!
Misty and Brock decided to stay here to fight against Domino to let Ash and Gary reaching Team Rocket Base! Meanwhile, Professor Oak had been tied into the chair which extract his knowledge about the pokemon.
Epsiode 17: Ash and Gary was finally managed to find Giovanni and Professor Oak. Giovanni transfer his consciousness into the Armored Mewtwo (this Mewtwo is different from the first movie one and it's nothing more than Giovanni's new body) while Gary was going to save Professor Oak.
Serena, Clemont and Bonnie saw the news about Ash is fighting Armored Mewtwo and decided to head to Team Rocket base together with the help of met Korrina, Alain and Diantha. Meanwhile, Ash had been defeated by Giovanni and being tied outside the Team Rocket base!
Epsiode 18:
Clemont, Bonnie and Serena met Korrina, Alain and Diantha to rescue Ash, but being interrupted by the artifical pokemon army and Dr. Namba.
Korrina, Alain and Diantha decided to fight against Dr. Namba while Clemont, Bonnie an Serena stay to fight against those artifical pokemon to clean their way to save ash. Meanwhile Giovanni was about to end Ash's life, but being stopped by Gary.
Inside Ash's mental world, Aaron was teaching Ash to master Aura power. After Ash mastered the Aura power, Ash breaks free with his newly mastered Aura power and team up with Gary to fight against Giovanni. Epsiode 19:
Thanks to Ash and Gary's excellent teamwork, in addition of Ash's mastered Aura power,
Giovanni had been easily defeated and Giovanni's mewtwo armor had been teared apart. At the same time,
Misty, Brock had finally defeated Domino while Korrina, Alain and Diantha managed to defeat Dr. Namba and the artifical Lugia thanks to the Real Lugia (the one from M02) , while Serena, Clemont and Bonnie had defeated all of those artifical pokemon army. They all reunited with Ash and Gary. Meanwhile, Giovanni still refused to give up, he used the knowledge that being extracted from Professor Oak to create the gigantic ultimate pokemon called Chimera. Giovanni insert his consciousness into Chimera and razed half of Pallet Town into ground!
Epsiode 20: Despite the combined effort of
Ash, Gary, Misty, Brock, Serena, Clemont, Bonnie, Korrina, Alain , Diantha, Chimera was proven too much for those heroes to handle! Chimera then begin to cover the entire sky with the black smoke which will slowly turns all pokemon all over the world into shadow pokemon! Seems there's nothing to stop him, the real mewtwo appears and team up with Lugia to helps those hero to fight against Chimera. Meanwhile, Ash's Greninja was managed to use his extrasensory to emulate almost all of Pokemon moveset while his Lucario's aura power had been enchanced which allows his Lucario to create the spirit bomb sized aura sphere.
Ash, his pikachu, Greninja and Lucario eventally able to blown Chimera to pieces and sent Giovanni's consciousness back to his human body. Ash came in front of Giovanni and about to kills him with Aura sphere, but Serena, and later the newly arrived Team Rocket Trio pleding Ash not to. Following Giovanni, Team Rocket Trio and rest of Team Rocket member being arrested, Team Rocket had finally being taken down for good. Korrina, Alain and Diantha say goodbye to Ash, Gary, Misty, Brock, Serena, Clemont and Bonnie as Korrina, Alain and Diantha head back to Kalos. Ash and Team Rocket Trio made the promise that they'll be travel together once the Team Rocket Trio served their sentence Epsiode 21: Few days after Team Rocket being taken down, Ash, Gary, Misty, Brock, Serena, Clemont and Bonnie made the celebration for that. --------------------------------------
Season 2--------------------------------------
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Arc 4: Ash being dense shell (ep 22-24)--------------------
Type: Storytelling, Action, character building, emotion The world had back to it's peace following the shut down of Team Rocket. However, Ash's dense shell kick in ane he'll will learn the the hard way about what will happen for being dense shell
Epsiode 22:
Ever since Ash become much stronger since the Team Rocket fight, he begin to become arrogant and addicted in Pokemon Battle! (Yes, typical dense shell Ash for ya) He begin to refuse other people's help and even end up having Quarrel with Serena! Ash ragequit his house and being attacked by Damian, who is looking for revenge of his charamder's betrayal. Despite Ash become lot stronger since they last met, Damian's newly obtained Psychic power and his Charizards army (Mega charizard X and Y, Gigantmaxed Charizard and Shadow Charizard that Damian created with his Psychic power) was proven even more ahead of Ash, but Ash's bond between pokemon quickly turns the table! While Ash was about to defeat Damian, his Pikachu suddenly unleashed the large amount of power and went berserk!
Epsiode 23:
Having his pikachu went berserk, Ash had slowly realized that he's only care about Pokemon and become megalomaniac had corrupted his bond with pikachu! He begin to feels sorry about how he treat his friends especially Serena. Ash was later apogoized to Serena and his friends and slowly reconcile with each other and discuss how to bring his pikachu back to control. With the combined effort of Serena and his friends, Ash was eventually able to bring his pikachu back to sense. Episode 24:
Those evil Malamar had finally returned to present and attempt to brainwash Ash and Serena once again, but Clemont used his device to prevent the brainwash from happening! **Ash and Serena was quickly blows those evil Malamar into ashes but the energy crystals absorbs those evil Malamar's body and activated and quickly defeated all of their pokemon except Pikachu. That energy crystals attempt to shoot laser on ground and Ash have only pikachu left to stop that energy crystal! Ash's feelings resonance with pikachu which allows pikachu utilized that power once again to **create the deadly new move for pikachu: Ragnerok!
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Single Pokeshipping chapter (ep 25)--------------------
Type: Story telling, Action Misty must find the balance between traveling with Ash and her gym. Episode 25: Misty had been tired of her having to do all three jobs from her 3 Irresponsible sisters, which making her leave her gym behind and went to Ash's house. Ash was suprised how Misty would willing to give up her gym for that Meanwhile, Damian hijacked Misty's gym and kidnapped Daisy, Lily, and Violet, to demands Misty in exchange her gym and her sisters. Ash and Misty worked together to defeat Damian and saved all 3. Misty's 3 sisters apogoized for over-reliance the gym operation to Misty alone and promised Misty that they'll become more responsible for their gyms. Misty give her gym back to her sisters and says goodbye to them.
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Alola Arc (Epsiode 26-37) -------------------------------------
Type: Story telling, adventure, action (ep 29-30, 33-35) Ash,Serena, Misty, Clemont, Bonnie and Brock will go to Alola and meet Ash's classmates. This might be the Only Story Arc where Ash's Alola classmates will have major appearance for a while Lillie will merge with the Shiny Nihiliego with same name#Lillie)
in this Arc Ash's Dunsparce will learn Hyper Drill and evolve into 3 segment dundunsparce in this Arc. Episode 26: Ash,Serena, Misty, Clemont, Bonnie and Brock went to Alola for vacation and reunited with Ash's classmates. Ash and Serena will share their experience in those years
Epsiode 27: In order to prepare the
Lomi-lomi salmon. recipe for Mallow, Misty and Lana went to fishing the large sized Hawaiian Salmons. They met Cilan who was also fishing for the Hawaiian Salmons for his new recipes. Lana eventally managed to obtain the large sized Hawaiian Salmons and give it to Mallow.
Epsiode 28: Ash, Serena ,Brock and Misty went to visit Aether Paradise with Lusamine, Gladion and Lillie, Serena was so excited about the equalvent inside.
Brock met Lusamine for first time and become horny and being instantly poison jabbed by his Croagunk and dragged away by Misty like usual (lol!) Meanwhile, the parallel version of
Lusamine (from Pokemon Sun and Moon game) had went to this universe using the Ultra Wormholes and kidnapped the Shiny
Lillie#Lillie) (nihilego) for parallel Lusamine's evil deed!
Epsiode 29: The Shiny nihilego had been kidnapped! Ash and his Alola classmate must find the way to recuse the Shiny nihilego! Clemont attempt to create something that can sent them to another universe but failed. Meanwhile, Ash's Naganadel and Solgaleo appears from the Ultra Wormhole. Ash was confused why Naganadel would finds him while he's living with his friends on his own world, Naganadel said that his own world had appears thousands of Ultra Wormhole and being invaded by vile Ultra Beasts. Ash, Serena, Gladion and Ash's classmate become Ultra Guardians. With the help of Solgaleo to create the Ultra Wormhole, the Ultra Guardians begin to went to the alternative universe and save Shiny Nihiliego!
Epsiode 30: Inside the Aether Paradise of Alternative universe, the Ultra Guardians defeats all who stops them and was managed to find the Shiny nihilego which is trapped into the tube. The Alternative Lusamine was just seen to kicked the
Alternative Lillie out of her room and told the Ultra Guardians that she'll rules Ash's world. Serena, Lillie, Lana and Mallow went to fight against Alternative Lusamine while Ash, Kiawe and Gladion attempt to use their Z move to break that tube but failed. Serena, Lillie, Lana and Mallow was slowly being overwhelmed by Alternative Lusamine until Kiawe and Gladion aids them. Ash attempts to use his Aura to brute force that tube but seeing that the Shiny nihilego was taking damage as well! With Ash running low on options, Ash call out his Dunsparce and pray for his Dunsparce for helping him. His Dunsparce agrees and evolves into the rare 3 segment Dudunsparce. Ash's Dudunsparce use Hyper Drill to destroy that tube and sucressfully recuse the Shiny nihilego. At the same time, the Ultra Guardians had defeated the Alternative Lusamine. Ash's Solgaleo created the Ultra Wormhole to brings the Ultra Guardians back to their own universe!
Epsiode 31: Ultra Guardians and the Shiny nihilego had returned to this universe! Now the 1st anniversity party of Ash become Champion had finally begins!
Epsiode 32: Ash, Serena, Misty, Brock, Clemont, Bonnie, Gladion and Ash's teammate went to Pokémon Paradise Resort and have a
relaxing bath before settling down in bed. Everyone falls asleep. Meanwhile, the sky have tons of Ultra Wormhole appears.
Epsiode 33: Ash's gang woke up and was horrified about how the sky are being filled with Ultra Wormhole, Ash, Lillie and Gladion went to Aether Paradise while the rest are stay in Alola to sent those Ultra Beast back to their own place. Ash, Lillie, Gladion and Lusamine was horrified to see that the Alternative Lusamine (merged with Nihiliego) had appears to follow them into this universe.
Epsiode 34: Ash, Lillie, Gladion and Lusamine fought against the Alternative Lusamine and seemsly to defeated the Alternative Lusamine, but Alternative Lusamine suddenly wake up and about to directly attack Lillie! However,
The Shiny Nihiliego (Lillie) merges with Lillie (Artist: yu☀︎) and emerage unharmed. The 2 Nihiliego-Human fusion fight each other, but Ash's Solgaleo appears once again and push (with the combined effort of Lillie, Gladion and Lusamine) ,the Alternative Lusamine back to it's universe via the Ultra Wormhole!
Epsiode 35: Despite they finally get rid of Alternative Lusamine, the Ultra Guardians had been outnumbered by the Ultra Beast even with the combined effort of Guardian deities! Professor Kukui had found that the only way to sent all those Ultra Beast back is to combine the power of all 7 Z rings to shut down the Ultra Wormhole. Ash, Gladion and Ash's classmate had used the Z rings to create the giant rainbow laser to the sky to power up the Guardian deities's grand cross shaped beam to suck those Ultra Beast back to Ultra Wormhole and closing those Ultra Wormhole, ending the Ultra Beast crisis once and for all.
Epsiode 36: Ash, Serena, Clemont, Bonnie, Misty, Brock and Ash's classmate went to Treasure Island for fun.
Epsiode 37: Ash had saw the news about May and Dawn will appears in the final of Grand Festival in Galar; Ash then realized that he made the promise that he'll cheer up either May or Dawn in person should they managed to reach to the finale. At the same time, Misty had recieved the phone call that the 3 sisters will need Misty's help for Gym's Refurbishment. Ash, Serena, Clemont, Bonnie, Misty and Brock says goodbye to Ash's classmate as Misty heading back to her Gym and the rest heading to Galar.
--------------------------------------Planned Future story Arc:-------------------------------------- Pokemon Contest Arc (Mittie vs Serena) or: Features with May vs Dawn, but I don't know who should win the contest. If May wins, Serena will encounter May and if Dawn wins, Serena will encounter Dawn. Serena will lose either way. Wallce Cup Arc(May vs Dawn, Chloe vs May, Chloe vs Dawn, Dawn vs Serena) or: countine the romance amour with Ash arc: (Should I? But I really suck at writing those)
Type: Action, Deconstruction Fic, drama, passion, Original Story, Fantasy, Meta In this Arc, Goh will learn the very harsh lesson of how Pokemon supposed to be treated. Although many chinese Amourshipping Fic have Goh as Villain or being brutally murdered, this Fanfic will instead makes Goh learns fear. --------------------------------------
May and Dawn Single Chapter--------------------------------------
Epsiode 38: In Galar, May and Dawn will begin the rematch with very
same)
Pokemon) they used
Last time. However, May's more superior skills had finally defeats Dawn and become second Top Coordinator. Ash and Brock comfort Dawn, with Serena become curious about Top Coordinator thingy and shared their experienced with Dawn. Meanwhile, Ash recieved the phone call from --------------------------------------
Oizys Arc (adopted from this one shot): --------------------------------------
Epsiode 39: Inside Hoenn, Serena sawing that May was doing rematch with Dawn, and May finally defeats Dawn and become Top Coordinator. Ash and Brock comforts Dawn and Dawn promised that she'll become another Top Coordinator. Dawn and Serena will also shared their experience.
Epsiode 40: Chloe finally determinate to caught more Pokemon for the future Pokemon
Epsiode 40: Ash worried about how
Ash teachs Goh how to take care of Pokemon,
but Goh's dark side came to manifest as its own entirely separate, physical entity called Oizys, Goh's evil counterpart who is the psychopath pokemon hunter (a parody of many chinese amourshipping fic features with Goh as antagionist), Goh was paralyzed with fear after witnessing his evil counterpart's cruelty and end up in coma for a while. Oizys steal all Serena's pokemon, all Ash's ace (including his Greninja) and almost managed to steal his pikachu but his pikachu managed to free all of Ash's ace and Serena's pokemon, Ash and Serena got the upper hand and defeats Oizys, but
Ash being posessed by Oizys in front of Serena's eyes and defeated almost every single Ash's traveling partner, all 7 Pokemon Masters , Gary Oak and Serena. But Serena was eventally managed to free Ash from Oizys control. After defeating Oizys,
Goh finally wake up and learned the harsh lesson about how to take care of his pokemon. --------------------------------------
Season 3--------------------------------------
--------------------------------------
gossip Arc (adopted from this one shot): --------------------------------------
Type: Deconstruction Fic, drama, Original Story, Break Fourth Wall, humor Warning: Another original plot which full of ridiculousness, filled with heavy irony and even fourth wall break sans Action. Please watch at your discretion! If you want something closer to Pokemon Anime, skip to Paldea Arc. Ash and Serena must find a way to debunk various of the fake news (like Liko is Ash and Serena's daughter) that damaging their reputations and free
Liko from being cyberbullied. In addition, they'll also met
Nemona marks the first appearance in this Arc and will join Ash's team! --------------------------------------
Paldea Arc 1--------------------------------------
Ash and Serena finally went to Paldea for first time, Liko, Roy and Necoma finally join Ash's team in this Arc. Ash, Serena, Roy, Liko and Nemona will meet Steven to obtain the Tera Orb to Terastalize their Pokemon.
Ash will also caught the Paldea flying type Pokemon here
--------------------------------------
Kalos Queen defend Arc --------------------------------------
First appearance of terastallize The new season of Pokémon Showcase begins! Can Serena Defend her Kalos Queen title? --------------------------------------
"Shipping War" Arc (adopted from This one shot): --------------------------------------
Warning: This Story Arc features with full of ridiculousness, rather dark story, in-face towards TPC and filled with heavy irony and even fourth wall break etc. Please watch at your discretion! If you want something closer to Pokemon Anime, skip to Paldea Arc. Type: Deconstruction Fic, drama, Original Story, Break Fourth Wall, humor After The giant blue bird
had makes Serena and Misty , all Ash's female travel companion and even all humans in pokemon kills each other until there's only 1 left
against their will! Ash was able to free all of his friend before any tragic happens but that
giant blue bird absorbed Serena and begin to spread all over the world!
The only way to save Serena is to have Ash insert the feelings toward Serena into the water shuriken to open the hole out of Twitter's physical body so that Ash can save Serena. --------------------------------------
Season 4--------------------------------------
--------------------------------------
Ash's 10 years old truth Arc Prequel (adopted from this one shot**):**--------------------------------------
Type: Deconstruction Fic, drama, Original Story, Amour, Break Fourth Wall, romance, character building, Action Warning: Another original plot which full of ridiculousness, rather dark story, in-face towards TPC, filled with heavy irony and even fourth wall break! Please watch at your discretion! If you want something closer to Pokemon Anime, skip to Paldea Arc. After Ash and Serena discovered the truth about Ash's being cursed with eternal 10 years old which might potentially eventally wipe away his character development and revert him back to the 10 years old stupid dense shell like in Uvona, Ash and Serena got psychological shadow and escape from reality by living in their own dream and refuse to wake up. However, Ash and Serena would eventually overcome their fear and . It'll also features with the cameo appearance of Calem and Game Serena. --------------------------------------
Fanfic Flashback Special Single Epsiode--------------------------------------
Type: Crossover, Flashback After Calem being freed from Camel's possessing, Ash, Serena, Calem and Serena (Game) will meet each other and share their life experience before sending Calem and Serena (Game) back to their own universe. --------------------------------------
Paldea Arc 2--------------------------------------
Ash, Serena --------------------------------------
Tobias Arc:--------------------------------------
Type: Deconstruction Fic, drama, Original Story, Amour, Break Fourth Wall, romance, Amour, character building, Action Warning: This Story Arc features with full of ridiculousness, rather dark story, in-face towards TPC and filled with heavy irony and even fourth wall break etc. Please watch at your discretion! Tobias was revealed to be the "Ash's dream crusher", so strong that not even the combined effort of 7 Pokemon Master can stop him! This Arc features with the return and the
final battle against Oizys and Damian. --------------------------------------
Ash's 10 years old Arc: --------------------------------------
Type: Deconstruction Fic, Original Story, Amour, Break Fourth Wall, romance, Humor Warning: This Story Arc features with full of ridiculousness, rather dark story, in-face towards TPC and filled with heavy irony and even fourth wall break etc. Please watch at your discretion! Last Story Arc where Ash is still 10 years old Ash finally defeated Tobias, but Ash's 10 years old curse had finally reverted Ash back to the tough dense shell. Ash's friend and Serena must find the way to break that curse to stop Ash from being 10 years old and bring the mature Ash back. --------------------------------------
Oshi no Ko crossoveIdol industry dark truth Arc:--------------------------------------
Type: crossover, drama, Break Fourth Wall, Humor Warning: This Story Arc features with full of ridiculousness, rather dark story, heavy irony, fourth wall break etc. Please watch at your discretion! Ash finally grown up! Serena was being invited to went to Japan for the performance but eventually rejected after she discovered the shocking, ugly truth of the idol industry in Japan. Officer Jenny gives the secret mission for Ash, Team Rocket Trio (served their sentence), Latias and Team Rocket Trio's Ditto will camouflage as Serena, Dawn, May and Chloe to sneak into those idol industry and debunk the dirty act in idol industry in Japan, while the real Serena, Dawn, May and Chloe will appeals to her fans all over the world to boycott such dirty act in idol industry in Japan. --------------------------------------
TBA Arc--------------------------------------
submitted by
Black_Hazard_YABEI to
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2023.05.31 09:47 Black_Hazard_YABEI Tentative Plot Preview of my Amourshipping fic (Pokemon A/S) Version 1.4
Version 1.2:
https://www.reddit.com/useBlack_Hazard_YABEI/comments/13vifky/tentative_plot_preview_of_my_amourshipping_fic/ Fanfic name: Pokemon A(sh)/S(erena)
--------------------
Continuity and Placement-----------------
After 1 years of MPM Epsiode 11
For Liko and Roy: Somewhere After Pokemon Horizon Epsiode 6-8 and it's subject to change
--------------------
Character settings--------------------
Protagionist: Ash and Serena (Of course)
Main Cast: Clemont, Bonnie, Misty, Brock, Gary Oak
Everyone will receive the Mega Evolution
Gary Oak become Professor before the fic starts.
Dawn become Top Coordinator before the fic starts while May will become Top Coordinator by defeating May on screen. May and Dawn will become Serena's rival.
Chloe is May, Dawn and Serena's apprentice
Pokemon Master scaling from best to worst: Ash >>>> Leon > all 6 Masters
Pokemon Coordinator scaling from best to worst : May >= Dawn > Serena > Chloe > Miette > Drew = Zoey
Pokemon Performer scaling from best to worst :Serena > May > Dawn > Aria > Chloe > Miette> Jessie
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Change from Anime in this fanfic--------------------
-Ash:
- become smarter and more mature at beginning, but still a dense shell (slowly breaks)
- Use Aura and his superhuman strength very often
- Ash will not release any non Pikachu pokemon at beginning, Regularly use his old pokemon and keep switching his party except Pikachu, because in this fanfic, Ash want to spent more time with their old pokemon. However, as the times comes by, Ash will slowly have the fixed team that features with few Paldea Pokemon.
- Some of his Pokemon like Bayleef and Gable will be fully evolved
- Acknowledge that Team Rocket Trio have heart and will display Sympathy to them
**-**Serena:
- will slowly become a better battler than anime counterpart (become as strong as Clemont) , joining battle way more often and will even features with several back-to-back action with Ash
-While Bond Transformation is exclusive to Greninja in anime ,in this fanfic bond transformation can also be accessed if the Trainer have unusual high relationship with their Kalos Starter (might subject to change in future) such as Serena-Delphox and Clemont-Chesnaut -Clemont's Chespin will evolve to Chesnaught because of some Lab accident which also blow up the Prism Tower(lol!)
-Up to 6 on hand Pokemon Limit still applys here, but can use some device to replace members in their party as they wish before entering battle, and it can be bypassed by simply befriend with other pokemon rather than caught them in pokeball
-Introduce various of team finisher move which will not be considered as one of the "4 moves"
-4 moves limit are still applies here, but trainers can bypass it by create their very own charge move on their pokemon
-Trainers can use all 6 pokemon at the same time
-Features tons of OC enemy, pokemon or the antagionist that are neither Pokemon nor Humans.
-Bonnie will become part of the team instead of Tagalong Kid and use squishy to help saves the day more often.
-Clemont will become more successful Scientist because he now got the more competent assistant (Clembot MKIII and his Chesnaught)
-Clembot will be upgraded to Clembot MKIII in this fic
-Arceus become way more loyal to Ash into the point that will makes Arceus angry enough to personally
--------------------
Miscellaneous--------------------
Everyone will have their official age +1, except Ash who is still stucking at 10 years old (There'll be the story arc which explains why Ash was still 10 years old)
Team rocket trio will be sent to jail at ending of Team Rocket Arc because I feels like they're superfluous in the fanfic. But they might return if I can make use of them and appears as reformed person because they're not entirely bad person I think
Liko and Roy will appear as side characters Greninja will be actively used, but there'll be few chapter where Ash didn't bring his greninja in his party Almost everyone will get Mega evolution Serena will move to Pallet Town and live with Ash, while Clemont, Bonnie and Meyer will temporary living with Ash as well Calem will appears in this fanfic as cameo alongside with Serena's Game counterpart)
, who will appears with Anime Serena at the same time I might consider to make the Pearlshipping Side Story which will take place before --------------------------------------
Season 1--------------------------------------
--------------------
Arc 1: The dream begins and reunion (ep 1-6)--------------------
Type: Storytelling, Action, Romance, Amour Featured Characters: Ash, Serena, Clemont, Bonnie, Miette, May, Dawn
Ash recieved the invite that will makes him reunite with his girlfriend, but he must deal with the plant from giant rock which will eventually not only makes him reunite with his girlfriend, but also reassamble the entire XY cast and makes the story looks like XY sequel (lol!)
Episode 1: Story begins with Ash saw the nightmare where the world being destroyed and even Arceus unable to do anything about it. Then
Ash wake up and he just realized that he was invited to see the Pokemon Contest final (Serena Vs Aria) in Kalos, but when Ash went to Kalos, he saw his Greninja being unconscious because of being overworked for cutting wood so many years non stop without taking any break (Lol!) Episode 2:
It's only 1 hours before Pokemon Contest final starts, Ash had sent his Greninja into Pokemon center. Meanwhile
Bonnie and Clemont calls Ash that the plant from Giant Rock had nearing the Luminse City. Ash and Lucario attempt to sense where's the source of those plant are but unable to. Meanwhile at this time,
Greninja had been fully recovered and returns to Ash! Episode 3:
Greninja had been recovered! With Greninja's help, Ash was finally able to find the source of the Giant Rock- on underground. Clemont used the newly devloped drill to make the tunnel so that Ash (with Pikachu, Lucario and Greninja), Clemont (with Luxray) and Bonnie (With squishy) will able to reach the underground and saw the core of those plants.
With the combined effort of Pikachu, Lucario, Greninja, Luxray and Squishy, they was able to destroy the core and stopping the Giant Rock plant once and for all. Episode 4: After the Giant Rock Plant Core had been Destroyed, Ash had found that the Pokemon Contest final had already begin. Ash was tried to reach Pokemon Contest as soon as possible. At first, Aria's excellent Contest skills makes Serena begin to self-doubt if she could made it, but Ash was eventally managed to arrives and cheers Serena, allowing
Serena to unlock Bond Transformation on Her Delphox to become Serena-Delphox and become Kalos Queen (Yes, I made her Kalos Queen that early because I have struggle to write Pokemon Contest chapters)
First Appearance of Dawn Episode 5: At last,
Ash and Serena had finally reunion! To celebrating Serena become Kalos Queen, Ash was going to buy the new clothes for Serena as suprise gift so that Serena can put her Blue Ribbon back on her chest, but Ash have struggle to do so because Ash know nothing about clothing style, but thanks to Diantha's help, Ash was eventally able to find the clothes that fits Serena and fits her Blue Ribbon.
Episode 6: Ash and Serena say goodbye to Miette, Diantha and May as they moved to Pallet town. But at the next day, they found themselves had been trapped inside the crowd as both are now become the celebrity and all of the billboard had their own face! Diantha will teach Ash and Serena must find the way to move around in public
--------------------
Clemont single chapter (ep 7)--------------------
Featured Characters: Clemont, Bonnie, Meyer
Featured Antagionist: Xerosic Type: Storytelling, Action, Humor I made this chapter so that I can give Clemont bond transformation form
Clemont's Chespin evolved into Chesnaught, first appearance of Clemont-Chesnaught and they have to move to Ash's house because Prism Tower had been damaged Episode 7: Clemont was devloping the devloution device which allows the Pokemon to devolve if they accidentally evolved against their will. However, like most of Clemont's device, his devlution device went malfunction and begin to explode and accidentally fully evolved his Chespin into Chesnaught as well! Everyone was managed to escape, but the explosion was so huge that it blows half of the Prism Tower, leaving them homeless and have to temporary move to Pallet town to live with Ash until the Prism Tower had been fully restored. Meanwhile, Xerosic managed escaped from jail and separated Clemont from Bonnie and Meyer. Xerosic's power protector easily overpowers all of his pokemon and his chesnaught! Xerosic was teasing that Clemont's science is terrible,
but Clemont determination that the science was supposed to be used for justice allows his chesnaught to unlock the bond transformation to become Clemont-chesnaught, allowing Clemont to defeat Xerosic and sent Xerosic back to jail. Unfortunately, Xerosic was managed to damage the Prism Tower which forcing Clemont, Bonnie and Meyer to living in Ash's house temporarily until the Prism Tower had been rebuilt.
-------------------
Ash pidgeot single chapter (ep 8)--------------------
Type: Action First appearance of Mega Pidgeot Featured Characters: Ash, Misty, Serena
Featured Antagionist: Tons of Fearows Despite Ash's pidgeot had officially returned to Ash, it's another questions of how long can his pidgeot live with his trainer.....
Episode 8: Tons of Fearow had invaded and caused the huge chaos in Pallet town and steals Serena's blue ribbon! Ash's Pidgeot had found that those Fearow are came from Viridian Forest. Ever since Pidgeot had reunited with Ash, those Fearow had rapidly reproduce, quickly take over the Viridian Forest and begin to spread out of nowhere! Those Fearow demands Ash's Pidgeot in exchange for those Pidgey and Pidgeotto's life and the Blue Ribbon. Ash and Pidgeot arrived Viridian Forest but those Pidgey and Pidgeotto told them not to leave his Pidgeot here because they thinks that the Pidgeot was belong to Ash and Ash refuse to leave his Pidgeot here. Those Fearow now attempt to hurt those Pidgey and Pidgeotto and ate the Blue Ribbon! Ash Mega Evolved his Pidgeot to fight against those Fearow but being slowly outnumbered by those Fearow. On the verge of Ash's Pidgeot's defeat, those Pidgey and Pidgetto had evolved into Pidgeot and helps Ash's Pidgeot to defeat those Fearow and give Ash back the Blue Ribbon, ending those Fearow's threat once and for all! Ash and his Pidgeot was bid farewell to those Pidgeot and give the Blue Ribbon back to Serena, now Ash's Pidgeot can live with Ash forever!
--------------------
Ash single chapter (ep 9)--------------------
Type: Adventure Featured Characters: Ash, Misty, Serena
Ash will caught Dunsparce in this episode Epsiode 9: After 27 years of failure, Ash had finally caught his most longed wanted Dunsparce ! (which will later evolve into the rare 3 segment dundunsparce by TM him Hyper Drill)
--------------------
The Muted Princess of Hoenn Arc (ep 10-12)--------------------
Type: Adventure, Humor May, the Princess of Hoenn had been diagnosed spasmodic dysphonia and become inability to speak like Red)
did! Meanwhile, Ash and Serena being sent to Hoenn in very funny way and reunited with May and Max! This epsiode also features Featured Characters: Ash, May, Max, Serena, Molly
Featured Antagonist: Team Rocket Trio (Epsiode 10 only)
Epsiode 10: Team Rocket trio caught Ash's Pikachu once again! Ash jump to the Team Rocket ballon to save Pikachu while having Serena caught his feet, but Ash had end up makes the Team Rocket ballon explodes and sent Ash, Pikachu and Serena to Hoenn! (lol!). May and Max meet Ash and Serena once again and was surprised why Ash would hugging Serena so tight and lying on the ground (lol)! Ash and Serena attempt greets May and Max but May didn't speak and respond with sign language! Max then told Ash and Serena's sad news about May become inability to speak because of the spasmodic dysphonia! Knowing that Jirachi will took 980 years to become useable again, Max decided to find which pokemon can cure May.
Serena will get Absol in this epsiode Epsiode 11: While May and Max was staying at their home to find if there's any pokemon to makes May can speak again, Ash and Serena went outside and saw the Absol laying down outside and end up seriously injured.
Epsiode 12: After Serena caught Absol, Max had found that the only way to makes May can speak again is to find the Unown, and Molly is the only person who can use Unown to make May speaks again. Ash, Serena, May and Max went to greenfield and found Molly to use unown to spell "May Speak" so that May can speak again
-----------------
-Arc 3: Team Rocket invasion (ep 13-21)--------------------
Type: Action Featured Characters: Ash, Misty, Brock, Gary Oak, Serena, Clemont, Bonnie, Professor Oak, Korrina, Alain, Diantha, Mewtwo, Lugia, Butch and Cassidy (Flashback)
Featured Antagonist: Giovanni, Domino , Dr. Namba (With Artifical Shadow Lugia), team rocket trio (Redeemed in ending), various of unnamed Team Rocket Grunts and Artifical Pokemons
XY/XYZ cast had finally reassambled! But let's not forget about that they must deal with the very first and longest lasting villain organization-Team Rocket!
Epsiode 13:
Gary had reunited with Ash, where former had become the Pokemon Professor. Gary brings Ash and Serena to visit the extension of Professor Oak's laboratory (Clemont and Bonnie was here too!). Meanwhile, Giovanni had arrived the laboratory and defeated Professor Oak. Gary came out and fight against Giovanni once again and.....lose once again. Meanwhile, the
Team Rocket Grunts kidnapped Professor Oak while they're battling and Giovanni had left the laboratory! Epsiode 14: Giovanni kidnapped Professor Oak to Team Rocket base to make Professor Oak works for him. Ash and Gary was thinking about how to save Giovanni. Meanwhile, the Team Rocket trio appears once again and attempt to steal his Pikachu, but Misty and Brock arrives and saves Ash's Pikachu. Ash respond with a heavy heart as Ash aware that this might be their last time to prepare for trouble as Ash had decided to destroy Team Rocket once and for all (Yes, he feels sympathy for those Team Rocket Trio because he aware that Team Rocket Trio have heart) and Ash's pikachu sent Team Rocket Trio flying once again like usual!
Epsiode 15: Thanks to Clemont's science, Ash, Misty, Brock and Gary was able to track down the location of Team Rocket base. Clemont gives Ash the device which allows Ash to freely switch his Pokemon party anywhere and anytime.
Ash, Misty, Brock and Gary went to Team Rocket base while leaving Serena, Clemont and Bonnie at Ash's house. Ash, Misty, Brock and Gary charging towards Team Rocket Base and begin the final battle against Team Rocket! Epsiode 16:
Ash, Misty, Brock and Gary fight against thousands of Team Rocket Grunts who "Welcomed" them. They managed to clean the way and proceed, but
Domino appears and blocked their way!
Misty and Brock decided to stay here to fight against Domino to let Ash and Gary reaching Team Rocket Base! Meanwhile, Professor Oak had been tied into the chair which extract his knowledge about the pokemon.
Epsiode 17: Ash and Gary was finally managed to find Giovanni and Professor Oak. Giovanni transfer his consciousness into the Armored Mewtwo (this Mewtwo is different from the first movie one and it's nothing more than Giovanni's new body) while Gary was going to save Professor Oak.
Serena, Clemont and Bonnie saw the news about Ash is fighting Armored Mewtwo and decided to head to Team Rocket base together with the help of met Korrina, Alain and Diantha. Meanwhile, Ash had been defeated by Giovanni and being tied outside the Team Rocket base!
Epsiode 18:
Clemont, Bonnie and Serena met Korrina, Alain and Diantha to rescue Ash, but being interrupted by the artifical pokemon army and Dr. Namba.
Korrina, Alain and Diantha decided to fight against Dr. Namba while Clemont, Bonnie an Serena stay to fight against those artifical pokemon to clean their way to save ash. Meanwhile Giovanni was about to end Ash's life, but being stopped by Gary.
Inside Ash's mental world, Aaron was teaching Ash to master Aura power. After Ash mastered the Aura power, Ash breaks free with his newly mastered Aura power and team up with Gary to fight against Giovanni. Epsiode 19:
Thanks to Ash and Gary's excellent teamwork, in addition of Ash's mastered Aura power,
Giovanni had been easily defeated and Giovanni's mewtwo armor had been teared apart. At the same time,
Misty, Brock had finally defeated Domino while Korrina, Alain and Diantha managed to defeat Dr. Namba and the artifical Lugia thanks to the Real Lugia (the one from M02) , while Serena, Clemont and Bonnie had defeated all of those artifical pokemon army. They all reunited with Ash and Gary. Meanwhile, Giovanni still refused to give up, he used the knowledge that being extracted from Professor Oak to create the gigantic ultimate pokemon called Chimera. Giovanni insert his consciousness into Chimera and razed half of Pallet Town into ground!
Epsiode 20: Despite the combined effort of
Ash, Gary, Misty, Brock, Serena, Clemont, Bonnie, Korrina, Alain , Diantha, Chimera was proven too much for those heroes to handle! Chimera then begin to cover the entire sky with the black smoke which will slowly turns all pokemon all over the world into shadow pokemon! Seems there's nothing to stop him, the real mewtwo appears and team up with Lugia to helps those hero to fight against Chimera. Meanwhile, Ash's Greninja was managed to use his extrasensory to emulate almost all of Pokemon moveset while his Lucario's aura power had been enchanced which allows his Lucario to create the spirit bomb sized aura sphere.
Ash, his pikachu, Greninja and Lucario eventally able to blown Chimera to pieces and sent Giovanni's consciousness back to his human body. Ash came in front of Giovanni and about to kills him with Aura sphere, but Serena, and later the newly arrived Team Rocket Trio pleding Ash not to. Following Giovanni, Team Rocket Trio and rest of Team Rocket member being arrested, Team Rocket had finally being taken down for good. Korrina, Alain and Diantha say goodbye to Ash, Gary, Misty, Brock, Serena, Clemont and Bonnie as Korrina, Alain and Diantha head back to Kalos. Ash and Team Rocket Trio made the promise that they'll be travel together once the Team Rocket Trio served their sentence Epsiode 21: Few days after Team Rocket being taken down, Ash, Gary, Misty, Brock, Serena, Clemont and Bonnie made the celebration for that. --------------------------------------
Season 2--------------------------------------
--------------------
Arc 4: Ash being dense shell (ep 22-24)--------------------
Type: Storytelling, Action, character building, emotion The world had back to it's peace following the shut down of Team Rocket. However, Ash's dense shell kick in ane he'll will learn the the hard way about what will happen for being dense shell
Epsiode 22:
Ever since Ash become much stronger since the Team Rocket fight, he begin to become arrogant and addicted in Pokemon Battle! (Yes, typical dense shell Ash for ya) He begin to refuse other people's help and even end up having Quarrel with Serena! Ash ragequit his house and being attacked by Damian, who is looking for revenge of his charamder's betrayal. Despite Ash become lot stronger since they last met, Damian's newly obtained Psychic power and his Charizards army (Mega charizard X and Y, Gigantmaxed Charizard and Shadow Charizard that Damian created with his Psychic power) was proven even more ahead of Ash, but Ash's bond between pokemon quickly turns the table! While Ash was about to defeat Damian, his Pikachu suddenly unleashed the large amount of power and went berserk!
Epsiode 23:
Having his pikachu went berserk, Ash had slowly realized that he's only care about Pokemon and become megalomaniac had corrupted his bond with pikachu! He begin to feels sorry about how he treat his friends especially Serena. Ash was later apogoized to Serena and his friends and slowly reconcile with each other and discuss how to bring his pikachu back to control. With the combined effort of Serena and his friends, Ash was eventually able to bring his pikachu back to sense. Episode 24:
Those evil Malamar had finally returned to present and attempt to brainwash Ash and Serena once again, but Clemont used his device to prevent the brainwash from happening! **Ash and Serena was quickly blows those evil Malamar into ashes but the energy crystals absorbs those evil Malamar's body and activated and quickly defeated all of their pokemon except Pikachu. That energy crystals attempt to shoot laser on ground and Ash have only pikachu left to stop that energy crystal! Ash's feelings resonance with pikachu which allows pikachu utilized that power once again to **create the deadly new move for pikachu: Ragnerok!
--------------------
Single Pokeshipping chapter (ep 25)--------------------
Type: Story telling, Action Misty must find the balance between traveling with Ash and her gym. Episode 25: Misty had been tired of her having to do all three jobs from her 3 Irresponsible sisters, which making her leave her gym behind and went to Ash's house. Ash was suprised how Misty would willing to give up her gym for that Meanwhile, Damian hijacked Misty's gym and kidnapped Daisy, Lily, and Violet, to demands Misty in exchange her gym and her sisters. Ash and Misty worked together to defeat Damian and saved all 3. Misty's 3 sisters apogoized for over-reliance the gym operation to Misty alone and promised Misty that they'll become more responsible for their gyms. Misty give her gym back to her sisters and says goodbye to them.
--------------------------------------
Alola Arc (Epsiode 26-37) -------------------------------------
Type: Story telling, adventure, action (ep 29-30, 33-35) Ash,Serena, Misty, Clemont, Bonnie and Brock will go to Alola and meet Ash's classmates. This might be the Only Story Arc where Ash's Alola classmates will have major appearance for a while Lillie will merge with the Shiny Nihiliego with same name#Lillie)
in this Arc Ash's Dunsparce will learn Hyper Drill and evolve into 3 segment dundunsparce in this Arc. Episode 26: Ash,Serena, Misty, Clemont, Bonnie and Brock went to Alola for vacation and reunited with Ash's classmates. Ash and Serena will share their experience in those years
Epsiode 27: In order to prepare the
Lomi-lomi salmon. recipe for Mallow, Misty and Lana went to fishing the large sized Hawaiian Salmons. They met Cilan who was also fishing for the Hawaiian Salmons for his new recipes. Lana eventally managed to obtain the large sized Hawaiian Salmons and give it to Mallow.
Epsiode 28: Ash, Serena ,Brock and Misty went to visit Aether Paradise with Lusamine, Gladion and Lillie, Serena was so excited about the equalvent inside.
Brock met Lusamine for first time and become horny and being instantly poison jabbed by his Croagunk and dragged away by Misty like usual (lol!) Meanwhile, the parallel version of
Lusamine (from Pokemon Sun and Moon game) had went to this universe using the Ultra Wormholes and kidnapped the Shiny
Lillie#Lillie) (nihilego) for parallel Lusamine's evil deed!
Epsiode 29: The Shiny nihilego had been kidnapped! Ash and his Alola classmate must find the way to recuse the Shiny nihilego! Clemont attempt to create something that can sent them to another universe but failed. Meanwhile, Ash's Naganadel and Solgaleo appears from the Ultra Wormhole. Ash was confused why Naganadel would finds him while he's living with his friends on his own world, Naganadel said that his own world had appears thousands of Ultra Wormhole and being invaded by vile Ultra Beasts. Ash, Serena, Gladion and Ash's classmate become Ultra Guardians. With the help of Solgaleo to create the Ultra Wormhole, the Ultra Guardians begin to went to the alternative universe and save Shiny Nihiliego!
Epsiode 30: Inside the Aether Paradise of Alternative universe, the Ultra Guardians defeats all who stops them and was managed to find the Shiny nihilego which is trapped into the tube. The Alternative Lusamine was just seen to kicked the
Alternative Lillie out of her room and told the Ultra Guardians that she'll rules Ash's world. Serena, Lillie, Lana and Mallow went to fight against Alternative Lusamine while Ash, Kiawe and Gladion attempt to use their Z move to break that tube but failed. Serena, Lillie, Lana and Mallow was slowly being overwhelmed by Alternative Lusamine until Kiawe and Gladion aids them. Ash attempts to use his Aura to brute force that tube but seeing that the Shiny nihilego was taking damage as well! With Ash running low on options, Ash call out his Dunsparce and pray for his Dunsparce for helping him. His Dunsparce agrees and evolves into the rare 3 segment Dudunsparce. Ash's Dudunsparce use Hyper Drill to destroy that tube and sucressfully recuse the Shiny nihilego. At the same time, the Ultra Guardians had defeated the Alternative Lusamine. Ash's Solgaleo created the Ultra Wormhole to brings the Ultra Guardians back to their own universe!
Epsiode 31: Ultra Guardians and the Shiny nihilego had returned to this universe! Now the 1st anniversity party of Ash become Champion had finally begins!
Epsiode 32: Ash, Serena, Misty, Brock, Clemont, Bonnie, Gladion and Ash's teammate went to Pokémon Paradise Resort and have a
relaxing bath before settling down in bed. Everyone falls asleep. Meanwhile, the sky have tons of Ultra Wormhole appears.
Epsiode 33: Ash's gang woke up and was horrified about how the sky are being filled with Ultra Wormhole, Ash, Lillie and Gladion went to Aether Paradise while the rest are stay in Alola to sent those Ultra Beast back to their own place. Ash, Lillie, Gladion and Lusamine was horrified to see that the Alternative Lusamine (merged with Nihiliego) had appears to follow them into this universe.
Epsiode 34: Ash, Lillie, Gladion and Lusamine fought against the Alternative Lusamine and seemsly to defeated the Alternative Lusamine, but Alternative Lusamine suddenly wake up and about to directly attack Lillie! However,
The Shiny Nihiliego (Lillie) merges with Lillie (Artist: yu☀︎) and emerage unharmed. The 2 Nihiliego-Human fusion fight each other, but Ash's Solgaleo appears once again and push (with the combined effort of Lillie, Gladion and Lusamine) ,the Alternative Lusamine back to it's universe via the Ultra Wormhole!
Epsiode 35: Despite they finally get rid of Alternative Lusamine, the Ultra Guardians had been outnumbered by the Ultra Beast even with the combined effort of Guardian deities! Professor Kukui had found that the only way to sent all those Ultra Beast back is to combine the power of all 7 Z rings to shut down the Ultra Wormhole. Ash, Gladion and Ash's classmate had used the Z rings to create the giant rainbow laser to the sky to power up the Guardian deities's grand cross shaped beam to suck those Ultra Beast back to Ultra Wormhole and closing those Ultra Wormhole, ending the Ultra Beast crisis once and for all.
Epsiode 36: Ash, Serena, Clemont, Bonnie, Misty, Brock and Ash's classmate went to Treasure Island for fun.
Epsiode 37: Ash had saw the news about May and Dawn will appears in the final of Grand Festival in Galar; Ash then realized that he made the promise that he'll cheer up either May or Dawn in person should they managed to reach to the finale. At the same time, Misty had recieved the phone call that the 3 sisters will need Misty's help for Gym's Refurbishment. Ash, Serena, Clemont, Bonnie, Misty and Brock says goodbye to Ash's classmate as Misty heading back to her Gym and the rest heading to Galar.
--------------------------------------Planned Future story Arc:-------------------------------------- Pokemon Contest Arc (Mittie vs Serena) or: Features with May vs Dawn, but I don't know who should win the contest. If May wins, Serena will encounter May and if Dawn wins, Serena will encounter Dawn. Serena will lose either way. Wallce Cup Arc(May vs Dawn, Chloe vs May, Chloe vs Dawn, Dawn vs Serena) or: countine the romance amour with Ash arc: (Should I? But I really suck at writing those)
Type: Action, Deconstruction Fic, drama, passion, Original Story, Fantasy, Meta In this Arc, Goh will learn the very harsh lesson of how Pokemon supposed to be treated. Although many chinese Amourshipping Fic have Goh as Villain or being brutally murdered, this Fanfic will instead makes Goh learns fear. --------------------------------------
May and Dawn Single Chapter--------------------------------------
Epsiode 38: In Galar, May and Dawn will begin the rematch with very
same)
Pokemon) they used
Last time. However, May's more superior skills had finally defeats Dawn and become second Top Coordinator. Ash and Brock comfort Dawn, with Serena become curious about Top Coordinator thingy and shared their experienced with Dawn. Meanwhile, Ash recieved the phone call from --------------------------------------
Oizys Arc (adopted from this one shot): --------------------------------------
Epsiode 39: Inside Hoenn, Serena sawing that May was doing rematch with Dawn, and May finally defeats Dawn and become Top Coordinator. Ash and Brock comforts Dawn and Dawn promised that she'll become another Top Coordinator. Dawn and Serena will also shared their experience.
Epsiode 40: Chloe finally determinate to caught more Pokemon for the future Pokemon
Epsiode 40: Ash worried about how
Ash teachs Goh how to take care of Pokemon,
but Goh's dark side came to manifest as its own entirely separate, physical entity called Oizys, Goh's evil counterpart who is the psychopath pokemon hunter (a parody of many chinese amourshipping fic features with Goh as antagionist), Goh was paralyzed with fear after witnessing his evil counterpart's cruelty and end up in coma for a while. Oizys steal all Serena's pokemon, all Ash's ace (including his Greninja) and almost managed to steal his pikachu but his pikachu managed to free all of Ash's ace and Serena's pokemon, Ash and Serena got the upper hand and defeats Oizys, but
Ash being posessed by submitted by
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2023.05.31 09:06 kojobrown "Dangerous" Areas of Oahu: A Guest's Perspective
Aloha.
I have lived on Oahu for 12 years. I came here when I was 20.
People who come here always inevitably ask if there are areas to avoid. Well...maybe not always, because a lot of people think Hawaii is one big beach town and don't know that life happens here too.
Anyway, having spent a lot of time in three of the areas considered most "dangerous" on Oahu, here are my impressions of Ewa Beach, Waipahu, and Waianae. (Pls excuse formatting, I'm on mobile)
- Ewa Beach
The real Ewa Beach. Hanakahi Street, Hau Bush, Papipi Road, Silva's, etc. Because a lot of people say "Ewa Beach" when they mean Ocean Pointe or Ewa Gentry. I've heard stories that back before the Gentry-fication of the area, Ewa Beach was rough. I have a good friend who, back in the 90s, had just moved to Hawaii and was set to go to Campbell. Apparently, a security guard at the school told his mom she might want to rethink that decision, as a nerdy Haole boy might not fare well at that particular school. That friend ended up going to Radford.
Today, while Ewa Beach definitely still has a reputation, I get the feeling that it has calmed down a lot. I think this is due to the expansion of greater Ewa and the influx of so many new people. Back then, Ewa Beach was isolated. It was the end of the road. Nowadays, it is a neighborhood in a much larger population center.
Ewa Beach certainly feels different from greater Ewa. It's a lot older, more local, and more "neighborhoody." It has an identity that one immediately recognizes as Ewa Beach after living here for a certain amount of time. And you can always recognize an Ewa Beach guy. I don't know how, but you can. And if you can't recognize it, you'll know it in time, because Ewa Beach people always let you know they're from Ewa Beach.
There are still stories about robberies, fights, and other unfortunate events that one hears coming out of Ewa Beach, but I would absolutely not consider it a very "dangerous" area. Rough? Sure, in some places. There were just some robberies and assaults down there. But I've never felt in grave danger being down there. Just cautious about my surroundings.
Ewa Beach is definitely an interesting place. It's a perfect encapsulation of the tension Oahu feels between the old and the new. It's a town with an old reputation for lawlessness that has lost much of its grit because of rapid Gentry-fication.
You know those old guys who you know were badass fighters in their youths? The guys who have grown overweight, are gray-haired, and who like to regale you with crazy stories from 30 years ago? They aren't as fearsome as they once were, but you still wouldn't want to be on their bad side and so you respect them. That, to me, is Ewa Beach.
- Waipahu
Go to Don Quijote and count how many languages you hear. English. Filipino. Ilocano. Marshallese. Samoan. Chuukese. Filipino. Ilocano. Filipino. Welcome to Waipahu. 94 Block.
For those who don't know, Waipahu is an old mill town that used to process a lot of sugar cane. It's not a beach town like Ewa Beach or Waianae. It's like a suburb of a suburb of Town ("Honolulu"). I mean suburb not in the sense of Suburbia, but in the sense of a town somewhat in the orbit of a larger city. I used to hate going there because it felt so congested, and then they started building the rail and I hated it even more.
Now, however, after having worked there for about a year, I love Waipahu. Old Waipahu town, from about Kunia road all the way to Waipahu High School. Yes, I know, Kunia, Waipio, and Waikele exist, but I mean Waipahu Waipahu.
It's gritty. It's historic. It can certainly be sketchy, and it's even menacing in places. I had a friend who lived on Pupuole Street, and he told me many stories about the nighttime activities in the neighborhood. Every time I went to visit him there, my head was on a swivel.
Then there's Aniani. Oh man. It's such a small neighborhood, really just a street, but it has a reputation for being pretty hectic. I've never hung out there, but I've taken rides down there and it's pretty wild. Casual fire starting, trash everywhere, sneakers hanging from power lines, addicts pushing shopping wagons full of "found" goods, etc.
My boss was born and raised in Waipahu, and when I asked her about Aniani, she told me it's always been Aniani. I even heard nobody used to deliver food there because it was too dangerous. That said, I think part of this was probably due to how tight that street is and how you have to turn around at the end to get out.
Waipahu transit station? Sweet old Filipina tutus and zombies. Times shoppers. People just passing through to get their TB shots at the Civic Center. Others passed out on the bus stop benches.
Waipahu is frequently in the news for robberies, break-ins, and other unpleasant happenings. There are a lot of homeless, many of whom are, unfortunately, addicted to drugs. I worked in a medical office in the area and we had many incidents with public disturbances, including public nudity, public masturbation, and other such quirky occurrences.
That said, there is a beauty to Waipahu. I love its diversity. It is a kind of entry point for many new Hawaii residents, especially from the Philippines, but also from Samoa, the Marshall Islands, Chuuk, etc. Mom and Pop shops, restaurants, barber shops, medical offices, and all manner of businesses line Farrington Highway. Waipahu feels unique among other Oahu towns because of its ethnic composition. These cultures give Waipahu a different kind of flavor than places like Waianae or Kapolei. The only other place I imagine has a similar vibe is Kalihi, but I haven't spent much time there.
Waipahu is very dense, as it is an immigrant town with multiple generations often living in the same small apartments. Familial living is the norm in Hawaii, but in Waipahu this is even more prevalent. It's not just parents, grandparents, and children -- it's parents, grandparents, great-grandparents, children, cousins, uncles, and aunties.
Is Waipahu dangerous? It certainly feels more gritty than Ewa Beach, and one certainly should take certain precautions in certain parts of the town. It's like...you're unlikely to be shot at, but there are places there where you wouldn't necessarily be surprised to see people with guns. I guess it can be dangerous, but I feel like if you know the town and how to navigate it, you'll be fine. Waipahu is certainly not Detroit, but it ain't Mililani either (Mililani seems to be becoming more like Waipahu though from what I've been seeing in the news). Overall, Waipahu is one of my favorite places on the island.
(Take a shot for every time I write the word "certainly")
- Waianae
This is the one you've been waiting on. The West Side. 96792. The Waianae Coast. If you're scared, just stay in Kapolei.
For convenience, I will refer to the whole Coast as Waianae. In reality, there are differences between Nanakuli, Maili, Waianae, and Makaha. A quick impression:
- Nanakuli feels very Hawaiian. The whole Coast is very Hawaiian, but Nanakuli in particular feels very Hawaiian.
- Maili feels like...I don't know, a kind of middle ground? Sea Country (a newer housing development, for those not in the know) is there, but it's tucked away in the back. Almost the exact opposite of Ewa Beach, where the new part is in the front. I'd say Maili feels very residential.
- Waianae proper is the heart of Oahu's Wild West. Lots of stores, food places, and other businesses.
- Makaha is country. Not a lot of stuff to buy, but a lot to explore. Far less dense than the other three towns.
But let's proceed with the conversation.
This is the area most people who aren't from Hawaii first hear about when they ask what the most dangerous part of the island is or where to stay away from. Sure, they'll hear about Kalihi. They'll hear about Wahiawa and Waipahu. But Waianae is different.
Waianae is isolated. One way in, one way out. It's far removed from the sprawl that starts in Kapolei and ends roughly somewhere after Hawaii Kai. It's closed off. This isolation is a kind of double-edged sword: on the one hand, it ensures that Waianae stays Waianae, but on the other hand, it concentrates a lot of the darker aspects of Waianae to that region.
I was once one of those new Hawaii residents, but my knowledge of Waianae was gained from Google prior to moving to Hawaii. When I arrived in Kapolei, a family member living here took me to Waianae shortly after my arrival. I was shocked. I saw homeless tents all along the road. I saw liquor stores and big lifted trucks. I smelled weed literally everywhere. I saw lots of cops in certain parts. I saw a population that looked different from the people I had just seen in Kapolei.
12 years later, I still see all of that, but I see Waianae for what it truly is: a community.
The thing about Waianae is that it's not just local, it's Hawaiian (but with a whole lotta Portuguese last names). This makes it different than somewhere like, say, Pearl City or Nuuanu. Those places have plenty of locals, but ethnically speaking, these areas are more Filipino and/or Japanese.
Waianae, on the other hand, has the highest concentration of Kanaka Maoli on Oahu, which means that local culture there is dominated by Hawaiian culture. This is where you find Hawaiian immersion schools, Hawaiian murals, and so forth. There are non-Hawaiians who live in Waianae, but the historical structure of the community is rooted in old Hawaiian culture.
I used to work at the Comp (if you know, you know). And it was at the Comp where I first learned just how strong of a community Waianae was. My co-workers would call older Patients uncle and aunty, which is obviously the norm in Hawaii, but they would actually be related to the Patients. Like, "oh yeah that's my mom's cousin" or "that's my dad's older brother." Everybody seemed to know each other from school, family ties, or some other connection. It was incredible.
After work, I'd drive home back to Kapolei, and everyone was outside. Everyone was at the beach (shout out to Nanakuli Beach Park), at the parks, taking walks, etc. And as soon as I got back to Kapolei, with its shopping centers and carefully-manicured streets, I felt like I had left something behind in Waianae.
Waianae is rough. I hesitate to use the term "ghetto," because I don't think it's quite "ghetto." It's more of a working-class country kind of vibe. It's more rural Mississippi Delta than Southside Chicago. But make no mistake, whatever you call it, Waianae is a rough area. Drugs are everywhere, shootings are not uncommon (I started writing this shortly after the chicken fight shooting and there was just another shooting at Makaha Beach) and scrapping is a beloved pastime.
It's sad to see the social issues that plague Waianae, and there is a lot of work that needs to be done in that community. But the beautiful thing is that the work is being done by the community. That's the thing about Waianae: nobody there is content with just waiting for the State to help out. Waianae takes matters into its own hands.
The State won't provide affordable housing for the house houseless? Waianae builds a houseless community.
Healthcare hard to come by in Waianae? Waianae builds a medical center.
Hawaiian language in danger of dying out among the younger generations? Waianae builds Hawaiian language immersion schools.
They say Waianae is ghetto, but I say it's proud. It's not somewhere the average tourist or newcomer to Oahu is likely to understand, so many may go once and not go back or avoid it altogether. Waianae's reputation is part of the reason it has managed to retain a certain vibe that other parts of Oahu have lost.
Is it dangerous? I hate this question. Waianae is not Rio de Janeiro, but if someone visiting from Iowa were to ask me, I'd tell them that you definitely need to understand that it's not the Hawaii they promote to tourists in the brochures. Someone from the Bronx might not consider it dangerous because there aren't swaths of gangbangers shooting at each other, but they'd be wrong in thinking Waianae is soft.
- In Conclusion
These are some of the areas newcomers to Hawaii are told are dangerous. All are on the western part of Oahu, but only Waianae is truly the West Side. Don't let some townie convince you that Kunia is the West Side. Ewa Beach and Waiaphu are sometimes referred to as the South Side, though not as often as Waianae is called the West Side.
I'd say Waianae is without a doubt the roughest area, followed by Waipahu in second place and Ewa Beach in third. But all of these areas have their charm. Waianae is naturally beautiful. The beach, the mountains, the real people of the real Hawaii. Waipahu is a diverse town with great food. And Ewa Beach is the capital of Hawaii.
I've not spent enough time in Kalihi, Wahiawa, Halawa, Palolo, etc. to give a deep analysis, but maybe next time I'll cover the "nicer" areas of Oahu like Kapolei or the really nice areas like Hawaii Kai. Or maybe the East Side or the North Shore or Kaimuki or something. I'll probably do the Laie area. That's a whole different island as far as I'm concerned. Anyway, thanks for reading.
Aloha.
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2023.05.31 04:33 stonecoldlissa Termites in apartment complex
We found termites in our two bedrooms the weekend of 5/13. That following Tuesday, our complex sent someone to confirm it was termites and that Thursday, 5/18, a company called EnviroSmart drilled some holes in our walls for treatment I’m assuming. Said it would take 2 - 3 weeks to kick in and advised not to spray with termite killer anymore.
Come early last week, 5/23, termites are back flying around our apartment and crawling on beds. Spray more termite killer, apt complex sends in pest control over the weekend even though we told them previously not to because we’d be out of town and we did not want them to spray with our two cats.
Well….today they’re back in full force. Flying all around our kitchen and more holes than ever in bedrooms. Coincidentally, our lease is up for renewal and I’m becoming concerned about the structural damage to our building.
Two pieces of advice I’m seeking:
- Has anyone else ever dealt with this in an apartment? What was the treatment like?
- We’ve lived here since 2020 with no issues ever. It’s a great complex, fits our budget, and office staff has been great. But this issue has me very worried. To renew or not to renew?
We pay about $1400 in Med centeLeon valley for a two bed/one bath and I know rent prices have skyrocketed lately, and I do not want to sacrifice quality or safety for price.
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2023.05.31 03:11 wtfwafflezor (Selling) 800 Titles Fast & Furious Collection 1-9 MA HD $10 Dog 2022 Vudu HD $3
Prices FIRM - CashApp/Venmo/PayPal Friends & Family
Disney/Marvel titles are split codes. Only redeem what you pay for. Thank you.
300 (2007) (MA/4K) $6.50
12 Monkeys (1995) (MA/4K) $3.50
12 Years a Slave (2013) (MA/HD) $3.50
2 Guns (2013) (MA/HD) $4.75 (iTunes/HD) $3.50
2012 (2009) (MA/4K) $6.50
22 Jump Street (2014) (MA/HD) $4.50
355, The (2022) (MA/HD) $5.75
47 Meters Down (2017) (Vudu/HD) (iTunes/HD) $4.50
47 Meters Down: Uncaged (2019) (Vudu/HD) (iTunes/4K) $4.75
80 for Brady (2023) (Vudu/HD) (iTunes/4K) $6.50
A Beautiful Day in the Neighborhood (2019) (MA/HD) $5.75
A Clockwork Orange (1972) (MA/4K) $6.50
A Dog's Purpose (2017) (MA/HD) $4 (iTunes/HD) $3
A Man Called Otto (2022) (MA/HD) $7.25
A Million Ways to Die in the West (2014) (iTunes/HD) Ports to MA $4.25
A Monster Calls (2016) (MA/HD) (iTunes/HD) $3.75
A Quiet Place (2018) (Vudu/4K) $4.50 (iTunes/4K) (Vudu/HD) $1.50
A Quiet Place Part II (2020) (Vudu/4K) $6.50 (iTunes/4K) (Vudu/HD) $4.25
A Vigilante (2018) (Vudu/HD) (iTunes/HD) $5.50
A Wrinkle in Time (2018) (MA/HD) $3
Abraham Lincoln: Vampire Hunter (2012) (MA/HD) $4.25
Action Point (2018) (Vudu/HD) $2.25 (iTunes/4K) $1.50
Ad Astra (2019) (MA/HD) $4.75
Addams Family (1991) (Vudu/4K) (iTunes/4K) $6.50
Adventures of Tintin (2011) (Vudu/HD) (iTunes/HD) $4.50
After Earth (2013) (MA/HD) $2.50
Age of Adaline (2015) (Vudu/HD) (iTunes/HD) $3.75
Aladdin (1992) (MA/4K) $6.75 (MA/HD) $3.25 (GP/HD) $2.25
Alice in Wonderland (1951) (GP/HD) $5.50
Alien (1979) (MA/4K) $7.25 (iTunes/4K) (MA/HD) $5
Alien 3 (1992) (MA/HD) $5.50
Alien Collection 1-6 (MA/HD) $19.50 1-4 (MA/SD) $9
Alien Resurrection (1997) (MA/HD) $5.50
Alien: Covenant (2017) (iTunes/4K) (MA/HD) $2.50
Aliens (1986) (MA/HD) $5.50
All Eyez on Me (2017) (Vudu/HD) $2.50 (iTunes/HD) $1.75
All The Money In The World (2017) (MA/HD) $4.25
All the Way (2016) (GP/HD) $3.50 No Port
Aloha (2015) (MA/HD) $2.50
Alvin and the Chipmunks: The Road Chip (2015) (MA/HD) (iTunes/HD) $2.75
Amazing Spider-Man (2012) (MA/4K) $6.50 (MA/HD) $4.50
Amazing Spider-Man 2 (2014) (MA/4K) $6.50 (MA/HD) $5.50
Ambulance (2022) (MA/4K) $6.75 (MA/HD) $4
American Beauty (1999) (Vudu/HD) (iTunes/HD) $6
American Made (2017) (MA/4K) $7.25 (MA/HD) $4.25
American Sniper (2014) (MA/4K) $6.50
American Underdog (2021) (iTunes/4K) (Vudu/HD) $4.75
Amsterdam (2022) (MA/HD) $5 (GP/HD) $3.75
Anchorman 2: The Legend Continues (2013) (iTunes/HD) $2
Angels & Demons (2009) (MA/HD) $5.75
Angry Birds Movie (2016) (MA/HD) $3.75
Annie (2014) (MA/HD) $2.25
Antlers (2021) (GP/HD) $4
Ant-Man (2015) (MA/4K) $6.25 (iTunes/4K) $5 (MA/HD) $4.50 (GP/HD) $2.25
Apollo 11 (2019) (MA/HD) $6.25
Aqua Teen Forever: Plantasm (2022) (MA/HD) $4.75
Army of Darkness (1992) (MA/HD) $4
Arrival (2016) (Vudu/4K) $6.75 (Vudu/HD) $2.25 (iTunes/4K) $4
Art of Self-Defense (2019) (MA/HD) $6
Artist, The (2011) (MA/HD) $6
Avengers (2012) (MA/4K) $7.75 (iTunes/4K) $6.75 (GP/HD) $3.75
Avengers: Age of Ultron (2015) (MA/4K) $7.75 (iTunes/4K) $6 (GP/HD) $1.75
Avengers: Endgame (2019) (MA/4K) $4.75 (iTunes/4K) $3.75 (GP/HD) $1
Avengers: Infinity War (2018) (MA/4K) $5.50 (iTunes/4K) $3.75 (GP/HD) $1
Babylon (2022) (Vudu/HD) (iTunes/4K) $6.25
Back to the Future (1985) (iTunes/4K) (MA/HD) $4.25
Bad Boys for Life (2020) (MA/4K) $5.75 (MA/HD) $3.50
Bad Guys, The (2022) (MA/4K) $8 (MA/HD) $4.25
Bad Moms (2016) (MA/HD) $3.50 (iTunes/HD) $2.75
Bambi (1942) (MA/HD) $6.25 (GP/HD) $4.50
Bambi II (2006) (MA/HD) $6.25 (GP/HD) $4.50
Band of Brothers (2001) (GP/HD) $3.75 No Port
Bank Job, The (2008) (Vudu/HD) $3.25
Banshees of Inisherin (2022) (GP/HD) $4.50
Batman and Superman: Battle of the Super Sons (2022) (MA/4K) $6 (MA/HD) $4.50
Batman Year One (2011) (MA/4K) $5
Batman, The (2022) (MA/4K) $5.25 (MA/HD) $3
Batman: The Long Halloween Deluxe Edition (2022) (MA/HD) $6
Battle: Los Angeles (2011) (MA/4K) $6.50
Battleship (2012) (MA/4K) $4.50 (MA/HD) $1.75 (iTunes/4K) $3
Beast (2022) (MA/HD) $5.75
Beauty and the Beast (1991) (MA/4K) $7 (MA/HD) $4.75 (GP/HD) $2
Beauty and the Beast (2017) (MA/4K) $7 (MA/HD) $3.25 (GP/HD) $2
Bedknobs and Broomsticks (1971) (MA/HD) $5 (GP/HD) $3.50
Beguiled, The (2017) (MA/HD) (iTunes/HD) $4
Being John Malkovich (1999) (MA/HD) $3.50
Beirut (2018) (MA/HD) $4.75
Belfast (2021) (MA/HD) $5.50
Belly (1998) (Vudu/4K) $4.75
Ben-Hur (2016) (Vudu/HD) $2.50
Better Off Dead (1985) (Vudu/HD) (iTunes/HD) $6.50
Beverly Hills Cop (1984) (Vudu/4K) (iTunes/4K) $4.50
BFG, The (2016) (MA/HD) $5.25 (GP/HD) $3.50
Big (1988) (MA/HD) $5.75
Big Lebowski (1998) (iTunes/4K) $6 (MA/HD) $5.75
Big Wedding (2013) (Vudu/HD) (iTunes/HD) $3.75
Billy Elliot (2000) (MA/HD) (iTunes/HD) $4.25
Birth of A Nation (2016) (MA/HD) $4
Black Adam (2022) (MA/4K) $7 (MA/HD) $4.25
Black Christmas (2019) (MA/HD) $6
Black Panther: Wakanda Forever (2022) (MA/4K) $6.50 (MA/HD) $3.75 (GP/HD) $2.50
Black Phone, The (2021) (MA/HD) $5
Black Swan (2010) (MA/HD) $4.50
Black Widow (2021) (MA/4K) $6.50 (MA/HD) $4.75 (GP/HD) $3.25
Blacklight (2022) (MA/HD) $4.25
Blade Runner (Final Cut) (1982) (MA/4K) $6.50
Blade Runner 2049 (2017) (MA/4K) $6.50
Bleed for This (2016) (MA/HD) (iTunes/HD) $4
Blockers (2018) (MA/HD) $3
Blood Father (2016) (Vudu/HD) $4
Bloodshot (2020) (MA/HD) $4
Blues Brothers (1980) (iTunes/4K) Ports to MA $6
Blumhouse's Truth Or Dare (Unrated) (2018) (MA/HD) $4.75
Bob's Burgers Movie (2022) (MA/HD) $3.25 (GP/HD) $2.25
Bodies Bodies Bodies (2022) (Vudu/4K) $6.75
Bodyguard, The (1992) (MA/HD) $5
Bolt (2008) (MA/HD) $8 (GP/HD) $5.50
Bond: Goldfinger (1964) (Vudu/HD) $7
Bond: Man with the Golden Gun (1974) (Vudu/HD) $6.25
Bond: Skyfall (2012) (Vudu/4K) $5.75 (Vudu/HD) $1
Bond: Spectre (2015) (iTunes/4K) (Vudu/HD) $5.50
Book of Henry (2017) (iTunes/HD) Ports $5
Book of Life (2014) (MA/HD) (iTunes/HD) $2.50
Booksmart (2019) (MA/HD) $5.25
Born a Champion (2021) (Vudu/4K) (iTunes/4K) $5.50
Boss Baby: Family Business (2021) (MA/HD) $4.50
Boss, The (Unrated) (2016) (iTunes/HD) Ports to MA $2.75
Bourne Supremacy (2004) (MA/4K) $5.50 (iTunes/HD) $4.50 (MA/HD) $3
Bourne Ultimatum (2007) (MA/4K) $5.50 (iTunes/HD) $5.50 (MA/HD) $4
Boy Next Door, The (2015) (iTunes/HD) Ports to MA $5.25
Boy, The (2016) (MA/HD) (iTunes/HD) $3.75
Brahms: The Boy II (2020) (iTunes/4K) $2.75
Braven (2018) (Vudu/HD) $3.75
Breakdown (1997) (Vudu/HD) (iTunes/HD) $5.75
Breakthrough (2019) (MA/4K) $6.50
Brian Banks (2019) (MA/HD) $4.25
Bridge of Spies (2015) (MA/HD) $5.25 (GP/HD) $3.75
Bridget Jones's Diary (2001) (Vudu/HD) (iTunes/HD) $4.25
Bring It On: Worldwide #Cheersmack (2017) (MA/HD) $3.25 (iTunes/HD) $1.25
Broken City (2013) (MA/HD) $3.50 (iTunes/SD) $1.25
Broken Hearts Gallery (2020) (MA/HD) $3.75
Brothers (2009) (Vudu/HD) $5.50
Buffy, the Vampire Slayer (1992) (MA/HD) $5.75
Bullet Train (2022) (MA/4K) $5.75 (MA/HD) $4.25
Bye Bye Man (Unrated) (2017) (iTunes/HD) Ports to MA $2.50
Cake (2014) (MA/HD) $5.25
Call Me by Your Name (2017) (MA/HD) $5.75
Call, The (2013) (MA/HD) $4.50
Captain America: Civil War (2016) (MA/4K) $6 (iTunes/4K) $5 (GP/HD) $2.25
Captain America: The First Avenger (2011) (iTunes/4K) (MA/HD) $7 (GP/HD) $5
Captain America: Winter Soldier (2014) (MA/4K) $7.50 (iTunes/4K) (MA/HD) $6 (GP/HD) $2.25
Captain Marvel (2019) (MA/4K) $5 (iTunes/4K) $4 (GP/HD) $1.75
Captain Underpants: The First Epic Movie (2017) (MA/HD) $3.25
Carrie (2013) (Vudu/HD) $5.50
Cars 1-3 (iTunes/4K) (MA/HD) $15.50 (GP/HD) $9
Casper (1995) (iTunes/HD) Ports to MA $3.75
Catch Me If You Can (2002) (Vudu/HD) (iTunes/HD) $6.50
Catch the Bullet (2021) (Vudu/HD) $4.75
Change-Up, The (2011) (Unrated) (2011) (iTunes/HD) Ports to MA $5.50
Chappie (2015) (MA/4K) $6.50 (MA/HD) $3.75
Charlie's Angels (2000) (MA/4K) $7.75
Chronicles of Riddick (Unrated Director's Cut) (2004) (MA/HD) (iTunes/HD) $5
Cinderella (1950) (MA/HD) $5.75 (GP/HD) $3.75
Cinderella (2015) (iTunes/4K) (MA/HD) $5.50 (GP/HD) $2.50
Cinderella 'Camila Cabello' (2021) (MA/HD) $4.50
Cinderella II: Dreams Come True (2002) (MA/HD) $6.50
Citizenfour (2014) (Vudu/HD) $5.50
City of Lies (2018) (Vudu/HD) (iTunes/HD) $5.50
Clerks III (2022) (Vudu/4K) (iTunes/4K) $5.50
Clifford the Big Red Dog (2021) (iTunes/4K) (Vudu/HD) $3.50
Clown (2014) (Vudu/HD) $6.25
Clueless (1995) (Vudu/HD) (iTunes/HD) $4.25
Coal Miner's Daughter (1980) (MA/HD) $6.25
Cocaine Bear (2023) (MA/HD) $7.25
Colombiana (Unrated) (2011) (MA/HD) $4.25
Concussion (2015) (MA/HD) $3
Constantine: The House of Mystery (2022) (MA/HD) $3.50
Contraband (2012) (iTunes/HD) Ports to MA $2
Contractor (2022) (Vudu/4K) $7 (iTunes/4K) (Vudu/HD) $4.50
Counselor, The (2013) (MA/HD) $3
Cowboys and Aliens (2011) (iTunes/HD) Ports to MA $2.50
Croods (2013) (MA/HD) $3.50
Croods: A New Age (2020) (MA/HD) $5
Cruella (2021) (MA/4K) $5.75 (MA/HD) $3.50 (GP/HD) $2.50
Cult of Chucky (Unrated) (2017) (MA/HD) $3.75 (iTunes/HD) $2.50
Daddy's Home 2 (2017) (Vudu/4K) $4.50 (iTunes/4K) $2 (Vudu/HD) $2.25
Darkest Minds, The (2018) (MA/HD) $4.75
Day After Tomorrow (2004) $7
DC League of Super-Pets (2022) (MA/4K) $8 (MA/HD) $5
Dead Man Down (2013) (MA/HD) $4.75
Deadpool 2 (2018) (MA/4K) $6.25 (MA/HD) $3.25
Dear Evan Hansen (2021) (MA/HD) $4.25
Death on the Nile (2022) (MA/HD) $5 (GP/HD) $3.50
Death Wish (2018) (Vudu/HD) $2.25
Descent, The (2005) (Vudu/HD) $5.25
Detroit (2017) (iTunes/4K) Ports to MA $4.75
Devil Wears Prada (2006) (MA/HD) $5.75
Devil's Due (2014) (MA/HD) $2.75
Devotion (2022) (iTunes/4K) $6.50
Diary of a Wimpy Kid: The Long Haul (2017) (MA/HD) $2
Disaster Artist, The (2017) (Vudu/HD) $6.25
Disneynature Born in China (2017) (MA/HD) $5.25
DisneyNature: Bears (2014) (MA/HD) $5.50 (GP/HD) $3.50
DisneyNature: Monkey Kingdom (2015) (MA/HD) $5.50 (GP/HD) $3.50
District 9 (2009) (MA/4K) $6.50
Do the Right Thing (1989) (MA/4K) $6
Doctor Strange (2016) (MA/4K) $6.50 (iTunes/4K) $4 (MA/HD) $3.50 (GP/HD) $1.75
Doctor Strange in the Multiverse of Madness (2022) (MA/4K) $6 (MA/HD) $2.75 (GP/HD) $2
Dog (2022) (Vudu/HD) $3
Don't Breathe (2016) (MA/HD) $5.50
Don't Breathe 2 (2021) (MA/HD) $7.50
Don't Let Go (2019) (MA/HD) $4
Don't Worry Darling (2022) (MA/HD) $5.50
Doors (1991) (Vudu/4K) (iTunes/4K) $4.50
Downton Abbey: A New Era (2022) (MA/HD) $3.75
Dr. Seuss' Horton Hears a Who (2008) (MA/HD) $6.50
Dr. Seuss' The Lorax (2012) (MA/HD) $3.25 (iTunes/HD) $2.25
Dredd (2012) (iTunes/4K) (Vudu/HD) $3.50
Duff, The (2015) (Vudu/HD) (iTunes/HD) $2.75
Dumbo (1941) (MA/HD) $7.50 (GP/HD) $6
Dumbo (2019) (MA/4K) $6 (iTunes/4K) $5.25 (GP/HD) $2.50
Dune (2021) (MA/4K) $5.75
Dunkirk (2017) (MA/4K) $6.50
Early Man (2018) (Vudu/HD) (iTunes/HD) $5.25
Echo Boomers (2020) (Vudu/HD) (iTunes/HD) $4
Eddie the Eagle (2016) (MA/HD) (iTunes/4K) $6
Edge of Seventeen (2016) (MA/HD) $3.50 (iTunes/HD) $2.25
Ella Enchanted (2004) (Vudu/HD) (iTunes/HD) $6.50
Elvis (2022) (MA/4K) $6.75 (MA/HD) $4
Elysium (2013) (MA/4K) $6.50 (MA/HD) $3.25
Empire State (2013) (Vudu/HD) $4.75
Encanto (2021) (MA/4K) $6.50 (MA/HD) (GP/4K) $3.50
Ender's Game (2013) (iTunes/4K) (Vudu/HD) $3.25
English Patient (1996) (Vudu/HD) (iTunes/HD) $4.75
Equalizer (2014) (MA/HD) $3.75
Equalizer 2 (2018) (MA/4K) $7.25 (MA/HD) $2.75
Escape from Planet Earth (2013) (Vudu/HD) $4.50
Escape Plan: The Extractors (2019) (Vudu/HD) $3.75
Everest (2015) (MA/4K) $6.50 (MA/HD) $3 (iTunes/4K) $4
Everything Everywhere All at Once (2022) (Vudu/4K) $8
Expendables 1-3 (Vudu/HD) $4.50
Extreme Prejudice (1987) (Vudu/HD) $5.25
F9: The Fast Saga + Director's Cut (2021) (MA/4K) $5.25 (MA/HD) $3.25
Fabelmans (2022) (MA/HD) $6.50
Faculty, The (1998) (Vudu/HD) (iTunes/HD) $6.50
Fantastic Beasts Collection 1-3 (MA/HD) $7.75
Fantastic Beasts: The Secrets of Dumbledore (2022) (MA/4K) $5.25 (MA/HD) $3
Fast & Furious Collection 1-9 (MA/HD) $10
Fatale (2020) (Vudu/4K) (iTunes/4K) $3.75
Father Stu (2022) (MA/HD) $5.50
Fatman (2020) (Vudu/HD) (iTunes/HD) $5.25
Ferdinand (2017) (MA/HD) $3.50
Fifth Element (1997) (MA/4K) $6.50 (MA/HD) $6
Fifty Shades of Black (2016) (iTunes/HD) Ports to MA $3.50
Finding Nemo (2003) (MA/4K) $6.75 (iTunes/4K) $5.25 (GP/HD) $3
First Man (2018) (MA/4K) $6.75 (MA/HD) $4.25
First Purge (2018) (MA/HD) $4.50
Five Feet Apart (2019) (iTunes/4K) (Vudu/HD) $3
Flight (2012) (Vudu/HD) $3.75 (iTunes/HD) $3
Forbidden Kingdom (2008) (Vudu/HD) $5
Ford v Ferrari (2019) (MA/4K) $7.75 (MA/HD) $4.75
Forever Purge (2021) (MA/HD) $5.50
Founder, The (2017) (Vudu/HD) $5 (iTunes/HD) $5.50
Fox and the Hound 2, The (2006) (MA/HD) $4 (GP/HD) $3
Foxcatcher (2014) (MA/HD) $4.50
Frank & Lola (2016) (MA/HD) $4.75
Free Guy (2021) (MA/4K) $7.50 (MA/HD) $4.75 (GP/HD) $3.25
French Dispatch (2021) (MA/HD) $4.75 (GP/HD) $3.50
From Dusk till Dawn (1996) (Vudu/HD) (iTunes/HD) $4.75
Frozen Sing-Along Edition (2014) (MA/HD) $3.75 (GP/HD) $1.75
Full Metal Jacket (1987) (MA/4K) $6.50
Future World (2018) (Vudu/HD) $4
Galaxy Quest (1999) (Vudu/HD) (iTunes/HD) $6
Gambler (2014) (Vudu/HD) $3.50 (iTunes/HD) $2.75
Gangs of New York (2002) (Vudu/HD) (iTunes/HD) $5.50
Gate, The (1987) (Vudu/SD) $4.25
Get on Up (2014) (iTunes/HD) Ports to MA $4.50
Get Out (2017) (iTunes/4K) (MA/HD) $3.75
Ghost In The Shell (2017) (Vudu/HD) $2.25 (iTunes/4K) $2.75
Ghostbusters (1984) (MA/HD) $3.50
Ghostbusters + Extended (2016) (MA/HD) $3
Ghostbusters II (1989) (MA/HD) $3.50
Ghostbusters: Afterlife (2021) (MA/4K) $7.50 (MA/HD) $3.50
Gifted (2017) (MA/HD) $5
Girl In The Spider's Web (2018) (MA/HD) $4.50
Girl with All the Gifts, The (2016) (Vudu/HD) $5
Girl with the Dragon Tattoo (2011) (MA/HD) $6
Girls Trip (2017) (MA/HD) $1.50 (iTunes/HD) $1
Glory (1989) (MA/4K) $7.75
Godfather (1972) (Vudu/HD) (iTunes/4K) $4.75
Godzilla (1998) (MA/4K) $6.50
Gold (2016) (Vudu/HD) $1.75
Gone Baby Gone (2007) (Vudu/HD) $5.25
Gone Girl (2014) (iTunes/4K) (MA/HD) $5.75
Good Boys (2019) (MA/HD) $3.75
Good Dinosaur (2015) (iTunes/4K) (MA/HD) $5.50 (GP/HD) $3
Goodbye Christopher Robin (2017) (MA/HD) $6.50
Goosebumps (2015) (MA/HD) $5
Goosebumps 2 (2018) (MA/4K) $7.50 (MA/HD) $6.50
Great Wall (2016) (MA/HD) $2.50
Green Hornet (2011) (MA/HD) $6.50
Green Lantern: Beware My Power (2022) (MA/HD) $3
Green Mile, The (1999) (MA/4K) $6
Grudge, The (2020) (MA/HD) $6.50
Guardians of the Galaxy (2014) (MA/4K) $7.25 (iTunes/4K) $4.75 (MA/HD) $4 (GP/HD) $1.75
Hail, Caesar! (2016) (MA/HD) $3.75 (iTunes/HD) $2.25
Half Brothers (2020) (MA/HD) $5.75
Halloween Ends (2022) (MA/4K) $6.25 (MA/HD) $4.50
Halloween Kills (2021) (MA/4K) $6 (MA/HD) $4.25
Hancock (2008) (MA/4K) $6.50
Happy Death Day (2017) (MA/HD) $6
Happy Death Day 2U (2019) (MA/HD) $6
Happytime Murders (2018) (iTunes/4K) $1.75
Hateful Eight (2015) (Vudu/HD) $2
Heat: Director's Definitive Edition (1995) (MA/4K) $6 (MA/HD) $5.25
Heavy Metal (1981) (MA/4K) $6.50
Hell Fest (2018) (Vudu/4K) (iTunes/4K) $3.75
Hell or High Water (2016) (Vudu/4K) $5.25 (Vudu/HD) $2.25 (iTunes/4K) $3.75
Hellboy (Director's Cut) (2004) (MA/4K) $6.50
Hercules (1997) (MA/HD) $6.50 (GP/HD) $5.50
Hidden Figures (2016) (iTunes/4K) (MA/HD) $2
Highlander (1986) (Vudu/4K) $5
Hitman: Agent 47 (2015) (MA/HD) $4.50
Hitman's Wife's Bodyguard (2021) (Vudu/4K) (iTunes/4K) $4.75
Hocus Pocus (1993) (MA/4K) $6.75 (iTunes/4K) (MA/HD) $4.75 (GP/HD) $2.25
Holiday Inn (1942) (iTunes/HD) Ports to MA $3
Home Alone (1990) (MA/HD) $4
Home Alone 2: Lost in New York (1992) (MA/HD) $3.50
Hostiles (2017) (Vudu/4K) $4.75 (iTunes/4K) (Vudu/HD) $3.25
Hot Fuzz (2007) (MA/HD) $3.50 (iTunes/4K) $4
Hotel Transylvania (2012) (MA/HD) $6
Hotel Transylvania 2 (2015) (MA/HD) $6.75
Hotel Transylvania 3: Summer Vacation (2018) (MA/4K) $6.75 (MA/HD) $4.50
House of Gucci (2021) (iTunes/4K) $5
House of the Dragon: Season 1 (2022) (Vudu/4K) $9 (Vudu/HD) $5.50
Hugo (2011) (Vudu/HD) (iTunes/HD) $3.75
Hulk, The (2003) (iTunes/HD) Ports to MA $6.25
Hunt for Red October (1990) (Vudu/4K) (iTunes/4K) $4.50
Hunt, The (2019) (MA/HD) $5.75
Huntsman: Winter's War - Extended Edition (2016) (iTunes/4K) (MA/HD) $3
Hurt Locker (2008) (Vudu/4K) (iTunes/4K) $6.25
I Can Only Imagine (2018) (Vudu/HD) (iTunes/HD) $2.75
I Now Pronounce You Chuck & Larry (2007) (MA/HD) $3.50
Ice Age: Collision Course (2016) (iTunes/4K) (MA/HD) $4.25
Ice Age: Continental Drift (2012) (MA/HD) $4.50
Identity Thief (2013) (iTunes/HD) Ports to MA $3.75
Ides of March (2011) (MA/HD) $5.25
If Beale Street Could Talk (2018) (MA/HD) $5.75
Impossible, The (2013) (Vudu/HD) (iTunes/HD) $4.75
In the Heights (2021) (MA/4K) $5
Inception (2010) (MA/4K) $6.50
Incredible Hulk (2008) (MA/4K) $7 (MA/HD) $5.25
Incredibles (2004) (MA/4K) $7.75 (iTunes/4K) $6.25 (GP/HD) $4.75
Independence Day: Resurgence (2014) (iTunes/4K) $2 (MA/HD) $1.50
Indiana Jones 1-4 (iTunes/4K) (Vudu/HD) $20
Inevitable Defeat of Mister and Pete (2013) (Vudu/HD) $4.25
Inferno (2016) (MA/HD) $3.25
Infinite (2021) (Vudu/4K) $5.75 (iTunes/4K) (Vudu/HD) $5
Inside Llewyn Davis (2013) (MA/HD) $6
Inside Out (2015) (MA/4K) $5.75 (iTunes/4K) $4.25 (GP/HD) $1.50
Insidious: Chapter 2 (2013) (MA/HD) $5.25
Insidious: Chapter 3 (2015) (MA/HD) $6.50
Instructions Not Included (2013) (Vudu/HD) $3.75
Internship (2013) (MA/HD) $3.25
Interview, The (2014) (MA/HD) $3.50
Into the Woods (2014) (MA/HD) $4 (GP/HD) $2.25
Iron Man (2008) (MA/4K) $7.25 (iTunes/4K) $7 (GP/HD) $3
Iron Man 2 (2010) (MA/4K) $7.25 (iTunes/4K) $6.50 (GP/HD) $3
Iron Man 3 (2013) (MA/4K) $7.25 (iTunes/4K) $3 (MA/HD) $2.25 (GP/HD) $1.50
Isle of Dogs (2018) (MA/HD) $4.75
It Comes at Night (2017) (Vudu/HD) $6.25
It Follows (2015) (Vudu/HD) $4.25
Jack and Jill (2011) (MA/HD) $4.50
Jackass Forever (2022) (iTunes/4K) (Vudu/HD) $4
Jackass Presents: Bad Grandpa (2013) (Vudu/HD) (iTunes/HD) $3
Jackie (2016) (MA/HD) $4.25
Jacob's Ladder (1990) (Vudu/HD) $3.50
Jane Got a Gun (2016) (Vudu/HD) $5.75
Jason Bourne (2016) (MA/4K) $5.50 (iTunes/HD) $3.50 (MA/HD) $3
Jay & Silent Bob Reboot (2019) (Vudu/HD) (iTunes/HD) $5.50
Jay and Silent Bob Strike Back (2001) (Vudu/HD) (iTunes/HD) $5.50
Jesus Music, The (2021) (Vudu/HD) (iTunes/HD) $4.50
Jigsaw (2017) (Vudu/4K) $5 (iTunes/4K) (Vudu/HD) $2
Jingle All the Way (1996) (MA/HD) $5.25
John Wick: Chapter 3 - Parabellum (2019) (Vudu/4K) (iTunes/4K) $4
Jojo Rabbit (2019) (MA/HD) $6.75
Joy (2015) (MA/HD) (iTunes/4K) $4
Judy (2019) (Vudu/4K) (iTunes/4K) $3.75
Jumanji (1995) (MA/4K) $6.50 (MA/HD) $6
Jumanji: Next Level (2019) & Welcome to the Jungle (2017) (MA/HD) $7.50
Jurassic Park (1993) (MA/4K) $5.25 (iTunes/4K) $3.75 (MA/HD) $3
Jurassic Park III (2001) (MA/4K) $6.50 (iTunes/4K) $3.75 (MA/HD) $3.50
Jurassic World (2015) (MA/4K) $5.25 (iTunes/4K) $3.75 (MA/HD) $2.75
Jurassic World: Dominion + Extended Cut (2022) (MA/4K) $6.50 (MA/HD) $4.25
Jurassic World: Fallen Kingdom (2018) (MA/4K) $5.75 (MA/HD) $1.75
Justice League x RWBY Super Heroes and Huntsmen Part One (2023) (MA/HD) $4.25
Justice Society: World War II (2021) (MA/4K) $5.50
Katy Perry: Part of Me (2012) (Vudu/HD) (iTunes/HD) $3.75
Keeping Up with the Joneses (2016) (MA/HD) $4.25
Kick-Ass (2010) (Vudu/4K) $5.75 (Vudu/HD) (iTunes/HD) $4.50
Kick-Ass 2 (2013) (MA/HD) $5.25 (iTunes/HD) $5
Kicks (2016) (iTunes/HD) Ports to MA $5
Kid Who Would Be King (2019) (MA/4K) $5.75 (MA/HD) $4.75
Kidnap (2017) (MA/HD) (iTunes/HD) $3.25
Kill Bill: Vol. 2 (2004) (Vudu/HD) $6
Kill the Messenger (2014) (iTunes/HD) Ports to MA $5
Killer Elite (2011) (iTunes/HD) Ports to MA $3.25
Killerman (2019) (Vudu/HD) $2.25 (iTunes/HD) $1.75
Killing Lincoln (2013) (MA/HD) $5.25
Killing Them Softly (2012) (Vudu/HD) $2.75
King of Staten Island (2020) (MA/HD) $4.75
King's Man (2021) (MA/HD) $4.50 (GP/HD) $3.50
Knock at the Cabin (2023) (MA/HD) $5.50
Kong: Skull Island (2017) (MA/4K) $6.50
Kung Fu Panda 3 (2016) (MA/HD) $2.50
Kung Fu Panda Collection 1-3 (MA/HD) $12.50
L.A. Confidential (1997) (MA/HD) $5.75
Last Christmas (2019) (MA/HD) $6.50
Last Full Measure (2020) (Vudu/HD) (iTunes/HD) $5.50
Last Night in Soho (2021) (MA/4K) $7 (MA/HD) $5.75
Last Vegas (2013) (MA/HD) $3
Law Abiding Citizen (2009) (Vudu/4K) $7
Lawless (2012) (Vudu/HD) $3.75
Leap! (2017) (Vudu/HD) (iTunes/HD) $3.25
Lee Daniels' The Butler (2013) (Vudu/HD) $2.25
Legend of Hercules (2014) (iTunes/4K) (Vudu/HD) $3.25
Legion of Super Heroes (2023) (MA/HD) $6
Les Miserables (2012) (MA/HD) (iTunes/HD) $2.75
Let Him Go (2020) (MA/HD) $3.75
Let's Be Cops (2014) (iTunes/4K) (MA/HD) $2.50
Life (2017) (MA/HD) $2.50
Light of My Life (2019) (Vudu/HD) $2.50 (iTunes/HD) $2
Lighthouse (2019) (Vudu/HD) $5.25
Lightyear (2022) (MA/4K) $5 (MA/HD) $2.75 (GP/HD) $2
Like a Boss (2020) (iTunes/4K) (Vudu/HD) $2.25
Lion (2016) (Vudu/HD) $4.50
Lion King 1 1/2 (2004) (MA/HD) $6.50
Lion King 2: Simba's Pride (1998) (MA/HD) $6.75 (GP/HD) $5.25
Little Fockers (2010) (MA/HD) $4
Little Mermaid II: Return to the Sea (2000) (MA/HD) $6.75
Little Mermaid III: Ariel’s Beginning (2008) (MA/HD) $6.75
Little Monsters (1989) (Vudu/HD) $5.50
Live Die Repeat: Edge of Tomorrow (2014) (MA/4K) $5
Live Die Repeat: Edge Of Tomorrow (2014) (MA/4K) $6.50
Lodge, The (2019) (MA/HD) $5.75
Logan Lucky (2017) (MA/HD) $1.50 (iTunes/4K) $2.25
London Has Fallen (2016) (iTunes/HD) Ports to MA $3.75
Long Shot (2019) (iTunes/4K) (Vudu/HD) $4
Longest Ride (2015) (iTunes/4K) (MA/HD) $1.50
Lord of War (2005) (Vudu/4K) (iTunes/4K) $5.50
Lords of Salem, The (2012) (Vudu/HD) $4.75
Lost City, The (2022) (Vudu/4K) (iTunes/4K) $6
Love Actually (2003) (MA/HD) $5.50
Love and Monsters (2020) (Vudu/4K) (iTunes/4K) $7
Love, Simon (2018) (MA/HD) $3
Lovebirds (2020) (Vudu/HD) (iTunes/HD) $5.50
Luca (2021) (MA/4K) $6.50 (MA/HD) $3.75 (GP/HD) $3.25
Lucy (2014) (MA/HD) $2
Lyle, Lyle, Crocodile (2022) (MA/HD) $5.50
Ma (2019) (MA/HD) $5.25
Madagascar 3: Europe's Most Wanted (2012) (MA/HD) (iTunes/HD) $2
Maleficent (2014) (MA/4K) $5.75 (iTunes/4K) (MA/HD) $3 (GP/HD) $1.25
Maleficent: Mistress of Evil (2019) (MA/4K) $6 (iTunes/4K) $3.75 (GP/HD) $1.75
Mama (2013) (iTunes/HD) Ports to MA $3.50
Mamma Mia! The Movie (2008) & Here We Go Again (2018) (MA/HD) $6.50 $4.50 Each
Many Adventures of Winnie the Pooh (1977) (MA/HD) $6.25
Marksman, The (2021) (MA/HD) $5.50
Marlowe (2023) (MA/HD) $7.50
Marry Me (2022) (MA/HD) $6.50
Martian - Extended Cut (2015) (MA/4K) $7.75 (MA/HD) $5.25
Martian (Theatrical) (2015) (MA/4K) $7.25 (MA/HD) $3.25
Mary Poppins (1964) (MA/HD) $4.50 (GP/HD) $3
Mary Queen of Scots (2018) (MA/HD) $5.75
Matrix: Resurrections (2021) (MA/4K) $5
Maze Runner: The Death Cure (2018) (MA/HD) $5.75
McFarland, USA (2015) (MA/HD) $6.25 (GP/HD) $4.50
Memory (2022) (MA/HD) $3.50
Men (2022) (Vudu/HD) $3.75
Menu (2022) (MA/HD) $5.50 (GP/HD) $4
Mickey & Minnie 10 Classic Shorts - Volume 1 (2023) (MA/HD) $5.75 (GP/HD) $4
Mickey, Donald, Goofy: The Three Musketeers (2004) (MA/HD) $6.50
Midsommar (2019) (Vudu/HD) $5.75
Mike and Dave Need Wedding Dates (2016) (MA/HD) (iTunes/4K) $4.50
Million Dollar Arm (2014) (MA/HD) $4
Minions (2015) (iTunes/4K) (MA/HD) $2.75
Minions: The Rise of Gru (2022) & Minions (2015) (MA/HD) $8
Minions: The Rise of Gru (2022) (MA/4K) $6.75 (MA/HD) $5.25
Miracles From Heaven (2016) (MA/HD) $4.50
Missing Link (2019) (MA/HD) $4.25
Mission: Impossible Fallout (2018) (Vudu/4K) $2.75 (iTunes/4K) (Vudu/HD) $2.50
Mitchells Vs. The Machines (2021) (MA/HD) $4.50
Money Monster (2016) (MA/HD) $3.25
Monster Hunter (2020) (MA/4K) $6.75 (MA/HD) $4.25
Monster Trucks (2016) (Vudu/HD) $2.25
Monster's Ball (2001) (Vudu/HD) $6.25
Monuments Men (2014) (MA/HD) $2
Moonfall (2022) (Vudu/4K) (iTunes/4K) $5
Morbius (2022) (MA/4K) $5.25 (MA/HD) $3.25 (MA/SD) $2.25
Mortal Instruments: City of Bones (2014) (MA/HD) $3.50
Mortal Kombat Legends: Snow Blind (2022) (MA/HD) $5.50
Mother! (2017) (Vudu/HD) $3.50
Mountain Between Us (2017) (iTunes/4K) (MA/HD) $1.50
Mr Popper's Penguins (2011) (MA/HD) $6
Mr. Holmes (2015) (Vudu/HD) $3.75
Much Ado About Nothing (2013) (Vudu/HD) $4.25
Muppet Movie (1979) (MA/HD) $7.50 (GP/HD) $6
My All American (2015) (MA/HD) (iTunes/HD) $4.25
My Big Fat Greek Wedding 2 (2016) (iTunes/HD) Ports to MA $4
My Dinner with Herve (2018) (Vudu/HD) (iTunes/HD) $4.50 (GP/HD) $3
My Fair Lady (1964) (iTunes/4K) (Vudu/HD) $5.50
National Lampoon's Animal House (1978) (MA/4K) $6.25 (MA/HD) $5.25
Nebraska (2013) (Vudu/HD) (iTunes/HD) $2.25
Neighbors (2014) (iTunes/HD) Ports to MA $2
Never Grow Old (2019) (Vudu/HD) (iTunes/HD) $4.50
Night Before (2015) (MA/HD) $4.75
Night House, The (2021) (MA/HD) $5 (GP/HD) $3
Nightmare Before Christmas (1993) (GP/HD) Ports to MA $3
Ninth Gate, The (1999) (Vudu/HD) $4.50
No Country For Old Men (2007) (Vudu/HD) $5.50
No Time to Die (2021) (iTunes/4K) $3.50
Nobody (2021) (MA/HD) $5.25
Nocturnal Animals (2016) (iTunes/HD) Ports to MA $3.25
Non-Stop (2014) (MA/HD) (iTunes/HD) $2.75
Nope (2022) (MA/4K) $8 (MA/HD) $5.75
Nope (2022), Get Out (2017) & Us (2019) (MA/HD) $10
Norm of the North (2016) (Vudu/HD) (iTunes/HD) $2.75
Northman (2022) (MA/4K) $7.25 (MA/HD) $4.50
Old (2021) (MA/HD) $4.50
Olympus Has Fallen (2013) (MA/HD) $5
On the Basis of Sex (2019) (MA/HD) $4.50
Onward (2020) (MA/4K) $5.50 (MA/HD) $4 (GP/HD) $2.25
Oranges, The (2011) (MA/HD) $4.50
Other Woman (2014) (MA/HD) $2.25
Ouija (2014) & Origin of Evil (2016) (MA/HD) (iTunes/HD) $9
Overboard (2016) (Vudu/HD) (iTunes/HD) $5.75
Pacific Rim (2013) (MA/4K) $6.50
Pacific Rim Uprising (2018) (MA/4K) $7.75 (MA/HD) $4.50
Pain & Gain (2013) (Vudu/HD) (iTunes/HD) $3.25
Paper Towns (2011) (iTunes/4K) (MA/HD) $4.50
ParaNorman (2012) (iTunes/HD) $5
Passengers (2016) (MA/4K) $6.50 (MA/HD) $2.75
Paul (2011) (iTunes/HD) Ports to MA $4.50
Paul Blart: Mall Cop 2 (2015) (MA/HD) $4.25
Paw Patrol: The Movie (2021) (iTunes/4K) (Vudu/HD) $5
Paws of Fury: The Legend of Hank (2022) (iTunes/4K) (Vudu/HD) $6
Pearl (2022) (Vudu/HD) $5.50
Peppermint (2018) (iTunes/HD) $1.75
Percy Jackson: Sea of Monsters (2013) (MA/HD) $2.25
Perks of Being a Wallflower (2012) (Vudu/HD) (iTunes/HD) $1.75
Pet Sematary (2019) (Vudu/4K) $4.25 (iTunes/4K) (Vudu/HD) $2.50
Peter Rabbit (2018) (MA/4K) $5.75 (MA/HD) $4.75
Peter Rabbit 2 (2021) (MA/HD) $4
Phantom Thread (2017) (MA/HD) $3.75
Philomena (2013) (Vudu/HD) $2
Pineapple Express (Unrated Edition) (2008) (MA/HD) $6
Pinocchio (1940) (MA/HD) $5.50 (GP/HD) $3.75
Pirate Fairy (2014) (MA/HD) $3.25
Pirates of the Caribbean: Dead Men Tell No Tales (2017) (MA/HD) $3.25 (GP/HD) $1.75
Pitch Perfect 2 (2015) (MA/HD) $2.75 (iTunes/4K) $3.75
Pixar Short Films Collection, Vol. 3 (2018) (MA/HD) $5.50 (GP/HD) $3.50
Pixels (2015) (MA/4K) $6.50 (MA/HD) $5.50
Plane (2023) (Vudu/4K) (iTunes/4K) $8
Planes (2013) (MA/HD) $2.25 (GP/HD) $1.25
Planes, Trains and Automobiles (1987) (iTunes/HD) $3.75
Planes: Fire & Rescue (2014) (MA/HD) $4 (GP/HD) $2
Playing with Fire (2019) (iTunes/4K) $1.50 (Vudu/HD) $2
Pocahontas (1995) (MA/HD) $6.50 (GP/HD) $5
Pocahontas II: Journey to a New World (1998) (MA/HD) $6 (GP/HD) $3.25
Pompeii (2014) (MA/HD) $3.50
Poms (2019) (iTunes/HD) $2.50
Post, The (2017) (MA/HD) $2.75
Predator (1987) (MA/HD) $3.50
Predator (2018) (MA/4K) $6.25 (MA/HD) $3.50
Premium Rush (2012) (MA/HD) $3.25
Prey for the Devil (2022) (Vudu/4K) (iTunes/4K) $6
Princess and the Frog (2009) (iTunes/4K) $5.50 (GP/HD) $3.25
Prometheus (2012) (MA/HD) $1.75
Protege, The (2021) (Vudu/4K) (iTunes/4K) $5.75
Psycho (1960) (MA/HD) (iTunes/4K) $5
Psycho (1960), Rear Window (1954), The Birds (1963), Vertigo (1958) (MA/4K) $17
Public Enemies (2009) (MA/HD) (iTunes/HD) $6.25
Punisher, The (2004) (Vudu/4K) $5.75 (Vudu/HD) $5.25
Purge, The (2013) (MA/4K) $6.50 (iTunes/4K) (MA/HD) $3
Purge: Election Year (2016) (MA/4K $5.50 (iTunes/4K) (MA/HD) $3
Puss in Boots: The Last Wish (2022) (MA/HD) $7.50
Queen & Slim (2019) (MA/HD) $4.50
R.I.P.D. (2013) (MA/HD) $3.25 (iTunes/HD) $3
Race (2016) (iTunes/HD) Ports to MA $2.75
Rambo Last Blood (Vudu/4K) (iTunes/4K) $2.75
Rambo: First Blood (1982) (Vudu/4K) (iTunes/4K) $6
Rambo: First Blood Part II (1985) (Vudu/4K) $6.75 (iTunes/4K) (Vudu/HD) $5.50
Rango (2011) (Vudu/4K) (iTunes/4K) $6.50
Ratatouille (2007) (iTunes/4K) $8 (GP/HD) $5.50
Raya and the Last Dragon (2021) (MA/4K) $6.25 (MA/HD) $4.50 (GP/HD) $2.50
Red (2010) (Vudu/4K) $6.25
Requiem for a Dream - Director's Cut (2000) (Vudu/4K) (iTunes/4K) $6.25
Rescuers Down Under (1990) (MA/HD) $6.50 (GP/HD) $4
Resident Evil: Retribution (2012) (MA/HD) $2.25
Resident Evil: Welcome to Raccoon City (2021) (MA/4K) $6.50 (MA/HD) $4.50
Respect (2021) (iTunes/4K) $4.75
Richard Jewell (2019) (MA/4K) $6.50
Ricki And The Flash (2015) (MA/HD) $4.50
Riddick - Unrated Director's Cut (2013) (MA/HD) (iTunes/HD) $4
Ride Along 1-2 (MA/HD) (iTunes/HD) $5 $2.75 Each
Rio 2 (2014) (MA/HD) $2.25
Rise of the Planet of the Apes (2010) (iTunes/4K) (MA/HD) $5.75
Risen (2016) (MA/HD) $4.50
Road to El Dorado (2000) (MA/HD) $5.50
Robin Hood (2018) (Vudu/4K) $5 (iTunes/4K) (Vudu/HD) $3.25
Robin Hood (Animated) (1973) (MA/HD) $3.75 (GP/HD) $2.75
RoboCop (1987) (Vudu/HD) $7.25
Robots (2005) (MA/HD) $6.75
Rock Dog (2016) (Vudu/HD) $4.25
Rocketman (2019) (Vudu/4K) $4.75 (iTunes/4K) $2.50 (Vudu/HD) $2.25
Ron's Gone Wrong (2021) (MA/4K) $7 (MA/HD) $5.25 (GP/HD) $3.50
Rumble (2022) (iTunes/4K) (Vudu/HD) $5.75
Run Lola Run (1998) (MA/HD) $6.50
Runner Runner (2013) (MA/HD) $4
Rush (2013) (MA/HD) $2.75 (iTunes/HD) $3.25
Russell Madness (2015) (MA/HD) $4
Safe (2012) (Vudu/HD) (iTunes/HD) $1.75
Safe House (2012) (MA/HD) $4 (iTunes/HD) $2.50
Saint Maud (2020) (Vudu/HD) $6
Santa Clause (1994), 2 (2002), 3 (2006) (iTunes/4K) (MA/HD) $10.50 (GP/HD) $6.50
Saving Mr. Banks (2013) (MA/HD) $4.75 (GP/HD) $2.75
Scream (1996) (Vudu/4K) $6 (iTunes/4K) (Vudu/HD) $3.75
Scream 5 (2022) (iTunes/4K) (Vudu/HD) $5.50
Scrooged (1988) (iTunes/HD) $4.75
Second Act (2018) (iTunes/HD) $1.50
Second Best Exotic Marigold Hotel (2015) (MA/HD) $4.50
Secret Garden, The (2020) (iTunes/4K) $4.25
Secret Headquarters (2022) (Vudu/HD) (iTunes/4K) $6
Secret Life of Pets 1-2 (MA/HD) $7.50
Secret Life of Pets 2 (2019) (MA/4K) $6.25 (MA/HD) $5
Secret Life of Pets, The (2016) (iTunes/4K) $3.75 (MA/HD) $2.75
Secret Life of Walter Mitty (2013) (MA/HD) $2
Seeking a Friend for the End of the World (2012) (iTunes/HD) Ports to MA $4.50
Seriously Red (2022) (Vudu/HD) $6.75
Sessions, The (2012) (MA/HD) $4.50
Seventh Son (2015) (iTunes/HD) Ports to MA $1.50
Sex Tape (2014) (MA/HD) $3
Shaun of the Dead (2004), Hot Fuzz (2007), World's End (2013) (MA/HD) $10
Shaun the Sheep Movie (2015) (Vudu/HD) $4
Shawshank Redemption (1994) (MA/4K) $6
She's Having a Baby (1988) (Vudu/HD) (iTunes/HD) $4.50
Shooter (2007) (Vudu/HD) $5.75
Sideways (2004) (MA/HD) $5.25
Silent Night, Deadly Night: 3-Film Collection (1989-1991) (Vudu/HD) $6
Silver Linings Playbook (2012) (Vudu/HD) $2
Sin City: A Dame to Kill For (2014) (Vudu/HD) $6.25
Sinbad: Legend of the Seven Seas (2007) (MA/HD) $6.50
Sing 2 (2021) (MA/4K) $6.50 (MA/HD) $3.50
Sing Collection 1-2 (MA/HD) $6
Singin' in the Rain (1952) (MA/4K) $6.50
Sinister (2012) (Vudu/HD) $3 (iTunes/HD) $2.75
Sisters (Unrated) (2015) (MA/HD) $4 (iTunes/HD) $3.25
Sixteen Candles (1984) (MA/HD) $5.25 (iTunes/HD) $4.25
Skeleton Twins (2014) (Vudu/HD) $4.50
Sleepless (2017) (iTunes/HD) Ports to MA $1
Smile (2022) (Vudu/HD) (iTunes/4K) $6.75
Smurfs 2 (2013) (MA/HD) $3.25
Smurfs: The Lost Village (2017) (MA/HD) $3.25
Snake Eyes (2021) (iTunes/4K) (Vudu/HD) $4.25
Snatched (2017) (iTunes/4K) (MA/HD) $1
Snitch (2013) (iTunes/4K) (Vudu/HD) $1.75
Snow White and the Huntsman (Extended) (2012) (iTunes/4K) $3.50 (MA/HD) $2.50
Some Kind of Wonderful (1987) (Vudu/HD) (iTunes/HD) $4.50
Son of God (2014) (MA/HD) $1.25
Sonic the Hedgehog (2020) (Vudu/4K) $6.25 (iTunes/4K) (Vudu/HD) $4.25
Sonic the Hedgehog 2 (2022) (Vudu/4K) $6.50 (iTunes/4K) (Vudu/HD) $4.50
Sound of Music, The (1965) (MA/HD) $5.75
Southpaw (2015) (Vudu/HD) $4.50
Southside With You (2016) (Vudu/HD) $3.50
Space Between Us, The (2017) (iTunes/HD) Ports to MA $5
Space Jam (1996) (MA/4K) $5
Space Jam: A New Legacy (2021) (MA/4K) $5
Spider-Man (2002) (MA/4K) $6.50 (MA/HD) $5.50
Spider-Man 2 (2004) (MA/4K) $6.50 (MA/HD) $5.50
Spider-Man 3 (2007) (MA/4K) $6.50 (MA/HD) $5.50
Spider-Man: Far From Home (2019) (MA/4K) $8 (MA/HD) $4
Spies in Disguise (2019) (MA/HD) $3.50 (GP/HD) $2.50
Spirit: Stallion of the Cimarron (2003) (MA/HD) $5
Spontaneous (2020) (Vudu/HD) (iTunes/HD) $5
Spy (Unrated) (2015) (MA/HD) $2
Spy Game (2001) (iTunes/HD) Ports to MA $5.75
Stand Up Guys (2012) (Vudu/HD) $2.75
Star Trek 1-3 (Vudu/4K) $18 (Vudu/HD) $9.50 (iTunes/4K) $13.50
Star Trek Beyond (2016) (Vudu/HD) $1.75 (iTunes/4K) $3.25
Star Trek Into Darkness (2013) (Vudu/HD) $1.75 (iTunes/4K) $3.25
Starship Troopers (1997) (MA/4K) $6.50
Step Up Revolution (2012) (Vudu/HD) (iTunes/HD) $3.25
Still Alice (2015) (MA/HD) $3
Stillwater (2021) (MA/HD) $5
Straight Outta Compton (Unrated Director’s Cut) (2015) (MA/4K) $7.50 (MA/HD) (iTunes/HD) $2.50
Strange World (2022) (GP/HD) Ports to MA $4.25
Strangers: Prey at Night (2018) (MA/HD) $3.50
Stronger (2017) (Vudu/HD) (iTunes/HD) $4.50
Stuber (2019) (MA/HD) $4.75
Studio 666 (2022) (MA/HD) $6.75
Suicide Squad, The (2021) (MA/4K) $5
Sully (2016) (MA/4K) $6.50
Sum of All Fears, The (2002) (Vudu/4K) (iTunes/4K) $5.75
Super Troopers (2002) (MA/HD) $5.75
SW: A New Hope (1977) (MA/4K) $7 (MA/HD) $6.25 (GP/HD) $3.50
SW: Empire Strikes Back (1980) (MA/4K) $7 (MA/HD) $6.50 (GP/HD) $3.50
SW: Force Awakens (2015) (MA/4K) $5.25 (MA/HD) $3.50 (GP/HD) $1
SW: Last Jedi (2017) (MA/4K) $5.75 (MA/HD) $3.75 (GP/HD) $1
SW: Phantom Menace (1999) (MA/4K) $7.50 (MA/HD) $6.50 (GP/HD) $3.50
SW: Return of the Jedi (1983) (MA/4K) $7.25 (MA/HD) $6.50 (GP/HD) $3.50
SW: Revenge of the Sith (2005) (MA/4K) $7.50 (GP/HD) $3.50
SW: Rise of Skywalker (2019) (MA/4K) $6 (MA/HD) $4.75 (GP/HD) $2.25
SW: Rogue One: A Star Wars Story (2016) (MA/4K) $6.50 (MA/HD) $3.75 (GP/HD) $1.25
SW: Solo: A Star Wars Story (2018) (MA/4K) $7 (MA/HD) $5 (GP/HD) $3.50
Sword in the Stone (1963) (MA/HD) $6.25 (GP/HD) $3.75
Tag (2018) (MA/4K) $6.50
Tarzan (1999) (MA/HD) $6.50 (GP/HD) $5
Ted (2012) (Unrated) (MA/HD) (iTunes/HD) $4
Teen Titans Go! & DC Super Hero Girls: Mayhem in the Multiverse (2022) (MA/HD) $4.75
Terminator (1984) (Vudu/HD) $7
Terminator 2: Judgment Day (1991) (Vudu/4K) (iTunes/4K) $4.25
Terminator 4: Salvation (2009) (MA/4K) $6.50
Terminator: Dark Fate (2019) (Vudu/4K) $6.50 (Vudu/HD) $3 (iTunes/4K) $2.50
Terminator: Genisys (2015) (Vudu/HD) $1.75 (iTunes/4K) $3
The Man from U.N.C.L.E. (2015) (MA/4K) $6.50
Theory Of Everything (2014) (iTunes/HD) Ports to MA $4
Thing, The (2011) (MA/HD) $6.25
This Is 40 (2012) (MA/HD) $3.75 (iTunes/HD) $2.50
Thor (2011) (iTunes/4K) (MA/HD) $7 (GP/HD) $3.50
Thor: Love and Thunder (2022) (MA/4K) $6.75 (MA/HD) $3.25 (GP/HD) $2
Thor: The Dark World (2013) (MA/4K) $7 (iTunes/4K) $4.50 (GP/HD) $2.25
Till (2022) (iTunes/4K) $6.50
Tinker Bell and the Legend of the NeverBeast (2014) (MA/HD) $6.25 (GP/HD) $4.50
Tinker, Tailor, Soldier, Spy (2011) (iTunes/HD) Ports to MA $4.50
Titanic (1997) (Vudu/HD) (iTunes/HD) $4.75
TMNT Out of the Shadows (2016) (iTunes/4K) $4
Tomb Raider: The Cradle of Life (2003) (Vudu/4K) (iTunes/4K) $6.50
Tomorrowland (2015) (MA/HD) $5.50 (GP/HD) $3.50
Top Gun: Maverick (2022) (Vudu/4K) $6 (iTunes/4K) (Vudu/HD) $5.75
Total Recall + Extended (2012) (MA/HD) $5 (Theatrical) $4
Toy Story 1-4 (MA/4K) $23 (iTunes/4K) $21 (GP/HD) $11.50
Toy Story of Terror! (2013) (MA/HD) $4.50 (GP/HD) $3
Trading Places (1983) (Vudu/HD) $4.50
Traffic (2000) (iTunes/HD) Ports to MA $5.75
Training Day (2001) (MA/4K) $6.50
Trainwreck (2015) (iTunes/HD) Ports to MA $1.50
Transformers: Last Knight (2017) (Vudu/4K) $4.75 (iTunes/4K) $2.25 (Vudu/HD) $2
Trauma Center (2019) (iTunes/4K) $3.25
Triple 9 (2016) (iTunes/HD) Ports to MA $2.50
Trolls (2016) (MA/HD) $1.25
Trolls Collection 1-2 (MA/HD) $6
Tully (2018) (MA/HD) $5.75
Turning Red (2022) (MA/4K) $6.25 (MA/HD) $4 (GP/HD) $2.75
Umma (2022) (MA/HD) $4.75
Unbearable Weight of Massive Talent (2022) (Vudu/4K) (iTunes/4K) $6.75
Unbreakable (2000) (MA/4K) $6 (GP/HD) $3.75
Unbroken (2014) (MA/HD) (iTunes/HD) $3
Uncharted (2022) (MA/4K) $5.50 (MA/HD) $3.25
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2023.05.31 02:15 OrionLinksComic the cape, Sentinel, Scott Pilgrim and co: how comics dissect toxic nerds and what's still missing.
you know my favorite Marvel What If comic is #19 of the original run. it's a story that tells what if Peter Parker with his Spider-Man persona hadn't become a crime fighter but continued wrestling and he clicked to become prominent and famous. that's actually quite interesting to really see the contrast that Peter went through. I mean have you seen him in amazing fantasy 15? I mean really he's really there after the bite her in the direction I want to show it the schoolyard bullies, and quite immature on top of that, only that with his uncle gave him some self-reflection that he shouldn't use his powers for himself. and as I said it's fascinating to see what would have happened if he hadn't gotten that self-reflection, as it's also really interesting to see that he's acting quite childish there too. and I think that's one thing that I find kind of fascinating that you have a person who has kind of toxic streaks but yet you've fought them to become a better person.
and I think that's just one of the things that many unfortunately still have in their heads, that people with their bad qualities always act actively and consciously. but often it's just that many don't check it or don't want to check it, that they also say, think and act quite questionable things.
and I think the best comic that sort of dissects that thinking is Scott Pilgrim vs the world. and I have to talk about the differences between the film and I know what it's like to criticize this film even if I'm right that the comic clearly goes further. and best embodied with technically one of my favorite evil ex Lucas Lee. Anyone who only knows the movies knows he threw Scott into a clock tower (where the universe says he probably deserved it) and that he beat himself because he's not good at grinds. in the comic version it's a bit more complicated. basically it's a whole deconstruction on the nerd vs jock trope. because after Lukas Scott gave a crash course in architecture, they took a break. the two of them sitting on a bench and suddenly starting to get a conversation. and then slowly dissolves then on the masks and the roles that play. I mean you really get the feeling in another timeline maybe they could have even been friends. I mean heck, the way it happened with the self knockout with the skateboard wasn't a trick, scott just wanted to be nice because Lukas himself was an avid skater but hasn't done it in years. and in general it is treated more like a victory in history that he didn't even deserve. That's generally the problem I have with the film, that I don't think it really goes into it any more deeply, the construction of the cliché from loser to winner. precisely because a lot of elements also fall out about Scott, e.g. the whole thing with Kim, or is it actually his own fault that the relationship with Envy is a fiasco and that she even tells him to his face that he is emotional packages on others, oh yeah and the whole Lisa thing that was completely cut from the movie where he beat up someone who was flirting with her even though they weren't in a romantic relationship.
and while you're talking about people who lack self-reflection at a dangerous level, let's get to joe hill the cape. the story revolves around Eric who got into a pretty bad accident when he was eight years old while playing superheroes with his brother, the thing is he claimed the cape he was wearing really made him fly. but of course his mother and brother didn't really believe in it at first. Years went by somehow he's so common some are successful like Erik's brother and others are just like Erik. and at the very end he suddenly finds in his mother's basement the cape that she actually locked away for years after his accident. and lo and behold it was no imagination that he could fly with it. and with that power, one thing had decided to take revenge and killed his ex. then you know that's kind of like a horror story that's particularly mienna, why? because I was in a situation like Eric myself, I looked at myself like a loser out of nothing and was just jealous as well as almost everyone, I mean heck I can even draw a parallel to it because Erik's brother Nick is studying and Unfortunately, he doesn't have the opportunity to do so, which is also the case with me. The thing is I've managed to sort of outgrow it and even now have a pretty solid relationship with my brother, I mean he lives in my apartment and takes care of my cat when I have to go to the vocational training center. and that's exactly what I want to see more of, where you can really ask yourself hey isn't the badguy somehow me? you already know the fear of a thing you can be. because the thing is Erik never got away from his accident and the loss of his cancer, he only defined himself with it you can almost say it's a gimmick and if you just limit yourself with it as a person clearly he doesn't have much space to grow. it's just really fitting about the capture boxes spoken by Nick that he says that back when he was always playing with his brother Erik he was the villain because there always had to be one for Erik. and that's something I just can't outgrow, someone must be to blame for his misery. he has a victim mentality that he mostly uses to justify his shit and that's a thing you often see in nerds trying to cover up for their toxic behavior.
but what if i realize my toxic properties early on? Well, I have to say that starting early is important, but it doesn't mean that you haven't caused any damage that you have to live with. Sentinel was one of the titles that was part of the Mavel Next imprint, and my god it came out 20 years ago but it feels more modern than you think. Basically it's about Justin, a normal loose high schooler in the middle states who lives in his father's junkyard with his brother. and then he finds the remains of one of the eponymous giant robots from the Marvel Universe, which he begins to repair out of curiosity. and it's actually interesting because you really dig into the psyche of someone who has to realize they're not perfect, and believe me youngsters always have a hard time with that. I mean if you really really love this comic you really feel like you are actually reading something about a normal teenager struggling with his status and schoolyard bully. and then he cries himself out the giant robot that repairs after.The two most important points of the first Story Ark is, I don't think anyone knows something that makes this comic somehow so modern. in the story, justin develops a friendship with a girl who sees this relationship as just a friendship and he almost destroyed her for telling around he had sex with her, proving people a technic don't have a plan of people. oh yes, and that he uses the completed Sentinel to make himself look like a hero. he ordered the giant robot to pretend to attack the high school and he then hit his metal friend in the shin with a car and then he disappeared because of it. the thing is just like that justin doesn't really feel like a hero just because of that, i mean you traumatized a town and the guy that has been tormenting you most of the time is now technically in a mental hospital for the trauma, yeah no wonder you doesn't feel like a real hero if none of this is true or deserved. and I don't want to spoiler about it on how it goes because that's when it starts out like he's really really trying to do good and be a hero but like I said the damage is done and you have to live with him now. It works I think because you just really get the feeling a lot of teenagers, if not yourself, would do shit like that because they just don't know any better. and then crashing full force against the wall called reality. the thing is, toxic properties are mostly in people and only become apparent when they're released or have room to grow. and realizing that you have them is always a painful experience when you have to admit to yourself things you don't want.
and these are three comics that I think do a pretty good job of picking apart toxic nerd behavior, or some form of it. the self righteousness. and if you don't get it wrong, that's actually very important and it's even a breeding ground for many things, I mean the three examples I mentioned there also act about guys who somehow also have a problem with women. although I have to say maybe a story in general that deals directly with sexism in nerd circles is also important.
but other things are also important, e.g. racism and homophobia. I mean have you ever been in a lobby of the popular multiplayer game? I mean the hatred to people of color or LBGTQ representation in works of art eho bach them ware normally heteronorm is terrifying. I mean from people who say I was bullied in the schoolyard because I liked XY, it's ironic when they start attacking others themselves. I mean just because you've experienced shit yourself doesn't mean you should inflict it on others.
but we can also pull out the Marxist lens and deconstruct the pro-capitalist side of some creeps. I mean, from guys demanding that something go bankrupt just because it has diversity in it, to people spreading anti-union sentiment in the entertainment industry. I mean heck we can even take apart the Tech Bro Utopia which is actually more of a dystopia of white sausage libertarian partying.
I mean heck, from all the bullshit I get from the Gamer™️ site you could make a mark Russell comic series about of it, that's how f******* some of them are missing selfsreflection.
but do you say? what are works that come to your mind that deal with the? what else needs to be treated?
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2023.05.30 22:47 Electrical-Mouse2804 Honestly I'm at my wits end, there just doesn't seem to be a silver lining.
I (21F) just am so overwhelmed and I have a wonderful boyfriend and some nice friends but they come from a different world. I just need a space out of them to vent.
Anyways life has been a tad unconventional for me. Addict bio dad out of the picture by age 3, chaotic and abusive young mom, hardly any familial ties out of my mother and paternal grandparents past age 6. Often acted as a caretaker for my significantly younger siblings one of whom has behavioral problems (adored them both though dearly). Started working at 14 and contributed to family finances/my schooling. Household became abusive in pretty much all the ways.
16 had a mental break and was hospitalized and institutionalized for about 6-7 months total. That's it's own can of worms. Left home at 16 after being back for a month due to a horrible event, ran away and moved in w/ paternal grandparents. Vaguely homeless for a bit at 17, then hospitalized and institutionalized myself at age 18. Horrible experience at the first center, abusive relationship, drug use got worse, clinical abuse blah blah. Finally made the decision for a higher level of care hours away in a smaller facility.
Whole life changed for the better, finally everything was clicking. Went to a sober living after and finally got an apartment with some folks. Sadly this was in SoCal and my roomies were older (30's) and were ready for a new chapter. I couldn't afford rent with no help and had to move in with a coworker and share a bed with her little sister. Finally it was time to let them get on with their lives and I felt guilty enough needing so much help.
Back with paternal grandparents who moved ~2 hours away from where I grew up. I sleep on a twin air mattress in their small office with no door. I appreciate it obviously but it is not ideal and we are not compatible housemates. I sustained a pretty decent injury that required surgery and got to stay in my uncle and his wife's guest room. (Grandparents stay in a small in-law unit in the back) however there is pushback on this even as I'm still healing.
I am constantly scrambling and trying to find anywhere to live. Obviously I would prefer a studio or single room apartment but they are so outrageously priced. $1,600 seems to be the LOW end. There are hardly any rooms for rent even and the one I just almost had rejected me as one housemate's gf was uncomfortable a girl (me) was wanting to move in. My grandmother picked up a job again to help me with half my rent so I can go to school full time finally.
All I want is to focus on school, I come from a family that isn't highly educated. That mostly came from poverty/low-income lifestyle's. I am (not to toot my horn much) quite intelligent and love to learn and have attainable dreams. I haven't had the time to just be my age. And when I do act my age I am ridiculed because I don't have that luxury. And tbh this is true, I don't.
I appreciate the help I am getting. But unfortunately it's just not seeming to be working. I have no financial support other than myself (and eventual help with half my rent ofc) I cannot physically work until July/August. I am on disability pay and nobody is willing to teach me to drive so I'm just stuck. I am so scared and stressed and it is overwhelming me. I haven't had to take my anxiety meds in months but have had to nearly daily the past few weeks. (They are as needed, all safe no worries!)
I also am just so lonely. My boyfriend is wonderful and listens and helps as much as he can. But I'm new here in this town. I don't have a strong support circle. I cannot only rely on him and thankfully I AM in therapy, at least the weeks I can afford it lol.
Anyways I don't know what I'm looking for, it just feels nice to put it out there. If there is any advice I'd appreciate it. I am trying my best. For school I enrolled in FAFSA, got approved for that as well as 2 state grants. I applied for our EOPS program last week. I start school for the first time in over a year in 2 weeks. So I suppose that IS a silver lining. And my boyfriend and dog also are. I shouldn't say there isn't any, and I'm lucky to have my grandparents. I just am scared and feel utterly small.
EDIT: grammar mistakes
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